• Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Ranillon

  • Rank
    Bottle Rocketeer
  1. Ranillon

    [1.5.1-1 + Backports] Kopernicus & KittopiaTech

    My only interest was to make the programmers aware of the issue to deal with as they best see fit. Kopernicus is a fundamental part of so much great stuff that I'd hate for the issue to never be fixed just because no one reported it could happen!
  2. Ranillon

    [1.5.1-1 + Backports] Kopernicus & KittopiaTech

    Nope. I've never used it. Plus, I didn't have multiple stars loaded as OPM just adds the analogs to our own outer planets (Saturn, Neptune, and Uranus) to the game.
  3. Ranillon

    [1.5.1-1 + Backports] Kopernicus & KittopiaTech

    Well, when I had OPM loaded everything otherwise seemed to work - I could see the planets and go there if I wished. I didn't even realize things had changed until ships using solar panels began running out of power for no apparent reason. That was why I tried taking out other mods before eventually figuring out the issue lay with Kopernicus. Likewise, no alteration of the settings related to solar panels I tried had any apparent effect when it came to gathering energy.
  4. Ranillon

    [1.5.1-1 + Backports] Kopernicus & KittopiaTech

    No. The only planet mod I was using was OPM. And, at least physically, the panels were clearly focused on the main Sun, they just weren't generating any power as if they weren't.
  5. Ranillon

    [1.5.1-1 + Backports] Kopernicus & KittopiaTech

    Since I don't see that this has been reported yet here, this is just a FYI for the developers if and when they update Kopernicus to 1.4.X of a problem I've had and which I've seen reported elsewhere: When I use Kopernicus as part of a planet pack (in my case the OPM from Galileo) it seems to confuse solar panels as to where the Sun is. As a result, they don't work at all. Mind you, they physically seem to be pointing in the right direction, but no matter what I try zero energy is produced. I also first tried to see if it was related to other mods I use like Near Future Electrics, but the problem remained when I removed them. The only way that I got solar panels to work was to remove Kopernicus (and any mods requiring it, obviously). Since this is effectively a deal breaker when it comes to using anything related to Kopernicus I wanted to make sure the developers knew about this. Again, this isn't a complaint or some demand that this be fixed immediately, just a FYI of something you may wish to look into when the time comes to update to 1.4.X. I have plenty of other things to do in my current game in the meantime before I worry about wanting to head off to non-basic planets.
  6. Ranillon

    [1.3] - Modular Kolonization System (MKS)

    I am trying to do something that should be simple, yet I can find no source or option within or without KSP that works - namely, how do I change the drill heads on the drills? Separators are listed as options, but when I got to set them up in the VAB there is no way for me to do so - right clicking just shows that there are separator drill heads without given ANY option for altering them. Come on - this shouldn't be this hard. I hope somehow my version is corrupted as otherwise this aspect of this otherwise excellent MOD is seriously lacking as there is NO reason it should be this difficult to do something supposedly easy and straightforward.