eskimo22
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Posts posted by eskimo22
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13 hours ago, damonvv said:
Nope you are wrong, my license does not allow it. But that texture is just a png. If you make a clean empty texture with only those 2 logo's then it's fine to share just that png.
After KSP 1.8 for sure. Don't know exactly how long after the release.
Some more dev work done! Still need to tweak the texture so that the panel lines are less visable. And then its time for balancing every part..When is 1.8 coming out? Could you release a WIP version of the new Starship on GitHub before then?
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3 hours ago, damonvv said:
Just FYI, the tiles also cover the upside of the tip of the nose, like this:
3 hours ago, RealKerbal3x said:and this
3 hours ago, damonvv said: -
To what point? I looked and couldn't find them
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The Starship control surfaces didn't show up in editor after I downloaded the latest version of Tundra Exploration, even though I have retractable lifting surfaces installed. What am I doing wrong?
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On 5/11/2019 at 12:36 PM, JadeOfMaar said:
Tell me more.
All the asteroids in my save are enormous. Idk why. Has KSP changed anything with the asteroids? I've had this save for almost a year, so I might have edited some configs a while back and forgotten about it, but the last time I remember editing the PotatoRoid config, it didn't work.
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Has anyone seen the new asteroids? They're huge. I just found one with a 300 meter radius.
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The Gojira is unflyable at low speeds before landing. When it goes vertical before landing, it becomes uncontrollable. This was an issue a few months ago, but it was fixed, and now it's back with the new update.
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37 minutes ago, infinite_monkey said:
@eskimo22 In addition to Textures Unlimited, you need the default stock config. That's where the additional lines should go.
https://spacedock.info/mod/1841/Textures Unlimited Default Stock Config - Unofficial
does that still work?
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15 minutes ago, Barzon Kerman said:
Here
Where do I put it. I can't find "KSP_Model_Shaders. where would it be on a Mac?
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20 hours ago, damonvv said:
As I said on the release note earlier in the thread. You have to delete the old version of Tundra Exploration and Tundra Technology before installing the new one. Only this will fix the problem.
Yes, All works just fine for 2.5x (As I use 2.5x myself). Only thing that doesn't work well is the Mothra (Falcon 1) Launcher. I need a way to fix this.
I did delete the old version.
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The plume is still going even when the engine is off. It said in the newest update that it was fixed, but the bug only started to show up when I downloaded the latest version.
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The new F9 textures look dope af.
An issue I noticed with the F9 is that the Octopus engine lacks roll control.
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1 minute ago, Natokerbal said:
For FMRS you need to go to FMRS thread for that.
for the Interstage and main tank I think it's in a good spot considering the real life technology is VERY advanced.
Not much more advanced than other rockets, if at all. The high tech tree tier makes F9 not nearly as useful as it could and should be.
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The Falcon 9 interstage and main tank is at an unrealistically high tier on the tech tree. F9 and FH would be extremely useful during the mid game, but is unfortunately not fully available until the late game.
I also can't seem to get FMRS to work, what's wrong?
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Just now, damonvv said:
I can keep going like this, ha!
Could you make Gojira compatible with DCK?, that would allow for easy texture change.
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Gojira II will need a stainless steel texture
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18 hours ago, infinite_monkey said:
You can do that yourself. Just put this in some file (e.g. myConfig.cfg) inside the GameData folder. For a smaller BFR, add a scalefactor below 1 (e.g. 0.5, and add an according name, like 50%)
SCALETYPE { name = TweakScale freeScale = false scaleFactors = 1.0, 1.2, 1.8 scaleNames = 100%, 120%, 180% defaultScale = 1.0 } @PART[TE_18_BF*]!MODULE[TweakScale] { MODULE { name = TweakScale type = TweakScale defaultScale = 1 } }
I know, that's why I said more easily.
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3 hours ago, Barzon Kerman said:
@damonvv can you add Tweakscale support, because I really want to make a Mini-BFR?
I'd like it so I can more easily make a full scale BFR
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I remember you saying that the IVA was coming on November 26th, has that changed, or am I not remembering right?
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On 10/28/2018 at 5:54 PM, damonvv said:
Nope! That's my custom made KSC in a 2.5x scaled kerbin!
How did you make the custom KSC? I'm using a 3x scale kerbin, and the KSC is now at sea, how to fix? I also need FMRS for BFR to work on this bigger kerbin, but it doesn't work, (it is the right version, but it sill doesn't work).
[1.12.x] Tundra Exploration - v7.0 (Nov 5th, 2023) - (Re)Stockalike SpaceX Falcon 9, (Crew) Dragon (XL) & Haven-1!
in KSP1 Mod Releases
Posted · Edited by eskimo22
I noticed that the fins produce torque in the opposite direction of what they should (If I retract the rear fins, the ship pitches down rather than up, and if I retract the front fins, the ship pitches up rather than down). The cargo pod also seems to be too short in length.