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BlockMars162

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  1. Hi , Here is the log : I try to use the latest version your plugin with the arduino code of my project. When i load a vessel, KSP say that he has find a Controller and succeed to connect to it ( i also see in the log that the game receive the HandShaking (314) ) And my arduino say also Handshaking but when the loading is finish, nothing happend and i can't use the Controller... [HighLogic]: =========================== Scene Change : From MAINMENU to SPACECENTER (Async) ===================== [LOG 12:57:15.909] [UIMasterController]: HideUI [LOG 12:57:17.665] [UIMasterController]: HideUI [LOG 12:57:17.731] [ScenarioDestructibles]: Loading... 0 objects registered [LOG 12:57:17.777] [AsteroidSpawner]: New object found near Kerbin: Ast. HSJ-227! [LOG 12:57:18.025] [UiApp] Awake: KSPedia [LOG 12:57:18.025] [ApplicationLauncher] OnSceneLoadedGUIReady: scene SPACECENTER ShouldBeVisible() True ShouldBeOnTop() False iIsPositionedAtTop True [LOG 12:57:18.026] [ApplicationLauncher] SpawnSimpleLayout: HorizontalRightLeft [LOG 12:57:18.028] [ApplicationLauncher] SetVisible: [LOG 12:57:18.048] [UIApp] OnDestroy: ContractsApp [LOG 12:57:18.096] [MessageSystem] Reposition 0.02 11507 [LOG 12:57:18.331] [UIApp] Adding KSPedia to Application Launcher [LOG 12:57:18.381] Flight State Captured [LOG 12:57:18.384] Saving Achievements Tree... [LOG 12:57:18.386] [MessageSystem] Save Messages [LOG 12:57:18.394] Game State Saved to saves/default/persistent [LOG 12:57:18.464] [UIMasterController]: ShowUI [LOG 12:57:19.647] Flight State Captured [LOG 12:57:19.648] Saving Achievements Tree... [LOG 12:57:19.649] [MessageSystem] Save Messages [LOG 12:57:19.655] Game State Saved to saves/default/persistent [LOG 12:57:22.631] [UIMasterController] RemoveCanvas:VesselSpawnDialog [LOG 12:57:25.085] [ReflectionUtil]: Found 4 types with UpgradeModule attribute in 3 assemblies. [LOG 12:57:25.096] [KSPUpgradePipeline]: ComSat Lx (Stock) updated from 1.2.0 to 1.3.1. [LOG 12:57:25.097] [UIMasterController] RemoveCanvas:VesselSpawnDialog [LOG 12:57:25.103] [Pre-Flight Check]: Checking for CraftWithinPartCountLimit: PASS! [LOG 12:57:25.104] [Pre-Flight Check]: Checking for CraftWithinSizeLimits: PASS! [LOG 12:57:25.104] [Pre-Flight Check]: Checking for CraftWithinMassLimits: PASS! [LOG 12:57:25.105] [Pre-Flight Check]: Checking for ExperimentalPartsAvailable: PASS! [LOG 12:57:25.106] [Pre-Flight Check]: Checking for CanAffordLaunchTest: PASS! [LOG 12:57:25.107] [Pre-Flight Check]: Checking for FacilityOperational: PASS! [LOG 12:57:25.107] [Pre-Flight Check]: Checking for FacilityOperational: PASS! [LOG 12:57:25.108] [Pre-Flight Check]: Checking for NoControlSources: PASS! [LOG 12:57:25.112] [Pre-Flight Check]: Checking for WrongVesselTypeForLaunchSite: PASS! [LOG 12:57:25.112] [Pre-Flight Check]: All Checks Complete. Go for Launch! [LOG 12:57:25.113] Launching vessel from LaunchPad. Craft file: Z:\Games\Kerbal Space Program 1.3.1\Ships\VAB\ComSat Lx.craft [LOG 12:57:25.114] Flight State Captured [LOG 12:57:25.115] Saving Achievements Tree... [LOG 12:57:25.115] [MessageSystem] Save Messages [LOG 12:57:25.121] Game State Saved to saves/default/persistent [LOG 12:57:25.128] [UIMasterController]: HideUI [LOG 12:57:25.134] [HighLogic]: =========================== Scene Change : From SPACECENTER to FLIGHT (Async) ===================== [LOG 12:57:25.286] [UIApp] OnDestroy: KSPedia [LOG 12:57:25.299] [PlanetariumCamera]: Focus: Kerbin [LOG 12:57:25.300] [UIMasterController]: HideUI [LOG 12:57:25.796] UICanvasPrefabSpawner FlightUI spawning Flight [LOG 12:57:25.815] UICanvasPrefabSpawner FlightUI spawning VesselLabels [LOG 12:57:25.816] [UiApp] Awake: ResourceDisplay [LOG 12:57:25.821] [AddonLoader]: Instantiating addon 'AeroGUI' from assembly 'KSP' [LOG 12:57:25.823] [AddonLoader]: Instantiating addon 'KSPSerialPort' from assembly 'KSPSerialIO' [LOG 12:57:25.825] KSPSerialIO: Version 0.19.1 [LOG 12:57:25.826] KSPSerialIO: Getting serial ports... [LOG 12:57:25.827] KSPSerialIO: Output packet size: 214/255 [LOG 12:57:25.828] KSPSerialIO: Found 3 serial ports [LOG 12:57:25.829] KSPSerialIO: trying default port COM3 [LOG 12:57:28.970] KSPSerialIO: found KSP Display at COM3 [LOG 12:57:28.971] [AddonLoader]: Instantiating addon 'KSPSerialIO' from assembly 'KSPSerialIO' [LOG 12:57:28.972] [PlanetariumCamera]: Focus: Kerbin [LOG 12:57:28.973] [UIMasterController]: HideUI [LOG 12:57:29.025] ------------------- initializing flight mode... ------------------ [LOG 12:57:29.029] [MessageSystem] Save Messages [LOG 12:57:29.030] Loading Depletion Nodes [LOG 12:57:29.031] DepNodeCount: 0 [LOG 12:57:29.032] Loading Biome Nodes [LOG 12:57:29.032] BiomeNodeCount: 0 [LOG 12:57:29.033] Loading Planet Nodes [LOG 12:57:29.033] PlanetNodeCount: 0 [LOG 12:57:29.036] [ScenarioDestructibles]: Loading... 0 objects registered [ERR 12:57:29.037] Invalid integer value! Field lastSeed, value 5.592988E+08 on object of type ScenarioDiscoverableObjects [LOG 12:57:29.041] Loading ship from file: Z:\Games\Kerbal Space Program 1.3.1\Ships\VAB\ComSat Lx.craft [LOG 12:57:29.080] ComSat Lx loaded! [LOG 12:57:30.273] putting ship to ground: 0 [LOG 12:57:30.277] [ComSat Lx]: Ready to Launch - waiting to start physics... [LOG 12:57:30.290] [FLIGHT GLOBALS]: Switching To Vessel ComSat Lx ---------------------- [LOG 12:57:30.292] setting new dominant body: Kerbin FlightGlobals.mainBody: Kerbin [LOG 12:57:30.293] Reference Frame: Rotating [LOG 12:57:30.300] Vessel assembly complete! [LOG 12:57:30.300] all systems started [LOG 12:57:33.588] DragCubeSystem: Rendering procedural drag for fairingSize1 [LOG 12:57:33.699] [AsteroidSpawner]: New object found near Kerbin: Ast. HSJ-227! [LOG 12:57:33.711] KSPSerialIO: Handshake received - 314 [LOG 12:57:34.026] [UiApp] Awake: CurrencyWidgetsApp [LOG 12:57:34.031] [UiApp] Awake: ResourceDisplay [LOG 12:57:34.031] [UiApp] Awake: KSPedia [LOG 12:57:34.032] [ApplicationLauncher] OnSceneLoadedGUIReady: scene FLIGHT ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop False [LOG 12:57:34.033] [ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown [LOG 12:57:34.035] [KnowledgeBase] OnAppLauncherReady 11890 [LOG 12:57:34.050] [UIApp] OnDestroy: ContractsApp [LOG 12:57:34.060] [MessageSystem] Reposition 0.02 11891 [LOG 12:57:34.087] [FlightIntegrator]: Reloaded drag cube for zeroed cube root part probeCoreOcto on vessel ComSat Lx [LOG 12:57:34.097] [FlightIntegrator]: Vessel ComSat Lx has been unloaded 1.79769313486232E+308, applying analytic temperature 309.438332144723 [LOG 12:57:34.144] [PlanetariumCamera]: Focus: ComSat Lx [LOG 12:57:34.160] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 12:57:34.162] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 12:57:34.171] [ResourceDisplay] OnAppStarted(): id: -184620 [LOG 12:57:34.174] [GenericAppFrame] Reposition 0.1171657 11895 [LOG 12:57:34.175] [ResourceDisplay] OnAppStarted(): id: 104194 [LOG 12:57:34.176] ResourceDisplay already exist, destroying this instance [LOG 12:57:34.177] [UIApp] OnDestroy: ResourceDisplay [LOG 12:57:34.193] CURRENCY WIDGET False False False [LOG 12:57:34.196] [UIApp] OnDestroy: CurrencyWidgetsApp [LOG 12:57:34.203] [UIApp] Adding KSPedia to Application Launcher [WRN 12:57:34.247] HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled. [LOG 12:57:34.332] [UIMasterController]: ShowUI [LOG 12:57:34.337] Flight State Captured [LOG 12:57:34.337] Saving Achievements Tree... [LOG 12:57:34.338] [MessageSystem] Save Messages [LOG 12:57:34.348] Game State Saved as persistent [LOG 12:57:35.333] Unpacking ComSat Lx [LOG 12:57:49.067] [AsteroidSpawner]: New object found near Kerbin: Ast. JWU-359! [LOG 12:57:56.505] [UIApp] OnDestroy: KSPedia [LOG 12:57:56.507] KbApp.OnDestroy Vessel Crew [LOG 12:57:56.508] KbApp.OnDestroy NullName [LOG 12:57:56.509] KbApp.OnDestroy Planet Parameters [LOG 12:57:56.511] KbApp.OnDestroy Planet Resources [LOG 12:57:56.527] [UIApp] OnDestroy: ResourceDisplay [LOG 12:57:56.528] KbApp.OnDestroy Planet Info [LOG 12:57:56.529] KbApp.OnDestroy Vessel Info [LOG 12:57:56.539] [UIApp] OnDestroy: MessageSystem
  2. I don't anderstand how i can use this arduino code because i don't use the same stuff. Here is what i actually try to use to connect my arduino to the game : https://drive.google.com/drive/folders/1SHWhqOnSo50zbIeUkZVlonPxghBNxAmD?usp=sharing in Fact i really don't know what i'm doing And here is my arduino Code : https://drive.google.com/open?id=1y8R_eqpL3abc2lsp855oy_8B9abDdWMW
  3. Hey their !!! I really need help. I'm trying to connect my Arduino Controller to the Game but i have a problem. first here is the project i try to do : https://www.instructables.com/id/KerbalController-a-Custom-Control-Panel-for-Rocket/ My problem is that when i load a vessel, the Controller says "Handshaking" (so that a good things) but when the loading is finish, the game says "IO Awake" and "KerbalController not found" And that doesn't work . I run KSP on Win 10 and i try with 1.3.1 version. If you have any idea please contact me I'm actually drawning with all those codes
  4. Salut à tous, petit topic pour vous dire que je lance un serveur discord KSP ouvert à tous le monde (de préférence francophone). Le Serveur vous permettra de rencontrer d'autres joueurs KSP, d'échanger des vaisseaux, de jouer en ligne (mods), mais aussi de partager sa liste de mods.... Bref j'espere vous revoir de l'autre coté ^^ Le lien : https://discord.gg/E7GMFVF
  5. Salut à tous, petit topic pour vous dire que je lance un serveur discord KSP ouvert à tous le monde (de préférence francophone). Le Serveur vous permettra de rencontrer d'autres joueurs KSP, d'échanger des vaisseaux, de jouer en ligne (mods), mais aussi de partager sa liste de mods.... Bref j'espere vous revoir de l'autre coté ^^ Le lien : https://discord.gg/E7GMFVF
  6. Problem resolved I reset all my GameData folder. But i don't know why that happened
  7. New day, New problem i have a texture bug with the earth : when i look at earth from a distance, textures are great but when i zoom in, we can see a other texture. I did a expedition to see what is it. And all textures are under the see level by 10/50 meters. Thanks.
  8. Hi, I have a problem with your mod. I already install all mods like you say and the game work perfectly, but all the planet are pixelated like on this picture : I don't speak english very well so there is probably some mistakes ^^ Sorry Problem resolved : i don't change the code of advancedsettings.zip
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