Jump to content

Elia

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Love the mod. Thank you for keeping it updated! However, I have a little problem with fuel types. I don't like having several different fuels, vanilla "liquid+oxy" suits me perfectly. But I did want some nice futuristing engines, so I downloaded OPT, OPT Reconfig, and Kerbal Atomics. Kerbal Atomics has its own little patch (called Liquid Fuels Only) that switches all its engines from LH2 to LF. And that works. But for some reason, OPT's engines now also use LH2 (I distinctly remember they used LF). I don't know if that's intended, or if OPT changes fuel type if Kerbal Atomics is installed. Is there a way to change the fuel types for OPT engines? Or extend KA's LFOnly patch to OPT's engines?
  2. Mod is amazing, works wonderfully. I also love the effort you put in creating customised science report, I don't think I've seen any other planet pack do that. But something weird is happening, and I was hoping someone could help me with this. I was doing my first EVA in orbit of Rhode, and as soon as Bob gets out of the airlock my Automated Science Sampler mod hits me with around 60 experiments reports. One of them was, of course, the EVA report. The others all have different names and descriptions, but are all worth the same amount of Science (4 IIRC). The names are weird stuff that I've never seen in KSP, like Small Pearl Analysis, Planeyary Regulator Analysis, Pearl Nest Analysis, Megastructure Analyisis, there's even an Easter Egg analysis. The same thing happened when I was in "Space High" around Rhode, and then again when in "Space High" around Armstrong. I have a feeling these are not supposed to occur in any EVA, but only when very close to the object on the surface, maybe? Or is it part of the new KSP stock updates? I haven't played the game in a year or so. I don't really like this because I'm gettin wayyyy to much science from a simple EVA. Thanks in advance!
  3. Amazing mod! Probably the best planet pack along with Galileo. Is there a way to contribute to the science definitions? I hate always reading "you take note of the temperature" regardless of just being in boring Rhode low orbit or landed on some crazy, esotic planet. As far as I understand there is no need for programming skill, just being willing to write a couple hundred sentences. Also I encountered a graphic glitch with the skybox. It doesn't always happen, but when it happens the only way to make it go away is to restart the game. Basically the entire skybox becomes completely white, making the screen blinding if you're in space (which happens quite often in ksp). The skybox works perfecly in the "map" mode. I have plenty of mods (about 70) but none of them are graphics-related. https://imgur.com/gallery/Stet1Bw for images.
  4. Hi! Nice handy mod, another feature that should be stock and maybe one day will. I have a problem with a heavily modded game (including the Galileo Planet Pack AND KSCSwitcher). I changed the ksc to the site on the equator, but when recovering rockets, even with the stock recovery mechanic, percentage of recovery value and distances from ksc are wrong. I tried landing both in the current ksc and in the original site, I can't get over 70% recovery value and distance is way bigger than it should be. Interestingly, when recovering rockets from the launch pad I get 100%, but move the rocket just 300 meters east and I get like 68% and thousands upon thousands of meters of distance. I'm not posting any modlist or addictional info (altough I will happily provide if asked to) because a sufficent solution to me would be setting a minimum percentage of recovery value (like 95%) in some cfg file. Is it possible? I have tried on my own but I can't find any relevant file
×
×
  • Create New...