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About pquade

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  1. I'm not certain how much effort this would take, but an addition I'd like for Career mode would be the inclusion of a valuation of "rolling stock." That is to say the overall value of all the infrastructure the player has created. So, the "worth" of the stations, bases, and "all the things. Note how that's different than just keeping track of the available cash on hand.
  2. Works for me. HullCamera VDS https://github.com/linuxgurugamer/HullcamVDSContinued/releases
  3. First, thanks to you and @RoverDude for all the stuff you've provided us players. We appreciate it. This fix allows KSP 1.10 to boot up with the current version of MSK installed. It still appears to kill those craft which happen to use the parts in your save though or at least it threw a few warnings for me for about a dozen craft. Typically I fix that by sending Engineering Kerbals to those craft to remove the parts via KIS/KAS in the previous version of the game and after they've been removed can safely make the full switchover. It's probably what I'll be doing here as well, but fol
  4. And yet in both of your examples there were actual underlying reasons as opposed to supposition or randomness. I'm not necessarily looking for the answer to the grand unified field theory here; just why this particular aspect of the game differs from what one would expect.
  5. Only once every 17 years though.
  6. I think we can dismiss this being the as a result of a vector from existing arches since that would require one at the North Pole for latitude to work out. If we moved into completely hypotheticals, we could in fact make it work out if we located one at the North Pole and rotated it, but again that seems highly unlikely as the original idea for the location of the Prime Meridian since even then you'd end up with 180° of ambiguity. I'll have to look into this. It could actually make sense if the Prime Meridian somehow ended up pointing directly at say, the Sun at game start.
  7. Okay, but why "buy" the other theory either? I mean, what is on the near side as a feature that makes it look "better"? It's not like it duplicates the IRL Moon, so that's a no go. "Looks better" is simply subjective here. What can be argued looks better about any side of Mun? It's not like it has a face or rabbit or the equivalent of Tycho.
  8. No. You said, "I see absolutely no reason to accept any other explanation than this one." I specifically quoted it for a reason. We have competing ideas about how it may have happened. I admitted mine might (probably even) be wrong, you seem to assume yours is the only correct answer. Let's see if somebody else can come up with another idea before closing our minds entirely here. BTW, have you even looked into the possibility my idea checks out? Try it. Be in low Mun orbit, prograde direction, and use something like Astrogator to create a return node. See where it ends up being.
  9. So, even if one of the devs posted that you were wrong and had another explanation you'd see no reason to accept it? Come on, man. That's not how science works.
  10. The thing about Longitude is for any body which isn't tidally locked, its placement is pretty arbitrary. On a tidally locked body though, it's definitely an intentional choice because the default would naturally be to have it face directly the parent body just like the real Moon. They sort of had to care at a certain point otherwise they'd could potentially end up with the Armstrong Memorial on the far side as opposed to near side. So the question remains, why place it where they did in this particular case? Determination of Prime Meridian has nothing to do with that though and woul
  11. The Earth's Moon is tidally locked in place. Its Prime Meridian (0 degrees longitude) is nominally the center of the side that faces Earth. Kerbin's Mun is different. Its Prime Meridian is rotated toward the prograde side of Mun by quite a bit. I have a personal pet theory about why this might be, but I'm curious what anyone else thinks might be the reason. My theory is for a low Mun orbit, it more or less marks the location of the place where you can best start your burn to get back to Kerbin IF you're orbiting in the prograde direction. I can't think of any other possible reason, a
  12. I was fooling around in 1.9.1 and noticed something odd. When I rotated my angle of view of my craft in orbit I could repeatedly force it from around 40fps to below 15fps. I understand a small difference while having Kerbin as a background or not, but what's interesting here is it only seems to happen at certain angles. https://youtu.be/xCRpPMJXu_Q Please try this out for yourself and see if you see what I'm seeing. ShowFPS https://github.com/linuxgurugamer/ShowFPS/releases
  13. I am so looking forward to all of this. Thank you all.
  14. SUCCESS! I'm ecstatic since this is my goto lander and rescue cockpit. Here are the steps that worked for me. 1. DELETE everything related to ASET and JSI. 2. Download and install RasterPropMonitor v0.30.6 from here; https://github.com/Mihara/RasterPropMonitor/releases/ 3. Download Tegmil's patch from here; https://www.dropbox.com/s/jycdhbwzxkqcpyj/JSI-ksp181-fixes-2.zip?dl=1 3a. Open both your installed JSI folder in your GameData folder, open up ALL of the subfolders in that JSI folder then drag and drop (or merge) any files from Tegmil's patch into it in the appropriate
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