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Posts posted by Herbiems89

  1. 2 hours ago, WakabaGyaru said:


    Is there a safe way to install KSS on existing save? I've double checked all requirements and installation recommendations, but yet again my Mun' rover and base find themselves on Kerbol  after applying all changes https://imgur.com/Ns4QZX8 (and this is the only two the most obvious inconsistencies)

    I thought to recover all kerbals back to KSC and just terminate all crafts and start everything from the blank Space, but maybe there is another way to solve this?

    I honestly tried to google it or find in this thread but found nothing. Will appreciate if you point me existing answer.

    You need to manually modify the save file. I did it, it's a pain in the ass but doable. Check out this video by Scott Manley it helped me quite a bit: click me The part about the reference body is at about 15:05

    Basically what happened is that every body has a unique ID. KSS changes these ID's. I think in stock 0 is kerbol, 1 kerbin, 2 the mun, 3 minimus and so on. In KSS 0 is the all, 1 is kerbin, 2 kerbol, 3 is the mun, 4 is minimus. But im not really sure, you'd have to double check that. Then you need to go into your save and get every vessel and change these ID's accordingly.

  2. On 27.9.2017 at 12:46 PM, John007qwe said:

    https://www.dropbox.com/s/fhvpbmngu3t7kkm/KSP-X-Science modified.zip?dl=0

    I added a couple lines in ScienceContext.cs

    line 385, 386 and 390


    It should do that already as long as you haven't loaded a flight yet, as it loads everything the first time while in the space station.

    I assume that while you're in the VAB _planet is null and therefore the functionality won't change in the VAB, right?

    Because while I obviously hate the stutter, I also love to check with [x]science to determine what science instruments i need to bring with me for any given mission.

  3. 20 hours ago, Mine_Turtle said:

    Many thanks. If possible, could you have a look at tourism plus pack as well? It works mostly but for some strange requirements like orbiting theAll.



    I don't really have time to test it right now, please give it a go and tell me if it works now. I only found two contracts that needed fixing, one called "Gas Giant Tourism" and "Investor tour", I hope those were the ones you had problems with. If anything broke or other contracts don't work let me know and give me some specifics and I'll have a look :)


    BTW: How do i get rid of this stupid "content needs moderator approvement" stuff?

  4. Thx StarCrusher for making this awesome mod. I hope you can see this trough till 1.0 :)

    If anyone is using RemoteTech + it's ContractPack I reworked it to work with KSS. Right now it's just the basic contracts for the Kerbol System, but maybe I'll add some new contracts later for the asteroids and outposts in the other systems.

    If anyone's interested you can download it here (all credit goes to jrossignol the original creator)

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