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UntoldForce

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  1. So as far as I can tell, asteroids aren't spawning because DMP and Kopernicus disagree on the method to spawn them? Is it possible to disable Kopernicus' asteroid spawning through the config files? If this happens then I'll be left with stock asteroids, which is okay by me. It's not ideal, but it would be the easiest fix.
  2. I appreciate your helpful reply. I tested a single-player game with the exact same mod list and everything works swimmingly. The asteroid spawning issue seems to be exclusive to Dark Multiplayer in conjunction with Kopernicus. I did a quick test by disabling extrasolar. Still no asteroids in the DMP game, so it has to be something else. I'm not sure how DMP handles asteroid generation for modded instances, considering that it normally considers asteroids "vessels" and synchronizes them to all players. I don't know why asteroids in Kopernicus are not handled this way.
  3. I have a heavily modded Dark Multiplayer (DMP) server for a few friends. We recently decided to try adding a Kopernicus + Extrasolar Solar Planets Beyond Kerbol. This seems to have disabled asteroid spawning entirely. I recognize that Kopernicus employs some sort of alternative asteroid spawning mechanic, but I'm no expert at it. Could anyone explain to me how to revert to the normal asteroid spawning mechanic, or point me to a thread that could help me? Thank you in advance. If you need any additional information about the mods that we're running, I'd be happy to provide a mod list. I just know that asteroids stopped entirely after Kopernicus + Extrasolar was installed.
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