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eskimo22

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Status Replies posted by eskimo22

  1. Working on the mod today IVA's specifically. I have been playing in real solar system so I want to do a release that has everything its real actual height. I'm not sure if I'm going to make this an entire new mod or just separate configs. This is a 70m Falcon ft.

    39033399645_50241c1372_b.jpg

    1. eskimo22

      eskimo22

      2 separate scale groups sounds good, a 1:1 scale BFR and Falcon 9/heavy, and a kerbal scale BFR and Falcon9/heavy. (the existing F9 is already 1:1 scale)

    2. (See 9 other replies to this status update)

  2. Working on the mod today IVA's specifically. I have been playing in real solar system so I want to do a release that has everything its real actual height. I'm not sure if I'm going to make this an entire new mod or just separate configs. This is a 70m Falcon ft.

    39033399645_50241c1372_b.jpg

    1. eskimo22

      eskimo22

      I have been using a re-balanced 5.5m BFR for months, and when the 7.5m BFR has 80440.9 units of OX and 65815.2 units of LF (scaled down to 5.5m, it has 25955.6 LF and 31723.5 OX) performs in KSP exactly like a BFR would in real life. while a 7.5m BFR with the aforementioned amount of fuel would be god-level OP in KSP, a 5.5m BFR with 25955.6 units of LF and 31723.5 units of OX is balanced for stockalike performance. Your Falcon 9 is almost exactly 1:1 scale (in fact, it is slightly larger), a stockalike falcon 9 would fall roughly into the 2.5m class.

    2. (See 9 other replies to this status update)

  3. Working on the mod today IVA's specifically. I have been playing in real solar system so I want to do a release that has everything its real actual height. I'm not sure if I'm going to make this an entire new mod or just separate configs. This is a 70m Falcon ft.

    39033399645_50241c1372_b.jpg

    1. eskimo22

      eskimo22

      I only changed the fuel in the configs to balance it more accurately at 5.5m, I used tweakscale for the rescaling.

      The fuel tanks on a 7.5m BFR should have 80440.9 units of Oxidizer and 65815.2 units of liquid fuel, A properly fueled BFR (7.5m) is WAY OP, but a kerbal scale BFR is 5.5m.

    2. (See 9 other replies to this status update)

  4. Working on the mod today IVA's specifically. I have been playing in real solar system so I want to do a release that has everything its real actual height. I'm not sure if I'm going to make this an entire new mod or just separate configs. This is a 70m Falcon ft.

    39033399645_50241c1372_b.jpg

    1. eskimo22

      eskimo22

      I can't get the hab to attach to the BFR, what to do?

    2. (See 9 other replies to this status update)

  5. When does the website com out?

  6. When does the website com out?

    1. eskimo22

      eskimo22

      I did that, it didn't work, don't know why.

    2. (See 8 other replies to this status update)

  7. When does the website com out?

    1. eskimo22

      eskimo22

      I meant to say KRE, I can't get that to work.

    2. (See 8 other replies to this status update)

  8. When does the website com out?

    1. eskimo22

      eskimo22

      It's damn good thing (for me and other players) that those landing legs are almost done, I have to edit the LT-2 landing strut configs to make them capable of supporting the mass of a BFS. Even when scaled up, they can't support the weight. I can't get KRX to work, any tips plz?

    2. (See 8 other replies to this status update)

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