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About Cassel

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  1. Cassel

    Flight Computers

    But what about physics? If you as a player are in orbit, the ship landing at the KSC would have to have its bubble of physics.
  2. Cassel


    Asteroids would be more interesting if there were several types of ore/resources that could be extracted. One type could be a mineral unheard of on Kerbin, so mining it would give a lot of science points and if you would bring this mineral back to Kerbin you would get extra funds. There should be magnetic asteroids that distort the remote operation of probe. Radioactive killing astronauts if they stay too long in the vicinity of such an asteroid. Another type is fuel. Comets, if a player pushes such an asteroid into orbit close to a star, ice will melt and generate a thrust as it approaches the star. If asteroids are like "parts" then such a mechanism should not be a problem. I wonder if the mechanics allowing the formation of asteroids would be a problem? A burner that would allow us to cut an asteroid into pieces.
  3. Cassel

    Better fairings

    I was thinking about fairings doing this, you only drop half of fairing and other half stays and plying role of heat shield is this possible?
  4. Cassel

    Fibre for space elevator

    1cm³ weights 1.6g and can hold 800 tons? So 160kg for 1km cable (cross-section 1cm) and this cable should hold 800t if I am not mistaken. What gives me 800 tons of 1cm cross-section is 5000km long cable and it can hold itself. For 30,000km long elevator cable you need 6 cables (1cm cross section) and all would weight 4800t?
  5. This should work?
  6. Cassel

    Mysterious cloud on Mars.

    or someone dropped nuke?
  7. Bases on land would be easier to find, but that's not a problem if the game limits the funds of each player as it is in a career where you have to make contracts to make money. But to hit the base in orbit is a miracle, you would not only have to spot it without using the UI, but still adjust your orbit and speed. If every player starts the same amount of money then it would be hard for you. Also for destroying bases of other players, he will not get anything, you can do it once, because you will not be able to afford it anymore. The second thing is reputation, everyone in the solar system will find out who you are, and if multiplayer will be tied up with steam accounts, each copy of the game = one account, so good luck :-)
  8. Cassel

    Poll: What's Wrong with Stock Science

    Continuing my idea from previous post... The laboratory itself should not generate science points, only to develop a bonus (boost/acceleration) for acquiring these points from other sources. For example, a laboratory in orbit after acquiring some data from experiments and a few days of work, should give the opportunity to run a boost that accelerates science points by 10-20% for one day (player would trigger boost in one of buildings), but only for parts that require a vacuum to unlock. The laboratory on the surface of the moon or Duna should give a similar boost, but for ground and other related parts. You could also do so that the laboratory in orbit of Kerbin gives only 5%, in the orbit of the moon 10%, etc. the farther you put laboratory the bigger is bonus. This should also give the player a task, which to speed up the research should send/move the laboratory further, and it will require larger rockets or he can spend many more hours playing for lesser rewards and grind points closer to Kerbin. If each node of the research tree is a separate part, you can divide them into different ways. One of ideas may be the distance the player has reached from Kerbin. My point is that some parts will only acquire science points if player fly outside of Kerbin's SOI or even farther. For example, to unlock 3.5m tanks, no matter how many flights we take in SOI of Kerbin, they will not get a single point, but if we go further then 3.5m tank node will get few points each time we finish mission.
  9. Cassel

    Poll: What's Wrong with Stock Science

    Now we have learning points just like the experience in Diablo-like games, no matter with what weapon you're fighting, it's the pool of points from which you then buy new skills for what you want. I would suggest a different solution. Learning points should be assigned to each part separately. So if you want to unlock a more advanced wing, you have to fly a lot with planes with primitive wings. If you want to unlock an advanced rocket engine, you have to use a lot of available rocket engines. The parts would still be arranged in the form of a tree, but to unlock new higher node (each node would be a new part), you have to use the earlier parts from this branch many times. Such a solution could be combined with the atmosphere, vacuum, biomes and depending on where you use the vehicle, such elements of the tree gain learning points. An example a wing and jet engines will not earn points in a vacuum.
  10. Cassel

    NASA SLS/Orion/Payloads ?
  11. Cassel

    NASA SLS/Orion/Payloads

    So none? And each will have to train for several years, well than slowed don't my hype train for Orion :-/
  12. Cassel

    NASA SLS/Orion/Payloads

    I read an article about Orion and I wondered if NASA is already training any astronauts for Orion's mission? And how long does it take train them?
  13. Cassel

    The end of NASA

    Looks like Saturn design was more modular than I thought.
  14. Cassel

    The end of NASA

    It is not important since I want to compare few project with same measure. My previous calculations were with dollar value not from 2018 , inflation calculator used Per flight (after inflation in 2018) (shame nobody made table like this for other programs) Saturn I budget - $1,777,226,180 / 10 (flights) = $0.177 bln (payload 9t to LEO) Saturn IB budget - $7,624,684,320 / 9 (flights) = $0.847 bln (payload 21t to LEO) (more than 12 rockets were build, so I would say closer to $0.635 bln) Saturn V budget - $36,511,791,150 / 13 (flights) = $2,8 bln (payload 140t to LEO) Space Shuttle budget - $219,520,000,000 / 135 (flights) = $1.626 bln (payload 27.5t to LEO) --- Single vehicle cost (after inflation 2018): Saturn I - $??? bln (payload 9t) Saturn V - $0.716 bln (payload 140t) Saturn IB - $0.123 bln (payload 21t) Space Shuttles: Endeavour ($2.2bln in 1992 year) - $3,960 bln (payload 27.5t ) Atlantis - Discovery - Columbia - Enterprise - Challenger - EDIT: I think that Saturn I and Saturn IB would be enough to replace Space Shuttle in single mission.
  15. Cassel

    The end of NASA

    Without taking into account the overall costs, you make a mistake. If you come up with a space shuttle, which after each flight does not need to have changed 20,548 parts, then the cost of maintenance and single flight of such a vehicle will be cheaper. Space shuttle had to change 20,548 unique elements of the heat shield (each part was unique! like puzzle element), which generated cost in work force and salaries, but without this service cost every shuttle was single use only. On the occasion of searching for data for calculations, I saw somewhere information that space shuttles program between 2004 and 2006 cost was $ 13bln, and then only three flights took place. How do you want to determine the cost of a given technology without considering all costs? F-35 began around 1990? The first flight is probably around 2005, and you want to compare it with people who have been deciding for NASA for 2-3 years and are talking about the creation of Space Force? If the Space Force arises in such a form that it will replace the entire NASA, it will be more efficient, I have no doubt about it.