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Everything posted by HeroBrian_333
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The Ultimate Jool 5 Challenge Continued
HeroBrian_333 replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Ok, another question? I have some liquid fuel tanks clipped into an empty SRB I am using as spokes for my ring mothership. Is that ok since the SRBs are just structural? If there may be a prroblem, I will post a craft file on KerbalX when it is done for you to take a look. -
The Ultimate Jool 5 Challenge Continued
HeroBrian_333 replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Does anyone know if KER has been updated for 1.4.1 yet? And if so, where can I get it? Also, what mod is the Info Drive from? -
The Ultimate Jool 5 Challenge Continued
HeroBrian_333 replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Is having a ship designed to swing by Dres and pick up an asteroid to refine into fuel for landers and tge craft itself cheating? And what is your defenition of part clipping? -
The Saga of Emiko Station - Complete
HeroBrian_333 replied to Just Jim's topic in KSP1 Mission Reports
The Emiko asteroid was slung into orbit after a Minimus encounter by luck, not moved their by kerbals. -
Dudud46
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Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
What do you use then? -
Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
One, watch your language. Two, I-beams phase through armor and are currently the best weapon. -
The Saga of Emiko Station - Complete
HeroBrian_333 replied to Just Jim's topic in KSP1 Mission Reports
Who is Samantha? -
The Ultimate Jool 5 Challenge Continued
HeroBrian_333 replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Already designing a craft. -
Addendum - Order of Battle: Light Craft: LAC - Light Attack Craft - described as an eggshell armed with a sledgehammer; low armor, high weapons, low power (relies on CLAC to transport) FG - Frigate - Smaller than a light cruiser, more defense than a LAC Screen: DD - Destroyer - Light, fast, and maneuverable; 65 to 80 tons CA - Heavy Cruiser - Optimized for combat against light craft; 90 to 150 tons BC(P) - Battlecruiser (pod variant) - Carries ordinance and countermeasure pods, extremely dangerous; 150 to 250 tons Capital Ships: BB - Battleship - Modular weapons systems, extremely versatile and well-armored; 250 to 350 tons SD - Superdreadnought - Built-in and modular weapons systems, most powerful armor, high delta-v; 350 to 500 tons SD(P) - Superdreadnought (pod variant) - Arsenal ship, loaded with high-damaging weapons pods; 350 to 500 tons CLAC - LAC Carrier - Carries LACs, frigates, cutters, and pinnaces; no determined weight Support Craft: Cutter - Utility craft, carries cargo to a planet's surface, a damaged warship, or munitions freighter; No set weight Pinnace - extremely light weapons and armor, acts as a ground assault dropship or crew shuttle; no set weight Munitions Freighter - Carries salvaged weapons, fresh weapons pods, and new crew; no set weight Ground Assault and Bases: Mining Spire - Spire set up to mine resources from a planet's surface; comes with anti-air defenses; no set weight Sting Ship - Light atmospheric strike craft to obliterate or take over ground targets; no set weight Ground Assault Transport - A fancy name for a fancy tank, designed to storm a ground target no matter what terrain; no set weight Artillery - Long-range cannon capable of knocking a target out from cover; no set weight
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Air Superiority Fighter Competition Continued
HeroBrian_333 replied to exbyde's topic in KSP1 Challenges & Mission ideas
Gahh! This thread keeps blowing up my phone with emails! Why did I ever have the brilliant idea, "Hey, why not start a competition? I get to see a new plane or two a month, plus, I pick up tips, all without much work!" instead, I got 10 planes in the first 5 days, have my phone beep every 5 minutes with a post from this thread, and have so little time, I had to turn it over to @exbyde ! (BTW, much thanks. It's your nightmare now, not mine.) -
Notice: Any suggestions, advice, or information pertaining to any topic mentioned in this log is welcome. Please feel free to submit any craft you may want to enter into the fleet of the Inferno Empire, as well as your alliance name, so that I may credit you appropriately.
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Day 1: Began development of a new thermal warhead missile. Seems to be ineffective, heat does no damage to armor. Requires further research and troubleshooting. Began construction of a new class of CA. Class designation: Mongol Class. Ran into problems with structural integrity. Finding a programmer able to reprogram drydock for strut alignment. Light missile capability for the Mongol class hampered. Missiles would self-implode, leading to the destruction of the vessel. Missile problem resolved. Eight boosters were added by an ignorant midshipman when there were only supposed to be four. Running into issues with missile decoupling system. Decoupling sometimes leads to the implosion of the vessel. Working on a solution.
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If you are reading this, you are now sworn to secrecy. Do not divulge the contents of these files at the risk of your life. His Excellence the Emperor, HeroBrian_333 HeroBrian_33
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Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Please continue to use 1.3.1, as it is less laggy. 1.4 adds nothing of use to this thread. Also, like my new cover pic? -
Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
1.4 is broken. My SPH is not working properly, engine exhaust damage is broken, and I-beam missiles don't work right. -
Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Who is this Macey Dean character? The founder of KSP space combat? In someone's immortal words, I disagree. A clamper on weapons and ship design will always lead to mutual suicide, so someone needs to bring in new concepts. I agree here. However, ordinance pods... not going to spoil it. You'll see after my first battle. I agree again. However, I am working on a new type of missile... one that has never been seen here before. Kill chance should be upwards of 80% per missile, and they are small. -
Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I'm currently working on a thermal warhead missile and a broadside firing system. And restart the discord! Right here: see? It is still in construction. -
Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Soo... I'm picking up that the current meta is I-beam missiles? Why no mass cannons? For that matter, weaponry hasn't changed at all since 2015! Did anyone use a new type of weaponry? -
Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Thank you @panzer1b, these should be very helpful. Especially since it seems like you always stressed the importance of armor. -
Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
What KSP version should I use, and are we allowed to hyperedit our crafts into orbit? -
Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
K, however, I didn't see the support craft episode. -
Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
@Spartwo please help me. I need a fairly recent craft file for target practice please. -
Naval Battle League 2016-2018
HeroBrian_333 replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Ok, can i please have some craft files to fight against? I need a target. Also, what is the meta right now? Fighters, light craft, or capital ships.