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eskimo22

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Posts posted by eskimo22

  1. 13 hours ago, damonvv said:

    Nope you are wrong, my license does not allow it. But that texture is just a png. If you make a clean empty texture with only those 2 logo's then it's fine to share just that png.

    After KSP 1.8 for sure. Don't know exactly how long after the release.

    sZ2jnvw.png
    JhvcQCt.png

    Some more dev work done! Still need to tweak the texture so that the panel lines are less visable. And then its time for balancing every part..

    When is 1.8 coming out? Could you release a WIP version of the new Starship on GitHub before then?

  2. 3 hours ago, damonvv said:

    I wanna share my progress:
    MPd1iku.png

    Currently just making the tanker version. Crew will be done right after. (This is a unity scene so nothing is ingame yet!!).
    Still not really happy with the stainless steel texture but it's getting there.

    Just FYI, the tiles also cover the upside of the tip of the nose, like this:

     

    3 hours ago, RealKerbal3x said:

    fi-spacex-starship-presentation-3.jpg

     

    and this

     

    3 hours ago, damonvv said:

     EFmQFf1U0AAVyJN?format=jpg&name=4096x409

     

     

  3. On 5/11/2019 at 12:36 PM, JadeOfMaar said:

    Tell me more.

    All the asteroids in my save are enormous. Idk why. Has KSP changed anything with the asteroids? I've had this save for almost a year, so I might have edited some configs a while back and forgotten about it, but the last time I remember editing the PotatoRoid config, it didn't work.

  4. 20 hours ago, damonvv said:

     

     

    As I said on the release note earlier in the thread. You have to delete the old version of Tundra Exploration and Tundra Technology before installing the new one. Only this will fix the problem.

     

    Yes, All works just fine for 2.5x (As I use 2.5x myself). Only thing that doesn't work well is the Mothra (Falcon 1) Launcher. I need a way to fix this.

    I did  delete the old version.

  5. 18 hours ago, infinite_monkey said:

    You can do that yourself. Just put this in some file (e.g. myConfig.cfg) inside the GameData folder. For a smaller BFR, add a scalefactor below 1 (e.g. 0.5, and add an according name, like 50%)

    
    SCALETYPE
    {
        name = TweakScale
        freeScale = false
        scaleFactors = 1.0, 1.2, 1.8
        scaleNames = 100%, 120%, 180%
        defaultScale = 1.0
    }
    
    @PART[TE_18_BF*]!MODULE[TweakScale]
    {
         MODULE
        {
            name = TweakScale
            type = TweakScale
            defaultScale = 1
        }
    }

     

    I know, that's why I said more easily.

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