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Posts posted by Kablob
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8 hours ago, Lisias said:
Hi!
You got bitten by a nasty KSP bug on a thingy Assembly Resolver yada yada yada. TL;DR. when something borks being loaded due a faulty dependence, everything else trying to load something (or to use a thingy called Reflection) borks relentlessly due the bug. And since TweakScale makes heavy and critical use of exactly these two things. TweakScale yells when it detects this happened (because a faulty TweakScale will ruin your whole savegame).
Unfortunately, it's not TweakScale that it's getting more complicated to install. It's KSP that it's getting buggier.
I need your full KSP.log in order to check who is triggering the problem. By fixing the 3rd party add'on that it's triggering this KSP bug, TweakScale will be able to run. Keep in mind that this bug doesn't affects only TweakScale - there's a lot of add'ons currently being victim of this problem - but since TweakScale is extremely sensitive to this problem, it's the one yelling when it happens.
Same thing, dude! Send me your full KSP.log and I will check who is borking on us!
Humm… This is new for me. Checking….
(hacking and slicing my poor KSP test beds)
Nope, just checked the latest TweakScale with the latest KSP-Recall on the latest KSP, and I could not reproduce the problem.
I tried with and without symmetries and mirror. Then I alt+clicked the part and attached it stacked on another. In all cases, the fuel settings were correctly scaled and kept.
If you have a github account, may I suggest to create a new issue on https://github.com/net-lisias-ksp/TweakScale/issues ? It's way easier to exchange screenshots and KSP logs on github - but we can keep the research here if you prefer, it's not a problem.
In a way or another, I will need your full KSP.log, ModuleManager's config cache, module manager's patch log and a simple craft with 2 or 3 parts with the problem happening. The ConfigCache will be found on GameData, together the ModuleManager.dll (just pack all the files, chances are that they might be useful). The Patch Log you will find it on KSP_ROOT/Logs/ModuleManager/* , ditto: pack the whole directory and call it a day
Hummm...
By saving the craft and reloading it, the problem goes away?
And by launching the craft directly into the Launch Pad or Runway, the part is still screwed or it is launched with the correct values for the fuel?
Not this one. Things are working fine on a minimal KSP installment. There's something else happening on the user's machine!
Actually, turns out I don't need help, I just installed the last Pellinor-managed release of Tweakscale and everything works perfectly. Thanks, though!
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Not sure why this mod has become so much more complicated to install than it ever used to be, but I'm getting this after installing it and Recall correctly with the latest version.
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1 hour ago, NateDaBeast said:
You gotta switch the big tank to LH only because the small tank is oxidizer only.
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On 1/12/2021 at 1:08 PM, Souptime said:
Oh cool, never heard of that one
Oh yeah, i can see the similarities between the AR 1 and the BE 4
It was Aerojet's entry for the Vulcan core stage engine, so they're designed for the same thing, yeah. It's basically an American RD-191.
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Or you could just...use...the mod...?
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50 minutes ago, PriusMann said:
does it work with KSP 1.7.X?
Yes.
Parts-only mods usually do.
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2 hours ago, TheAceOfHearts said:
Where are people getting the International Docking Adapter from?
The CST-100 mod.
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What if...Salyut-style single-launch station...out of USOS hardware.
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Oh, is this the mod that those excellent docking port models will be in @Nertea? I've been really looking forward to those.
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34 minutes ago, Beale said:
I believe this is just a TRR bug, if switching to the vintage suit it is fine.
Certainly not a Tantares part, I'm unsure where that comes from, but it does feel familiar
Tantares_Apas_B was a part a very long time ago, but looks quite a bit different from what you have there
Pretty sure that's from Contares.
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On 11/23/2018 at 1:28 AM, MaximumThrust said:
Just curious, why the Mk3B 'Pandora' have this flat part on top? This seems not really aerodynamic.
Ask the Russians.
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Hey, quick question, which mod are you planning on putting those docking port replacements in?
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8 hours ago, Vahnskir said:
Is that a cheeky little PPTS pod I see in there? Glad to see that thing get some love
Yup, the PPTS pod is the four-man one and it's my favorite of the batch tbh.
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6 hours ago, Anders Kerman said:
Finally a sweet 4-man pod
I was wondering if the nautical part in aeronautics has any plans going forward. 1.5 added underwater fly through nodes, the devs might add more aquatic aspects to the game.
That one is actually a 6-man. The 4-man pod is the Federation-lookalike.
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4 hours ago, Kablob said:
Trying out the Near Future Spacecraft testing branch: loving the new pods, making great use out of the 4-seat Federation-lookalike. Not sure if a known issue or not, but I haven't been able to get any of the pods with integrated landing engines to actually work: the engines just thrust into the pod and overheat it until it explodes without providing any acceleration.
Update: It's actually just with the Almathea+Hummingbirds, the Tethys works fine.
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Trying out the Near Future Spacecraft testing branch: loving the new pods, making great use out of the 4-seat Federation-lookalike. Not sure if a known issue or not, but I haven't been able to get any of the pods with integrated landing engines to actually work: the engines just thrust into the pod and overheat it until it explodes without providing any acceleration.
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Ohhhh those pods look so good.
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1 hour ago, HotVector said:
Also what about the solar panels? Why did they get removed in the beta? I am having to use stock solar panels
Solar panels are in Near Future Solar.
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1 hour ago, damonvv said:
...I don't personally think the BFR will ever actually be built but if it was I'm just like, there's no way it would actually have those giant windows in the final version. Looks pretty though. And this isn't a criticism of you, you didn't design the thing.
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14 minutes ago, Deltac said:
Excuse me, sir, but where did you get those cool floaties? (unless I missed an update somewhere here) I need floaties for reasons.
Comfortable Landing mod, comes with configs for the BDB Apollo and Gemini.
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I continue to be deeply skeptical of the BFR like, ever actually flying, but I notice the engine layout has changed significantly there.
[KSP >= 1.3.0] TweakScale - Under Lisias' Management - 2.4.7.6 - 2024-0322
in KSP1 Mod Releases
Posted
K.