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TheFlyingKerman

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Everything posted by TheFlyingKerman

  1. I built this all electric tilt rotor plane for permanent deployment at Laythe (and also variants for Duna and Eve). It must be all electric because it is not known whether there is any usable ore on land (and jet engines don't work on Duna and Eve anyways). https://imgpile.com/images/wtdzfW.png https://kerbalx.com/TheFlyingKerman/Electra-2A The KAL9000 is used to like prop pitch with rotor tilt angle, to make controlling the plane manageable.
  2. In China maps are state secret, so mapping is illegal for any private individual/organization, and by extension building and launching any satellite capable of observing the Earth. Similar for providing telecommunication. There is simply no market space for a real private space company. The China Aerospace Science and Technology Corporation is really a PLA branch reorganized as a company (I think in the early 90's).
  3. https://wiki.kerbalspaceprogram.com/wiki/S-25_Fan_Shroud Does it shield parts 'inside' or serve any other function?
  4. Mythodea and Rosetta and Juno to Jool Jupiter from Vangelis. RIP Vangelis (1943-2022)
  5. The flavored text in the game is supposed to be a joke rather than a description. The player is supposed to experiment herself / research online (say, the wiki or this forum).
  6. The orbit of Eeloo is elliptic and not co-planar with Kerbin, so the DV can differ a lot between each transfer window. The alexmoon launch window planner is more accurate https://alexmoon.github.io/ksp/
  7. This should be added to the Wiki.
  8. Von Kerman Outlook sounds appropriate. Here you go
  9. I've got another one or is this place well known? No mod used. It's so close that you can easily walk there from KSC. It just hides in plain sight.
  10. Would it be simpler just linking the pitch angle with the pitch using KAL-1000? I am still new to propellers and this is what I've got so far https://kerbalx.com/TheFlyingKerman/Electra-2A if anyone would like to further optimize it. It seems aiming for 400-440 rpm gives the best speed for the least power consumption.
  11. The best way is a gravity assist with Tylo to capture into Jool orbit, and for the inner moons a second gravity assist pass using Laythe.
  12. IME any antenna other than the 16S on a rover breaks in no time.
  13. Juno's are very useful in career / science games. A basic Juno plane can do temperature scans and crew reports flying over several biomes, that gives a lot of early science. The same vessel can also to observation and part test contracts at very low cost. The Juno can even power rovers for moar science. ??? The Ant is sufficient to land a small craft on a small moon -- often at the lowest launch cost / mass possible https://imgpile.com/images/wRgWbC.png I also use the Ant / Spider in place of RCS.
  14. I just have two sets of engine, one facing forward and one backward. I set the RCS hotkey to toggle (disable) main engine and toggle (enable) the forward set, and another hotkey to toggle both sets, and use the throttle to control the burn. IME as long as the docking port is aligned and both crafts are free to rotate to face each other, that is enough to dock.
  15. This https://authors.library.caltech.edu/91580/1/106983S.pdf The JWST have a device for looking at planets in other solar systems.
  16. SSTO don't have to be exotic. I use these for my no contract career challenge These only require level 1 R&D technology and are cheap. I have uploaded the lightest model to Kerbalx https://kerbalx.com/TheFlyingKerman/Simple-reusable-lifter-S-2F It costs about 1000 funds to launch after recovery, and a Kerbin satellite contract normally pays tens of thousands, that is some profit margin .
  17. One of my first attempts at VTOL . I go all electric so there is no need to worry about fuel or ISRU, a particularly big problem for Laythe. https://kerbalx.com/TheFlyingKerman/Electra-2A I try to make the operation semi-automatic, so the action groups are quite complicated. Action groups: Gear: Lower landing gear and flaps, cancel propeller pitch Brake: Brake for landing gearing and slowing down motor, unlock motors Throttle: Motor RPM and torque AG5: Lock hinge and lock motors AG6: Set horizontal reference AG7: Set vertical reference Custom axis1: Hinge tilt and propeller pitch Vertical takeoff: Set vertical reference. Set SAS to radial in. Briefly press brake to unlock landing gear and motor. Throttle up to 60%. When plane is about 200m above ground, set SAS to hold. Set horizontal reference. Set throttle down to 50% (40% on Kerbin), the plane should be going up at low speed. Slowly tilt the rotor (custom axis 1) down while keeping the plane horizontal (it tends to pitch up). The speed should be increasing quite quickly to about 100 m/s when the rotors are horizontal (the hinge is deliberately slow to allow time to accelerate). Retract landing gear. Turn to full throttle and climb at 10 degrees. Vertical landing: Throttle down and slow to about 80 m/s and 200 m above ground. Extend landing gear. Set throttle to 50% (40% on Kerbin). Slowly tilt the rotor (custom axis 1) up while keeping the plane horizontal. When the rotors are vertical, pitch up 10 degrees to cancel the remaining horizontal speed. Set vertical reference. Set SAS to radial in. Set throttle so that the plane is just hovering or slowly accelerating upwards. Tap brake, this slows down the motor temporarily and makes the plane go down at a low, controlled speed. Descend at below 7 m/s, above which the propeller blades stalls, in that case increase throttle to arrest the descend. Hover at 2 m above ground, then throttle down a little for a soft landing. Hit brake and cut engine.
  18. The tutorial is buggy. The parachute deploys when the craft is slow enough for it to open safely. However in newer versions parts have less drag and the craft cannot slow down enough. Setting the deploy pressure back to 0.04 atm and stage at maximum height during the flight should work.
  19. x2. I play career/science because that gives many interesting design challenges as opposed to just put the best parts and moar boosters.
  20. Update 4 A correction on the last update: I actually made >3.5M and updated R&D to lv 3 as well. The only lv 3 technology I needed was the 88-88 antenna. Because I am lazy I decided to just send a probe to the Jool system, and quit when I made enough to complete the challenge. Challenge complete!!! I reckon the missions cost about 100-150k combined. This shows how ridiculously profitable KSP contracts are.
  21. Update 3 It is time to use admin strategy. Shortly after I arrived at Duna, I upgraded Admin to lv 2, then went all in, setting leadership initiative to 56%, that was all cash / reputation I got. Later when I got more science I also setup 50% science to cash. Duna/Ike mission As Bob was waiting in Duna orbit for the return window, I sent Jeb to Eve. Upgraded tracking station to lv 3 just before the mission. After these two missions, I made > 2.5M funds and 7500 science, upgraded SPH, runway to lv2, Launch Pand and Admin to lv3. I was still about 1.4M short to upgrade everything.
  22. $10800 is the right number. Also got 4800 for first docking and another 4800 for crew transfer for a total of $20400. Update 2
  23. Update 2 Mun mission Made about 250k, upgraded R&D. Duna / Ike next.
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