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Klapaucius

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Everything posted by Klapaucius

  1. This really shows the different personality types that enjoy KSP. Some folks definitely need goals. I am like that in some things, but not in KSP. I enjoy problem solving, and I seem to be able to create my own problems to solve. I think a lot has to do with the fact that I really enjoy building craft. And despite the more limited parts, what we do have: especially procedural wings (which I was initially sceptical about, and am now totally won-over), has allowed for a whole new way to look at building. Add the custom colour onto that, and I am getting a lot of satisfation out of creating builds, but in a different way than I did in KSP1. Despite the lack of props in KSP2, I could not have convincingly pulled this off in KSP1: I also really enjoy the challenges. That was pretty much where I hung out in KSP1, and I was finding myself drifting away because that forum was dying. KSP2 has given it a rebirth. I did not do big missions in KSP1, though I plan to do that more in KSP2. But not at the moment--I've made it to the Mun, Minmus and Eve, but for some reason, I cannot for the life of me get an encounter anywhere else. I'm waiting until maneuvering gets a little better.
  2. This last month has been a heap of fun, and I have really enjoyed seeing some of the clever stuff being built. While there is an official "thread of the month" there is nothing official to celebrate "posts of the month". I came up with this idea after seeing an insanely Kerbal solution to my Land on the VAB Challenge. I felt like it deserved greater recognition for keeping to the spirit of doing things the hard and impractical way. A method very close to my heart.. So, highlight a post or a craft or something someone has done that screams Kerbalness. Here is @Bingmao conquering the VAB with a ladder:
  3. There is a Vector hidden in the basket. You can see the ring outline in the top image. I just shut it off to take the screenshot. The burner engine is set to very low thrust--just enough to look cool.
  4. It's fantastic! Having the colour-palette is a game changer for making replicas.
  5. I'm having fun with pre WW1 aircraft. I did not know a replica had been built and flown until just this month:
  6. Working on the Santos-Dumont 14 Bis. Not 100% accurate, but getting there.
  7. It was a cool idea, but I would like to be able to turn it off. I find them distracting, they interfere with getting good screenshots, and they come on at far too low speeds. A vintage aircraft flying at 27 m/s should not look like this:
  8. Patience and managed expectations. As @ShadowZone said in his video, this is a diamond in the rough. There is a lot of potential, and I believe it will become a great game. But...you have to go in being fully cognizant that it is a work in progress. Right now, I am avoiding elaborate missions and just enjoying the new tools I have for building. I realize this is not specific technical tip, but this mindset has served me well.
  9. It is not less than the original in that sense. KSP1 was first released in June 2011. Breaking Ground was released in 2019 as a DLC. So that is eight full years and it is still not part of the base game.
  10. I went ballooning as part of the airships in KSP2 thread:
  11. File here: https://drive.google.com/file/d/1AsGzw_Ta858gaoBqXy0I6Mav0zMgwCuq/view?usp=share_link
  12. The craft file is uploaded. See link on top post of this thread.
  13. Because robotic parts are very complex. Since we first learned of KSP2, it was stated that robotics was not in the plans. I'm surprised to hear more mention of it now, but it was a major DLC in KSP1 that came out years after the initial game. We'll see it at some point, but I am not worried that it is not on the cards in the near future. I never expected it to be. Also, water craft are very much an important part of space exploration. Kerbin, Laythe and Eve all have oceans, and I imagine that as the new solar systems come on board, we are going to meet many more moons and planets with oceans. In the real world, at some point, I imagine we will be figuring out a way to bore through the ice of Europa and send a submersible probe. There is already a proposal called the "Titan Mare Explorer" to investigage the oceans of Saturn's largest moon. https://en.wikipedia.org/wiki/Titan_Mare_Explorer
  14. It is all stock. The door is a procedural wing. I've uploaded it to Google Drive. https://drive.google.com/file/d/1AsGzw_Ta858gaoBqXy0I6Mav0zMgwCuq/view?usp=share_link It does not stay upright much past this altitude. It is partially due to the tanks draining, but I think there is something else going on as well. I've noodled around a lot with it and cannot get it to cooperate.
  15. I'm away this weekend, but already have ideas percolating.
  16. I like the idea of three. Perhaps oddly, I don't want a massive unending set of options. I like games like Subnautica that have a large amount to explore, but where, at some point, I feel I can achieve visiting most of it. I would also rather they do less and do it better. I'd rather the time and resources go to improving terrain, creating unique features and/or improving other parts of the game. Modders can always add new planets and systems.
  17. Note that Scott Manley said, "Fly Safe." Not "Fly Safely."
  18. I followed Scott Manley's advice to the letter.
  19. It will definitely sink...Don't ask me how I know this...
  20. Just reverted from the launch pad, and got this.
  21. I am often finding the mirror symmetry does not work the way I would like it to. In this example, I have a root beam (coloured blue just to make it easier to see). I oriented it horizontally, with the idea that I would then add more beams on either end. However, you can see that it is taking the symmetry off of the left tip, rather than adding a yellow beam to both ends.
  22. I'm still improving on this one. The small one flies (sort of) but the large one is just crashing my system, so it is hard to tweak.
  23. This is a minor quality of life thing, but as I am using the runways a lot, I find I am constantly getting reset to the launchpad. This happens often when I do a save after a small modifcation (though not always). I'd really like to be able to set a launching area and then have it stay that way throughout my entire session until I change it myself.
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