Jump to content

0something0

Members
  • Content Count

    170
  • Joined

  • Last visited

Community Reputation

75 Excellent

About 0something0

  • Rank
    Spacecraft Engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. (This is basic rocket science groundwork. If you are already familiar with the maths, feel free to skip below) The rocket equation tells us that the sacred number, Delta-V (dV) can be found with the following. dV = Isp * g * ln(mfull/mempty) Given KSP's non-infinite selection of parts, there are absolute maximum values that can be had for each of the variables- Isp and the mass ratio (mfull/mempty): The maximum Isp attainable with chemical engines are 350 s (Poodle), or 380 s with Making History (Wolfhound), 800s with the NERV, and 4200s with the Dawn. But I think the sto
  2. First of all, please use imgur, gyazo, or another image hosting website that isn't as littered with ads and doesn't make people go through the inconvenience of having to download files onto the user's hard drive. Or, just embed images directly onto the post. And does it actually look so bad in-game?
  3. I watched a ton of Scott Manley and other youtubers before actually getting my hands on the game demo, so I knew what I was doing, and I would like to think my first flight actually got into orbit. It was a bog standard 3 stage rocket, with Swivels on the lower stages, the 2nd stage being a bit smaller than the first, and a Terrier, a lone fuel tank, and the pod on the orbiter. Of course, I didn't really understand the science behind the whole thing, so my attempts to go to the Moon or something with 3 of the fuel tank + terrier combo with no modifications to the lower stages didn't end
  4. Kopernicus bleeding edge is a thing for 1.10.1
  5. I was thinking more along the lines of the XB and YB-35, and the YB-49: https://en.wikipedia.org/wiki/Northrop_YB-35
  6. EDIT: oh wow totally missed the Interstellar Extended entry on kerbalism mod compat page. Late response because I've been busy and wanted to poke around in Kerbalism and its compatibility with Nertea mods before I reply. However, most of what I write will apply to KSP-I (@FreeThinker) since that is what I am most familiar with. I probably should have posted this in the OP. Anyways: Well, I'm wanting a bit more realism-focused design constraints. I've never really been comfortable with how you could get away with arbitrary placement of high-energy parts (reactors, engines) as l
  7. I've played around with Deep Space Exploration Vessels and KSP Interstellar, along with several other mods that add futuristic super engines (e.g. Mk2/Mk3 Expansion) but both of them are rather too arcady to me, with minimal design constraints that these high-energy reactors pose other than heat. Far Future Technologies seem to be having some major restructuring away from what I am looking for. Is there a more realism-focused alternative to these mods, or perhaps something like Kerbalism compatibility?
  8. I don't really have any ideas on how it plays into the wider culture but perhaps there is a rite of adulthood that earns you the "Kerman" title. Or more darkly, perhaps the KSC could be in a conservative caste-based society, where only the Kerman caste get to be kerbalnauts. Maybe the kerbals had a history of such a society, but now everyone gets to be a "Kerman" thanks to civil rights. I would even go as far as to say that if different countries or equivalents exist, other countries might not even have the Kerman title.
  9. The last name "Kerman" isn't an actual last name, but merely a title.
  10. Have you considered a more traditional suborbital hopper with ISRU?
  11. What do you guys think about the two mod management software for KSP; the Twitch desktop app and CKAN? I've never tried the Twitch app until today (though I'm kinda burnt out on KSP and is in the "modded minecraft" phase of my "favorite games" cycle). CKAN has served me quite well until something breaks and I have to fiddle with the files myself which breaks the thing that keeps track of mods installed forcing me to manually delete and reinstall the 50 or so of them I have installed...
  12. My calculations show (G(2.6457580 * 10^19 kilograms)(40400 seconds)^2 / (4π^2))^(1/3) = 417940.868 meters. I also learned that for this application, merely putting it in the Google search bar is more accurate since Wolfram appears to round it to significant figures. This is confirmed using the Wiki's figure for a synchronous orbit gives me 60000 + 357940 = 417940 meters for the semi-major axis. Using the first figure to calculate the mass of Minmus of sanity-checking, I get ((417940.868 meters)^3 * 4 pi^2 )/((40400 seconds)^2 * G) = 2.64575801 × 10^19 kilograms, consistent with the Wiki.
  13. My initial maths were done using the 40400 second figure, which had somewhat less of a drift, but were still significant. The wiki lists the 40400 seconds as the sidereal day while the in-game info tab lists 40380.
×
×
  • Create New...