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Mr. Truffles

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  1. Thanks for the clarification JPLREpo. I just startet the coversation here because i first encountered this problem with the KPBS reactor and therefore thought it was an issue with the reactor.
  2. That is correct. I personally only encountered that behaviour with EC and only with the KPBS nuclear reactor, though i have to admit that i very rarely use anything other than solar panels and RTGs. So it might just be a problem with depletable energy resources in general. If that is the case it most likely has to be a problem with TAC-LS. I will go and test that a bit more as soon as a have the time.
  3. @Nils277 Thanks a lot for your quick reply! I dont have NFE installed, so that should not be the problem. I have a LOT of other mods installed though, so it would of course be possible that one of them messes with your reactor. Also, overheating should not be an issue. I tested the reactor quite extensively in sandbox mode on two bases on Laythe and Minmus. Both have more than enough radiators to keep the reactor running. At least i did not encounter any issues when i timewarped for days and weeks. I also did a quick test on the launchpad with too little cooling to see how it looks like when the reactor overheats. Thats not what happens on Laythe and Minmus. Also, the two bases are totally fine when i switch to them. The Laythe base for example has a battery capacitiy of around 15000 electric charge. When TAC-LS tells me it is running out of power and i switch over, the batteries are completely full and the reactor is running fine. If the base was really running out of power they should be at least partly empty. I mean, the reactor is powerfull, but not powerfull enough to recharge those batteries in that one second it takes me to check on them. And as soon as i switch to another vessel the clock for energy remaining on TAC-LS is ticking down again, as if the Laythe base had no energy production at all. I will fiddle around with it a bit more, maybe i can find the issue. Thanks again for this great mod, very nice work!
  4. I only edited the "K&K Life Support Container (big)" and "K&K Life Support Container (small)" that come with this mod (the ones that hold all three resources). I also dont know if Nils designed it this way, but i dont think so. It wouldnt really make sense. The LS containers that come with TAC-LS all have correct ratios, so i think its just a tiny mistake with the KPBS containers. The containers from Feline Rovers are also a tiny bit off as far as i can tell, but not by much. Not enough to really matter. About your greenhouse problem: That doesnt sound like a problem with the mod but with your base setup. What planet is your base on? If you dont have enough CO2 you should either collect additional CO2 from the atmosphere with the K&K Airfilter Container, or produce oxygen with the K&K Elektron Container instead of the K&K Carbon Extractor Container. There is a nice life support guide on the KPBS github site that will show you exactly what you need on your base depending on the planet or moon you are on. It helped me a lot.
  5. First of all, thanks a lot to Nils277 for this awesome mod, really great work! Been playing around with it for the last couple of days and i really love it. I have noticed a few bugs or small mistakes though, so i thought i would share them here. First of all, the amount of oxygen in the life support containers for TAC-LS is only half of what it should be, meaning the kerbals run out of oxygen long before they run out of food or water. Had to edit the config file to adjust it. Second, the greenhouse container stops working once oxygen is full. There is a "DumpExcess = true" line in the config, but it does not seem to work. I fixed it by adding "allowDumpExcessOxygen = true" (like its done for the carbon extractor container for example). I added the same line to the config for the normal greenhouse (even though i am not sure if the problem existed there as well). And last, i have a problem with the nuclear reactor and TAC-LS which i have not been able to fix myself so far. It seems like either TAC-LS is not updating the electricity for inactive vessels that are powered by the reactor, or the reactor just stops working once the vessel is unloaded. Considering that the vessels are full on electricity once i switch back to them, i would say its TAC-LS that is causing this, but i am not sure. Either way, the reactor is kind of unusable with TAC-LS for me at the moment. Still, really really nice mod, so again, thank you to Nils277 for creating this!
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