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Jetpackmaniac

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Posts posted by Jetpackmaniac

  1. So yesterday I launched a nuclear powered tug into LKO without fitting it with solar panels and radiators.:rolleyes: Today we are launching a mission to install those in orbit.

    2fNALcC.png

    Forgotten items remembered! The little push your craft gets every time you install a part is very annoying, especially when your craft doesn't have proper RCS.

    ipomTmj.png

    The waterfall mod is the greatest thing of all time in my opinion. 

    UIzFJ5Z.png

    If left at the default settings, parachutes can cause a bit of a pucker factor.  At 150 meters we were still going 50 m/s. All in all that was a lot cheaper than launching a new tug, as I would have had to do pre 1.11. Haven't had much use for the building mechanics when it comes to constructing ships, but it sure has come in handy for providing a way out of my frequent forgetfulness.:P

    Imgur album containing full mission:https://imgur.com/a/u6bzq03

  2. Just now, Vanamonde said:

    Done, but with a spelling correction I hope you wanted. 

    Thank you very much, yes that was a typo. You would think after typing that name into every other account I have for the two years since I started using it would have taught me to spell it right but whatever:rolleyes::sticktongue:

  3. I ran across a video of it while looking up space videos on YouTube. My first reaction was “That looks really boring!”. Then I ran across a few more videos of it later on and it eventually started to appeal to me. Downloaded the demo sometime in late 2015, almost 6 years later and it’s still my favorite game. To this day I’ve never been more excited playing a game than the first time I made it above the atmosphere and heard that music:cool:

  4. 15 hours ago, zer0Kerbal said:

    Vanguard

    Do you have a link? After some google searches all I’ve come up with for vanguard is a EVA parachute mod. Unless I’m missing something obvious…

    15 hours ago, Spaceman.Spiff said:

    You should get all of the purpose-built RO mods. 
    ROEngines, ROTanks, ROCapsules, and ROSolar. That’ll have most everything you need to make whatever you want. 

    Thanks I’ll check it out.

  5. I know how it works in theory, but I can't make it work right.

    In the image below I have controller 1's play position bound to controller 4 with action groups. When I move controller 4 it just sets controller 1 to the same time as 4 instead of setting the time to what I have set in the graph. You can see that 4 is set to the max position, and 1 has followed 4 perfectly instead of following the value set in the "Play Position" field.

    2lbopoo.png

    Does anyone know what I'm missing? Or is it just a glitch 1.12.1, I know I've seen Danny2462 do it in one of his videos.

  6. 8 hours ago, Geonovast said:

    I've even reverted a launch after getting to orbit to fix the craft file, then completely forgotten what I was doing in the 4-5 seconds it takes the VAB to load and then just launch again without adjusting... many, many times.  I've yet to find a way to get those settings off by default.

    I do this all the time, I’ll revert to fix some mission breaking flaw, tweak a bunch of other stuff, and launch again without fixing the actual problem. Sometimes multiple times in a row. 

  7. I also struggle with antenna, either I forget them all together, or I forget to deploy them in LKO and send my probe off to the far reaches of the solar system. Then I realize my mistake as soon as I’m done time warping and notice my lack of connection.:rolleyes:

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