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Everything posted by Cyrus Playz
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The New Crew,A planet pack which add 2 new stars +8 planets+7 moons.Tomorrow I will release it.
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My mod is starting to getting mor and more complete
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But in the dscord page he said AFTER KERBIN PRE-RELEASE V0.9 RELEASED?
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Well starcrusher,I downloaded your mod but I don't know how to install it. Also I can't find any aurora config in Boulder CO.
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#I have a suggestion:A mod called After KERBOL.This mod says that the sun have shed the outer layers,which makes it a white dwarf,and the kerbals have moved to a new star systems(3 other apart from kerbol system.)Also make a planetary Nebula by changing the sun's corona into a Nebula
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Or maybe,just maybe an exoplanet would cross by and get captured by the Sun(or Archangel) Or maybe,just maybe an exoplanet would cross by and get captured by the Sun(or Archangel)
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Instead,the Mun would crash into kerbin. And plzz give a template for planets.
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Here it is : @Kopernicus:AFTER[Kopernicus] { Body { name = Neivel flightGlobalsIndex = 1590 cacheFile = The New Crew/Cache/Neivel.bin Template { name = Laythe //removePQSMods = PQSLandControl, PQSMod_AerialPerspectiveMaterial, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap,PQSMod_QuadEnhanceCoast, PQSMod_AerialPerspectiveMaterial, PQSMod_VertexHeightNoiseVertHeight, PQSMod_VertexHeightMap removeallpqsmods=true removeOcean = false } Properties { description = Neivel is a habitable moon.Unlike its home planet,Neivel have life everywhere. //displayName = #LOC_The New Crew_Planets_Neivel_displayName radius = 500000 geeASL = 0.9 tidallyLocked = True initialRotation = 0 albedo = 0.4 emissivity = 0.9 isHomeWorld = False timewarpAltitudeLimits = 0 5000 5100 5300 10000 20000 50000 100000 ScienceValues { landedDataValue = 15 splashedDataValue = 15 flyingLowDataValue = 13 flyingHighDataValue = 13 inSpaceLowDataValue = 13 inSpaceHighDataValue = 12 recoveryValue = 12 flyingAltitudeThreshold = 70000 spaceAltitudeThreshold = 600000 } //biomeMap = The New Crew/Neivel/Neivel_Biome.png //Biomes //{ // Biome // { // name = Lake Draco // value = 1 // color = #2a00ff // } // Biome // { // name = Unity Lake // value = 1 // color = #166102 // } // Biome // { // name = Moutains // value = 1 // color = #ffffff // } // } } Orbit { referenceBody = Neil color = 1,.75,0.5,1 inclination = 1 eccentricity = 0 semiMajorAxis = 10000000 longitudeOfAscendingNode = 90 argumentOfPeriapsis = 20 meanAnomalyAtEpoch = 3.14 epoch = 0 } Atmosphere { ambientColor = 0.24,0.24,0.24,1 lightColor = 0.63,0.66,0.63,0.5 enabled = True oxygen = True altitude = 50000.0 adiabaticIndex = 1.39 atmosphereMolarMass = 0.0374 // Atmosphere Pressure staticPressureASL = 91.1925 pressureCurveIsNormalized = False pressureCurve { key = 0 506.625 0 -0.0198239 key = 5000 415.589 -0.0166639 -0.0166639 key = 10000 339.286 -0.0139239 -0.0139239 key = 20000 223.069 -0.00954792 -0.00954792 key = 40000 91.9876 -0.00419330 -0.00419330 key = 60000 36.3337 -0.00171080 -0.00171080 key = 80000 14.0964 -0.000668828 -0.000668828 key = 100000 5.47590 -0.000256515 -0.000256515 key = 120000 2.18900 -9.77178E-05 -9.77178E-05 key = 140000 0.922888 -3.84602E-05 -3.84602E-05 key = 160000 0.413434 -1.59819E-05 -1.59819E-05 key = 180000 0.196229 -7.04977E-06 -7.04977E-06 key = 200000 0.0979871 -3.29089E-06 -3.29089E-06 key = 220000 0.0510760 -1.61546E-06 -1.61546E-06 key = 240000 0.0275882 -8.28136E-07 -8.28136E-07 key = 280000 0 0 0 } // Atmosphere Temperature temperatureSeaLevel = 280 temperatureCurveIsNormalized = False temperatureCurve { key = 0 95.0 0 -0.0004943 key = 45000 79.9 -0.0001752 -0.0001752 key = 87200 77.0 0 0 key = 120000 81.2 0.0002323 0.0002323 key = 190000 103.0 0.0003262 0.0003262 key = 280000 126.9 0.000188 0 } temperatureSunMultCurve { key = 0 1 0 -0.00017 key = 11700 0 0 0 key = 38200 0 0 0 key = 65000 0.5631 3.057E-05 3.057E-05 key = 87200 1 5.147E-06 5.147E-06 key = 160000 1.346 4.197E-06 4.197E-06 key = 280000 1.765 3.003E-06 0 } temperatureLatitudeBiasCurve { key = 0 0 0 0 key = 90 -3 0 0 } temperatureLatitudeSunMultCurve { key = 0 3 0 0 key = 90 0 0 0 } temperatureAxialSunBiasCurve { key = 0 0.829 0 -0.00976 key = 56 0 -0.0175 -0.0175 key = 146 -1 0 0 key = 236 0 0.0175 0.0175 key = 326 1 0 0 key = 360 0.829 -0.00976 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 key = 90 1 0 0 } temperatureEccentricityBiasCurve { key = 0 1 0 -2 key = 1 -1 -2 0 } AtmosphereFromGround { waveLength = 0.63,0.66,0.63,0.5 innerRadius = 1199400 outerRadius = 1254000 // 1.045 transformScale = 1.09,1.09,1.09 } } ScaledVersion { type = Atmospheric fadeStart = 35000 fadeEnd = 40000 sphericalModel = False deferMesh = False Material { texture = The New Crew/Neivel/Neivel_color.png normals = The New Crew/Neivel/Neivel_normal.png shininess = 0.0 specular = 0.0,0.0,0.0,1 } } PQS { minLevel = 2 maxLevel = 8 minDetailDistance = 4 maxQuadLengthsPerFrame = 0.03 fadeStart = 40000 fadeEnd = 120000 deactivateAltitude = 160000 mapMaxHeight = 20000 allowFootprints = True Material { saturation = 1 contrast = 1.6 tintColor = 1,1,1,0 powerNear = 0.6 powerFar = 0.6 groundTexStart = 0 groundTexEnd = 10000 steepPower = 2.5 steepTexStart = 10000 steepTexEnd = 100000 steepTex = CTTP/Textures/rock steepTexScale = 1,1 steepTexOffset = 0,0 steepBumpMap = CTTP/Textures/rock_normal steepBumpMapScale = 1,1 steepBumpMapOffset = 0,0 steepNearTiling = 600 steepTiling = 150 lowTex = CTTP/Textures/rock lowTexScale = 1,1 lowTexOffset = 0,0 lowBumpMap = CTTP/Textures/rock_normal lowBumpMapScale = 1,1 lowBumpMapOffset = 0,0 lowNearTiling = 4000 lowMultiFactor = 40 lowNearTiling = 4000 lowMultiFactor = 500 midTex = CTTP/Textures/rock midTexScale = 1,1 midTexOffset = 0,0 midBumpMap = CTTP/Textures/rock_normal midBumpMapScale = 1,1 midBumpMapOffset = 0,0 midNearTiling = 3500 midMultiFactor = 35 midBumpNearTiling = 3500 midBumpFarTiling = 600 highTex = CTTP/Textures/rock highTexScale = 1,1 highTexOffset = 0,0 highBumpMap = CTTP/Textures/rock_normal highBumpMapScale = 1,1 highBumpMapOffset = 0,0 highNearTiling = 3000 highMultiFactor = 30 highNearTiling = 3000 highMultiFactor = 400 lowStart = 0.01 lowEnd = 0.02 highStart = 0.1 highEnd = 1 globalDensity = -8E-06 planetOpacity = 0 } Mods { VertexHeightMap { map = The New Crew/Neivel/Neivel_heightmap.png offset = -1000 deformity = 8000 scaleDeformityByRadius = false order = 1255 enabled = True } VertexColorMap { map = The New Crew/Neivel/Neivel_color.png order = 67686 enabled = True } VertexSimplexHeight { deformity = 800 frequency = 12 octaves = 3 persistence = 0.53 seed = 95374 order = 1255 enabled = True name = VertexSimplexHeight index = 0 } VertexHeightOffset { offset = -2000 enabled = true order = 30 } LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = False createScatter = True latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = False vHeightMax = 10000 order = 9999986 enabled = True altitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } latitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } longitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } landClasses { Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0,0,0,0 coverageBlend = 0 coverageFrequency = 1 coverageOctaves = 1 coveragePersistance = 1 coverageSeed = 123 name = Base latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0 noiseColor = 0,0,0,0 noiseFrequency = 1 noiseOctaves = 1 noisePersistance = 1 noiseSeed = 321 delete = False altitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } coverageSimplex { frequency = 1 octaves = 1 persistence = 1 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 1 octaves = 1 persistence = 1 } scatters { ScatterAmount { density = 0.5 scatterName = boulder } } } } scatters { Scatter { materialType = BumpedDiffuse mesh = BUILTIN/boulder castShadows = True densityFactor = 0.54 maxCache = 512 maxCacheDelta = 32 maxLevelOffset = 0 maxScale = 4 maxScatter = 40 maxSpeed = 1000 minScale = 0.1 recieveShadows = True name = boulder seed = 201123 verticalOffset = -1.25 delete = False collide = True science = False Material { color = 0.4791044,0.4791044,0.4791044,1 mainTex = The New Crew/terrain/rock00 mainTexScale = 1,1 mainTexOffset = 0,0 bumpMap = The New Crew/terrain/rock01 bumpMapScale = 1,1 bumpMapOffset = 0,0 } Experiment { } } } } } } } } //@Kopernicus:NEEDS[SigmaBinary&!RemoteTech]:BEFORE[SigmaBinary] //{ // @Body[Neivel] // { // SigmaBinary // {} // } //}
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Actually,the planet I make does not work,Can u help me on that?
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