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Kablob

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Posts posted by Kablob

  1. 8 hours ago, Lisias said:

    Hi! 

    You got bitten by a nasty KSP bug on a thingy Assembly Resolver yada yada yada. TL;DR. when something borks being loaded due a faulty dependence, everything else trying to load something (or to use a thingy called Reflection) borks relentlessly due the bug. And since TweakScale makes heavy and critical use of exactly these two things. TweakScale yells when it detects this happened (because a faulty TweakScale will ruin your whole savegame).

    Unfortunately, it's not TweakScale that it's getting more complicated to install. It's KSP that it's getting buggier.

    I need your full KSP.log in order to check who is triggering the problem. By fixing the 3rd party add'on that it's triggering this KSP bug, TweakScale will be able to run. Keep in mind that this bug doesn't affects only TweakScale - there's a lot of add'ons currently being victim of this problem - but since TweakScale is extremely sensitive to this problem, it's the one yelling when it happens.

     

    Same thing, dude! Send me your full KSP.log and I will check who is borking on us!

     

    Humm…  This is new for me. Checking…. 

    (hacking and slicing my poor KSP test beds)

    Nope, just checked the latest TweakScale with the latest KSP-Recall on the latest KSP, and I could not reproduce the problem.

    I tried with and without symmetries and mirror. Then I alt+clicked the part and attached it stacked on another. In all cases, the fuel settings were correctly scaled and kept.

    If you have a github account, may I suggest to create a new issue on https://github.com/net-lisias-ksp/TweakScale/issues ? It's way easier to exchange screenshots and KSP logs on github - but we can keep the research here if you prefer, it's not a problem.

    In a way or another, I will need your full KSP.log, ModuleManager's config cache, module manager's  patch log and a simple craft with 2 or 3 parts with the problem happening. The ConfigCache will be found on GameData, together the ModuleManager.dll (just pack all the files, chances are that they might be useful). The Patch Log you will find it on KSP_ROOT/Logs/ModuleManager/* , ditto: pack the whole directory and call it a day :)

    Hummm...

    By saving the craft and reloading it, the problem goes away?

    And by launching the craft directly into the Launch Pad or Runway, the part is still screwed or it is launched with the correct values for the fuel?

     

    Not this one. Things are working fine on a minimal KSP installment. There's something else happening on the user's machine!

    Actually,  turns out I don't need help, I just installed the last Pellinor-managed release of Tweakscale and everything works perfectly. Thanks, though!

  2. 1 hour ago, NateDaBeast said:

    5i975R8.png

    Above is before I drained the oxidizer from the big tank. (With boosters and a remote control unit)

    Below is after draining the oxidizer from the big tank. So overall it appears to have improved the craft significantly. Perhaps this is all it is.

    5vp0jOi.png

     

    You gotta switch the big tank to LH only because the small tank is oxidizer only.

  3. 34 minutes ago, Beale said:

    I believe this is just a TRR bug, if switching to the vintage suit it is fine.

    Certainly not a Tantares part, I'm unsure where that comes from, but it does feel familiar :/

    I have recreated the craft shown without any external parts, so you might narrow down what is missing.

    Tantares_Apas_B was a part a very long time ago, but looks quite a bit different from what you have there :) 

    Pretty sure that's from Contares.

  4. 4 hours ago, Kablob said:

    Trying out the Near Future Spacecraft testing branch: loving the new pods, making great use out of the 4-seat Federation-lookalike. Not sure if a known issue or not, but I haven't been able to get any of the pods with integrated landing engines to actually work: the engines just thrust into the pod and overheat it until it explodes without providing any acceleration.

    Update: It's actually just with the Almathea+Hummingbirds, the Tethys works fine.

  5. Trying out the Near Future Spacecraft testing branch: loving the new pods, making great use out of the 4-seat Federation-lookalike. Not sure if a known issue or not, but I haven't been able to get any of the pods with integrated landing engines to actually work: the engines just thrust into the pod and overheat it until it explodes without providing any acceleration.

  6. 1 hour ago, damonvv said:

    won't be this weekend for sure, probably at the very end of this month, very early October!

    5bW0Y87.jpg

     

    ...I don't personally think the BFR will ever actually be built but if it was I'm just like, there's no way it would actually have those giant windows in the final version. Looks pretty though. And this isn't a criticism of you, you didn't design the thing. :P

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