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flart

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Everything posted by flart

  1. @tg626 I was having this bug, and I don't have tweakscale. I think it was about bettertimewarp mod (by LGG). I switch to another timewarp mod, and the bug have disappeared.
  2. I am exited for Harder, Better, Faster and Stronger KSP
  3. Since some time, Opera browser have build-in "make all white pages dark" feature
  4. yes, also KSPCommunityFixes makes construction less explosive.
  5. manipulable-only parts are parts that have ModuleCargoPart{} with negative volume, therefore can't be placed in inventory, but can be manipulated in the EVA Construction. A part without ModuleCargoPart{} can't be manipulated in the EVA Construction. Therefore, enabling "Process manipulable-only parts" will process manipulable-only parts, and instead of -1 these parts will be having proper volume. make manual config for these parts, if the part have ModuleCargoPart{}then mod will ignore that part. (It is why all this fuzz with the manipulable-only parts was needed in the first place) @PART[reactor-125]:HAS[!MODULE[ModuleCargoPart]]:Final { MODULE { name = ModuleCargoPart packedVolume = 4254 } }
  6. Deployable Inventory have large inventory parts, you can set up PartVolumes to calculate volume for almost all parts, weight is not a problem in space or low gravity bodies, changing settings.cfg could make EVA construction more convenient: EVA_INVENTORY_RANGE = 15 // 5 EVA_CONSTRUCTION_RANGE = 15 // 7 EVA_CONSTRUCTION_COMBINE_RANGE = 15 // 7 KSPCommunityFixes makes EVA construction less volatile Result — you can print and build with the sandcastle almost everything.
  7. maybe it possible to make "unrealistic mode" in the settings, that will remove any colliders support, and will allow to move through walls and hatches of unsupported mods?
  8. What file? For creating Containment Field you need to have +x EC/s, (if the EC is on max, then you not see the +x EC/s in the GUI, but there is still some generation going on). My assumption that GU's SRX Flux II Bell (ICF) does not supported, so try Stock solar or Nuclear Reactors from Near Future Electrical. Also B9 Part Switch is recommended.
  9. Что-то подобное у меня вызывал KRASH, хотя подробно не разбирался.
  10. For creating CF you need to have enabled EC output on the vessel, and it supports the most popular EC-generation modules: solar, generators, converters, but not all possible modules.
  11. I have never seen this one, but it looks a little bit like WinXP wave bug, so I would try to reinstall GPU driver
  12. Version 0.9.3 fix uncommented "====" in the localization file, that had caused problem with KIS2-alpha4
  13. alpha4, ksp 1.12.3 UPD. it's CommunityPartsTitles it have been fixed in the alpha5
  14. It's the same for me. @IgorZ In the final version, an inventory will be on the second level of PAW as it is now (the button on the PAW opens KIS2 inventory), or it will be on PAW itself, instead the stock one? How then more columns will be handled by stock PAW?
  15. After shrinking, this asteroid is still captured with both vessels
  16. Is it possible to board the Kerbal Ball in-flight ? Also I have problem to build a vehicle in the construction mode. I have made a patch for volume, but default orientation is probably different, transparent arrows would help with the orientation.
  17. Transfer Station and 4 vehicles docked: a rover, a miner, and two Eve's one-off landers: unmanned and manned with the same design:
  18. I was able to make it work because of this line in the OP, but it is much easier to just have arrow as in the Kerbal Foundries, and note in the description of the part, to make sure the arrow points up.
  19. could you put an arrow pointing up on the wheel, to make clear how it need to be placed?
  20. Is Eve looks like it should ? (it's Scatterer 0.8, I don't know how it should looks like on the Scatterer 0.7)
  21. people, that works with any large machineries and gets fuel for free, live like that
  22. Janitor Closet имеет вкладку с фильтром по ресурсу, и, кажется, работает с двигателями
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