TheFlyingKerman

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About TheFlyingKerman

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    Spacecraft Engineer

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  1. ^^ And IIRC the thuds produces no usable thrust on Eve and are heavy and extremely draggy. Also I suggest some leveling mechanism (easier with BG!) because you will land on some slopes.
  2. The Kerbal Express Airlines challenge Really fun and I learned a lot about optimizing 'aerodynamic' performance in KSP.
  3. The last manned rocket costs 9155. Now my entry for cheapest manned rocket: 2603 funds (the cost of the Twitch engines go down from 400 to 230 in later versions) , 10.165t Orbit.
  4. There is an old thread IMO going to Moho isn't so hard. I did a manned Moho landing and return only chemical engines and it still comes under 50t at LKO.
  5. There are many good tutorials on how to build a plane. This tutorial is about piloting the plane. I shall use my LKA-1A https://kerbalx.com/TheFlyingKerman/How-to-fly-a-plane-in-KSP for demonstration. I recommend the reader to download the plane for practice. It helps to have a plane that is easy to handle at low speed. I am not going into details about how is plane is constructed but note that its COL is just behind the COM and has wing incident. Get Jeb (or other pilot) into the plane and launch. 0.1 Before taking off, get off and plant a flag just off the west end of the runway. Then get back to the plane, or just recover the pilot and plane and launch again. Taking off 1.1 Turn on SAS (T). Deploy flaps AG2 1.2 Turn to full throttle and stage (space) to start engine. 1.3 When speed reaches 40m/s, pull up lightly (S). 1.4 Retract flaps after the main gear leave the ground. Maneuvering 2.1 Climbing and descending is easy, just press S or W to pitch up/down. 2.2 To make a large turn left, first roll anti-clockwise (Q), then pitch up (S). When the plane is heading the desired direction, level the plane. Vice versa for right turns. 2.3 To make a small turn left, roll a few degrees anti-clockwise (Q), then yaw left (A). Level the plane when done. 2.4 For practice, climb to 7000m, fly to the mountain range west of KSC, do a crew report and then fly back to KSC. Landing We will land right back to the KSC runway, from the west. This the hardest part of the tutorial. It is know the runway runs from west to east, and is 70m above sea level. Imagine the runway extends east and west, and you should be flying along the runway. 3.1 Begin the approach from about 30km away. Descend to 1000m ASL, and throttle way down to slow down to 55-70m/s. 3.2 Set the flag you planted as target. Note the navball. In this case the target is at your north-east, at about 070. So fly north-east at greater derivation (say 045). 3.3 Now the target marker is at 090. We are roughly aligned. However note the runway is still centered within the triangle bracket marking the flag. Do some fine tuning with the method described in 2.3. 3.4 Looking ahead, the front gear, the runway, and the flag is aligned. The heading is 090. We are running true. Lower flaps (AG2). 3.5 Aim at flying 300m ASL, descending at 5-10m/s while entering the KSC airspace. The final approach begins. For this plane the recommended landing speed is 45-55m/s. 3.6 We are over the runway. Check that the course is still 090. 1-2 degrees off is OK. 3.7 The landing gear is a bit weak. Pull up a little to slow the rate of descend while a few meters above the runway. Aim at <3m/s vertical speed when touching down. 3.8 Hit brake when the main gear touches the ground. When the plane fully stops, mission accomplished. Otherwise just turn around and try again. If everything fails there is still the parachute, so our little green pilot will live and fly another day.
  6. Finally managed to land on Eve, and then lifted off and reached orbit. Then a Kerbal picked up the science
  7. And that would pretty much defeat the point of sending probes because you always need somebody nearby.
  8. Controllable fins are even more expensive. And SRB rules.
  9. Try to land on Tylo by hand with such delay...
  10. That is what I am doing now - science with 50% reward. I do use extra ground stations but at some point I build relays with literally 10x the power of the stations. I won't consider munar landing until I get to build a rover with medium wheels and at least the accelerometer, so that I don't need to do the science again. And seriously, rendezvous without maneuver nodes?
  11. I am still looking for a good setting. I found that if I don’t pay for parts entry and building upgrades, even 10% fund rewards is almost too much, defeating the point of funding. If I do the game just becomes a long grind. So what fun career settings do you guys use?
  12. Another trick: rotate your rocket in the vab before launch.
  13. This one again... Manned 3.687t not including crew (0.094t) and launch clamp (0.1t)
  14. Use a rocket engine to boost you up. A Terrier is good for the purpose.