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Cyrus Playz

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Everything posted by Cyrus Playz

  1. The New Crew,A planet pack which add 2 new stars +8 planets+7 moons.Tomorrow I will release it.
  2. But in the dscord page he said AFTER KERBIN PRE-RELEASE V0.9 RELEASED?
  3. Well starcrusher,I downloaded your mod but I don't know how to install it. Also I can't find any aurora config in Boulder CO.
  4. #I have a suggestion:A mod called After KERBOL.This mod says that the sun have shed the outer layers,which makes it a white dwarf,and the kerbals have moved to a new star systems(3 other apart from kerbol system.)Also make a planetary Nebula by changing the sun's corona into a Nebula
  5. Or maybe,just maybe an exoplanet would cross by and get captured by the Sun(or Archangel) Or maybe,just maybe an exoplanet would cross by and get captured by the Sun(or Archangel)
  6. Instead,the Mun would crash into kerbin. And plzz give a template for planets.
  7. Here it is : @Kopernicus:AFTER[Kopernicus] { Body { name = Neivel flightGlobalsIndex = 1590 cacheFile = The New Crew/Cache/Neivel.bin Template { name = Laythe //removePQSMods = PQSLandControl, PQSMod_AerialPerspectiveMaterial, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap,PQSMod_QuadEnhanceCoast, PQSMod_AerialPerspectiveMaterial, PQSMod_VertexHeightNoiseVertHeight, PQSMod_VertexHeightMap removeallpqsmods=true removeOcean = false } Properties { description = Neivel is a habitable moon.Unlike its home planet,Neivel have life everywhere. //displayName = #LOC_The New Crew_Planets_Neivel_displayName radius = 500000 geeASL = 0.9 tidallyLocked = True initialRotation = 0 albedo = 0.4 emissivity = 0.9 isHomeWorld = False timewarpAltitudeLimits = 0 5000 5100 5300 10000 20000 50000 100000 ScienceValues { landedDataValue = 15 splashedDataValue = 15 flyingLowDataValue = 13 flyingHighDataValue = 13 inSpaceLowDataValue = 13 inSpaceHighDataValue = 12 recoveryValue = 12 flyingAltitudeThreshold = 70000 spaceAltitudeThreshold = 600000 } //biomeMap = The New Crew/Neivel/Neivel_Biome.png //Biomes //{ // Biome // { // name = Lake Draco // value = 1 // color = #2a00ff // } // Biome // { // name = Unity Lake // value = 1 // color = #166102 // } // Biome // { // name = Moutains // value = 1 // color = #ffffff // } // } } Orbit { referenceBody = Neil color = 1,.75,0.5,1 inclination = 1 eccentricity = 0 semiMajorAxis = 10000000 longitudeOfAscendingNode = 90 argumentOfPeriapsis = 20 meanAnomalyAtEpoch = 3.14 epoch = 0 } Atmosphere { ambientColor = 0.24,0.24,0.24,1 lightColor = 0.63,0.66,0.63,0.5 enabled = True oxygen = True altitude = 50000.0 adiabaticIndex = 1.39 atmosphereMolarMass = 0.0374 // Atmosphere Pressure staticPressureASL = 91.1925 pressureCurveIsNormalized = False pressureCurve { key = 0 506.625 0 -0.0198239 key = 5000 415.589 -0.0166639 -0.0166639 key = 10000 339.286 -0.0139239 -0.0139239 key = 20000 223.069 -0.00954792 -0.00954792 key = 40000 91.9876 -0.00419330 -0.00419330 key = 60000 36.3337 -0.00171080 -0.00171080 key = 80000 14.0964 -0.000668828 -0.000668828 key = 100000 5.47590 -0.000256515 -0.000256515 key = 120000 2.18900 -9.77178E-05 -9.77178E-05 key = 140000 0.922888 -3.84602E-05 -3.84602E-05 key = 160000 0.413434 -1.59819E-05 -1.59819E-05 key = 180000 0.196229 -7.04977E-06 -7.04977E-06 key = 200000 0.0979871 -3.29089E-06 -3.29089E-06 key = 220000 0.0510760 -1.61546E-06 -1.61546E-06 key = 240000 0.0275882 -8.28136E-07 -8.28136E-07 key = 280000 0 0 0 } // Atmosphere Temperature temperatureSeaLevel = 280 temperatureCurveIsNormalized = False temperatureCurve { key = 0 95.0 0 -0.0004943 key = 45000 79.9 -0.0001752 -0.0001752 key = 87200 77.0 0 0 key = 120000 81.2 0.0002323 0.0002323 key = 190000 103.0 0.0003262 0.0003262 key = 280000 126.9 0.000188 0 } temperatureSunMultCurve { key = 0 1 0 -0.00017 key = 11700 0 0 0 key = 38200 0 0 0 key = 65000 0.5631 3.057E-05 3.057E-05 key = 87200 1 5.147E-06 5.147E-06 key = 160000 1.346 4.197E-06 4.197E-06 key = 280000 1.765 3.003E-06 0 } temperatureLatitudeBiasCurve { key = 0 0 0 0 key = 90 -3 0 0 } temperatureLatitudeSunMultCurve { key = 0 3 0 0 key = 90 0 0 0 } temperatureAxialSunBiasCurve { key = 0 0.829 0 -0.00976 key = 56 0 -0.0175 -0.0175 key = 146 -1 0 0 key = 236 0 0.0175 0.0175 key = 326 1 0 0 key = 360 0.829 -0.00976 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 key = 90 1 0 0 } temperatureEccentricityBiasCurve { key = 0 1 0 -2 key = 1 -1 -2 0 } AtmosphereFromGround { waveLength = 0.63,0.66,0.63,0.5 innerRadius = 1199400 outerRadius = 1254000 // 1.045 transformScale = 1.09,1.09,1.09 } } ScaledVersion { type = Atmospheric fadeStart = 35000 fadeEnd = 40000 sphericalModel = False deferMesh = False Material { texture = The New Crew/Neivel/Neivel_color.png normals = The New Crew/Neivel/Neivel_normal.png shininess = 0.0 specular = 0.0,0.0,0.0,1 } } PQS { minLevel = 2 maxLevel = 8 minDetailDistance = 4 maxQuadLengthsPerFrame = 0.03 fadeStart = 40000 fadeEnd = 120000 deactivateAltitude = 160000 mapMaxHeight = 20000 allowFootprints = True Material { saturation = 1 contrast = 1.6 tintColor = 1,1,1,0 powerNear = 0.6 powerFar = 0.6 groundTexStart = 0 groundTexEnd = 10000 steepPower = 2.5 steepTexStart = 10000 steepTexEnd = 100000 steepTex = CTTP/Textures/rock steepTexScale = 1,1 steepTexOffset = 0,0 steepBumpMap = CTTP/Textures/rock_normal steepBumpMapScale = 1,1 steepBumpMapOffset = 0,0 steepNearTiling = 600 steepTiling = 150 lowTex = CTTP/Textures/rock lowTexScale = 1,1 lowTexOffset = 0,0 lowBumpMap = CTTP/Textures/rock_normal lowBumpMapScale = 1,1 lowBumpMapOffset = 0,0 lowNearTiling = 4000 lowMultiFactor = 40 lowNearTiling = 4000 lowMultiFactor = 500 midTex = CTTP/Textures/rock midTexScale = 1,1 midTexOffset = 0,0 midBumpMap = CTTP/Textures/rock_normal midBumpMapScale = 1,1 midBumpMapOffset = 0,0 midNearTiling = 3500 midMultiFactor = 35 midBumpNearTiling = 3500 midBumpFarTiling = 600 highTex = CTTP/Textures/rock highTexScale = 1,1 highTexOffset = 0,0 highBumpMap = CTTP/Textures/rock_normal highBumpMapScale = 1,1 highBumpMapOffset = 0,0 highNearTiling = 3000 highMultiFactor = 30 highNearTiling = 3000 highMultiFactor = 400 lowStart = 0.01 lowEnd = 0.02 highStart = 0.1 highEnd = 1 globalDensity = -8E-06 planetOpacity = 0 } Mods { VertexHeightMap { map = The New Crew/Neivel/Neivel_heightmap.png offset = -1000 deformity = 8000 scaleDeformityByRadius = false order = 1255 enabled = True } VertexColorMap { map = The New Crew/Neivel/Neivel_color.png order = 67686 enabled = True } VertexSimplexHeight { deformity = 800 frequency = 12 octaves = 3 persistence = 0.53 seed = 95374 order = 1255 enabled = True name = VertexSimplexHeight index = 0 } VertexHeightOffset { offset = -2000 enabled = true order = 30 } LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = False createScatter = True latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = False vHeightMax = 10000 order = 9999986 enabled = True altitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } latitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } longitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } landClasses { Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0,0,0,0 coverageBlend = 0 coverageFrequency = 1 coverageOctaves = 1 coveragePersistance = 1 coverageSeed = 123 name = Base latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0 noiseColor = 0,0,0,0 noiseFrequency = 1 noiseOctaves = 1 noisePersistance = 1 noiseSeed = 321 delete = False altitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } coverageSimplex { frequency = 1 octaves = 1 persistence = 1 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 1 octaves = 1 persistence = 1 } scatters { ScatterAmount { density = 0.5 scatterName = boulder } } } } scatters { Scatter { materialType = BumpedDiffuse mesh = BUILTIN/boulder castShadows = True densityFactor = 0.54 maxCache = 512 maxCacheDelta = 32 maxLevelOffset = 0 maxScale = 4 maxScatter = 40 maxSpeed = 1000 minScale = 0.1 recieveShadows = True name = boulder seed = 201123 verticalOffset = -1.25 delete = False collide = True science = False Material { color = 0.4791044,0.4791044,0.4791044,1 mainTex = The New Crew/terrain/rock00 mainTexScale = 1,1 mainTexOffset = 0,0 bumpMap = The New Crew/terrain/rock01 bumpMapScale = 1,1 bumpMapOffset = 0,0 } Experiment { } } } } } } } } //@Kopernicus:NEEDS[SigmaBinary&!RemoteTech]:BEFORE[SigmaBinary] //{ // @Body[Neivel] // { // SigmaBinary // {} // } //}
  8. Actually,the planet I make does not work,Can u help me on that?
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