-
Posts
377 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by HeroBrian_333
-
-
This is bananas. I can't get my stuff to do well in damage mitigation, yet everyone else tanks missile hits. What are the best ways to increase damage mitigation?
-
Just now, Avera9eJoe said:
hm...
What are you thinking? Weaponize the Volta XV Spear? You will have a lot of AI tuning to do before achieving maximum performance.
-
-
I'm going to make and submit an aircraft just to drive @Box of Stardust insane... because I'm a horrible person.
-
8 guns is too many @Box of Stardust?
I mean, if it works...
-
9 hours ago, Box of Stardust said:
-snip-
There are no missiles on the -11B-10. That's going to hurt routing capabilities.
-
My PFP is the logo of an interplanetary space empire trained for war and with cybernetic enhancements. I beat one person.
-
Granted. Regolith is now edible but toxic to the touch.
I wish for this and my next wish to be incorruptible.
-
Banned for making excuses.
-
Such an easy challenge. Just slap a butt load of ore tanks on there.
-
The saturn engine is the BDA version of the stock KSP vectoring engine. It is what I am using on my aircraft right now.
-
Holy kraken. The gang's all here except for @exbyde (pls come back man).
-
4 hours ago, panzerknoef said:
Well, feel free to give us a link to whatever aircraft you've already got, and maybe we can take a look at it, try to either fix it, or point out what has to be fixed
Sorry, secret. I haven't even given you a full picture of the craft yet.
Aso, the PEGASys will destrpy everyone. It held no. 1 on the last one for a while.
-
1 hour ago, hoioh said:
I suggest downloading some other craft that do flip the way you like and see how the AI is configured, then tweak that untill you have a result you like
The SK-22 is basically made out of control surfaces, so it needs the settings tuned down a little, but it also depends on the stability of your plane (how far the COM is removed from the COL) because the AI mostly has limiting settings. Also, getting it to flip too easily can cause the aI to do so all the time, which slows down your plane and makes it easy pickings, so it's important to test, tune, test, tune, etc fighting against the #1, once you can beat that, try the others in the queue to see if you can reach the #1 spot
That's basically what I'm doing right now. Although there are no airplanes this maneuverable with an AI programmed.
-
My plane still doesn't want to turn to its full capacity... frustrating, to say the least. It can turn on a dime when in human control. Maybe I'll film some maneuvers on my side (and Avera9ejoe, if you are reading this, it is not a TOTAL knockoff... just close).
-
My plane needs AI and weaponry tweaks, but it will be able to beat the Zircon.
-
Not that I noticed, but they knock out radar and reaction wheels, so not reccomended due to it usually affecting friendly crafts.
-
Huh... I drew him out.
Maybe you should design a craft too, or weaponize one of the Voltas.
-
*looks*
*sees major flaw*
*points out major flaw*
You never specified no SSTOs or ISRUs...
-
Nothing to apologize for, I was just letting you know that AGMs don't like to work on planes.
-
Does anyone know what the steer ki. setting does?
-
Ok @HyperDraco, this isn't an air superiority fighter. This is a JSF, so maybe redesign it for air to air combat?
5 hours ago, panzerknoef said:Gonna have to go over the autopilot settings again one day
This is what I'm doing with my craft. It is as maneuverable as @Avera9eJoe's Volta XV Spear (similar design), but the autopilot is either turning too much or not enough.
-
Hey @panzerknoef, how did you get the Zircon to favor missiles?
-
I just found something in BDA 1.6.1... land vehicle AI modules.
Including boats.
Micro-challenges for all! (Continuation of Newbie Central.)
in KSP1 Challenges & Mission ideas
Posted
I'm going to be working through all of these in order...
You will be seeing a lot of me.