Hey, I started playing KSP a while ago, but I’m struggling to get into it, because of the contract system.
The "story" contracts are great: your first flight, your first space flight, orbiting and so on. And after starting over, I got a first few "other" contracts that I enjoyed and that were immersive and "cinematic": I got contracts for testing the engines, chutes, and couplings, which is realistic, and then a contract to test the Hammer, which I combined with escaping the atmosphere to make a series of highly efficient missions. It first played almost like a scripted story. However, then the contract system started spitting out contracts that either were dumb (testing the Swivel splashed down?) or that I simply didn’t want to do: hauling the flea to 200,000 m altitude, testing the hammer mid-flight, and a ton of observational studies! Chores and not fun objectives.
I would ignore the contract system, except then I know I’m going to run out of funds without any source of income and it feels like I’m not playing the game right. Also, rejecting the contracts only generates new ones that are just as bad as the old.
I’m not interested in the Sandbox, because I want to feel progression and dislike full freedom.
I thought, hey, I don’t care about reputations and guess I don’t care about funds: why not play Science, then? I did, but unfortunately, a few big problems still bothered me significantly: 1) I can’t see the cost of my spacecraft, which gives me no incentive (or ability) to make cost-efficient spacecraft, 2) there are two facilities without any use, and 3) all facilities are fully upgraded from the start and un-upgradable. It makes Science a lot less attractive, IMO.
My question is: are there any cheats or mods that I can get around this with?
Is there any conceivable way to see the cost of your spacecraft in the Science mode? Can anyone remove the administration and mission control facilities (I don’t want to look at them)? Or does any mod allow you to upgrade facilities in Science, with science instead of funds? Or is there any Career cheat or mod that allows you to create your own contracts or choose which contracts appear in the game? If I could clear all contracts and then simply create my own contracts, say, choosing “Flea”, “test at launch pad”, and then have it reward me with the same amount of funds that the game would if it had generated the contract itself, or allow me to choose an amount that could also work for me.
Basically, I want to get away from the contracts system and choose my own objectives, but still want science and preferably, facility upgrades and funds (and reputation can really go either way).
I’m struggling right now to figure out whether I should simply play Career, ignore the contracts completely right from the start of the game, use an infinite funds cheat (I don’t really care for funds as a constraint to what I can construct, only as a measure of cost-efficiency), and upgrade facilities when it “feels” right… or whether I should play Science, ignore the worthless facilities at the KSC (easy), pretend that I’m upgrading my facilities by simply not going EVA (etc.) until I pretend to have upgraded the facility (moderate), and forget about cost-efficiency (hard).
If I could simply find a few strings of code in the Science code to show the cost meter in the Science mode VAB, manually set the upgrade level of facilities, and/or delete the 3D models of the Admin and MC facilities (without crashing) that would be great. OR, if someone can recommend a cheat or mod that allows me to customize the contracts.