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About TheFlyingKerman

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    Spacecraft Engineer

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  1. Here my solution differs from the others. I just accept the rover crashing, and design a small rover that survives the crash and then rights itself using reactions wheels (the low gravity and overpowered electric parts helps). l routinely drive 50m/s + on the Mun and Minmus for hundreds of km. I would zoom out and look ahead for a straight and relatively flat path, reducing speed when I need to turn. I also use IJKL to drive and WSAD to control my position mid flight.
  2. Burn prograde at Eve PE. Also make a small correction burn to use Eve for plane changes, so that your orbit intersects Moho at AN/DN, and PE close to Moho altitude. Then burn retrograde at Moho intersect to rendezvous with the planet. IME it takes about 4000 DV from LKO to Moho orbit.
  3. My first few launches are with disposable rockets., then I gradually shift to reusable/persistent ones. The first reusable vehicles are science rovers and survey planes, using the early plane parts. After unlocking the fairing I start to build reusable rocket lifters. I mostly stick to space planes when I get to the top of the tech tree.
  4. My biggest single launch was about 42t for an Eve lander/ascend probe (then fully fueled up to 65t)
  5. IME the key for landing on Tylo intact is very high TWR, like 60m/s^2, and very light dry mass, so that the legs can absorb the impact. So use command seats instead, and land everything else separately.
  6. Both rockets and space planes are just vehicles to send stuff into LKO. It is the payload that I spend the most time on, both designing and flying.
  7. Elaborating on @Laie's idea, I built a Munar crew module riding on my reusable lifter (the SRB's land back to the KSC area after staging). The crew module sits 8, and has 1750 Dv. It is light and heat resistant so that 2-3 pass of aerobreaking is enough to bring it down from Munar transfer orbit to LKO. Both the lifter and crew can glide back to KSC for nearly full refund. The total fuel cost per launch is about 3800 funds, not much more than the space planes above.
  8. I am not sure if an ssto spaceplane is really cheaper than that.
  9. I had been those places before so I should get no point. I was just passing by. I was flying over the SE lake (which was surrounded by mountains on 3 sides), shooting NW. The valley was the exit of the formation. The eastern side of the lake was like marshy land, nothing like a valley. Based on what you said " your river to the adjoining lake is on the horizon at the left end of that snowy range on the left in the distance ", I guess your settlement is at the lakefront on the left bank of the river estuary. I am probably wrong. So score should be +5 for Swiss Cheese Seafronts and +10 provisional for the new location in the last picture, which I call Kwitzerland.
  10. On another flight I flew over the river where the Victorian Fall and found nothing that matched the description (I had no picture, mind you), but I found this Is this the real Victorian Fall?
  11. Again I took off and headed SW. After overflying @Castille7 's Kayak River again I went ahead to what I think to be Then I turned NE to revisit @purpleivan's bay, and also @Hotel26's Heavenly Valley. Then I turned east and found this place just west of the coast, and landed
  12. I can't see any picture on imgur (I use So I set course at 133 degrees and arrived as exactly the same place shown here What's the name of this place Meanwhile the staff of KSC chartered a flight to
  13. But on Kerbalx people mainly download based on looks. Just see those replicas with obviously poor performance.
  14. My turn to post a location. Prepare for a long flight to reach this impressive formation. Takeoff at KSC and set a eastern course at the Harvester Massif radio station. When you see the dish continue ahead and you would see a lake. Fly across the lake while lowering your altitude. The north west entrance of the formation is ahead. Fly through it and you see another beautiful lake.