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Everything posted by 0something0

  1. 0something0

    Share your visual settings!

    How do you have your visual mods and configs set up? I have my mods set up in a fairly standard way. Environmental Visual Enhancements / Stock Visual Enhancements Distance Object Enhancements KSP Post Processing Pack (cfg file: https://pastebin.com/nuQNVkQ2 )
  2. 0something0

    What are the IRL counter parts of All of KSP's parts?

    I can name some more. Vector - Space Shuttle Main Engine (RS-25) - Aerojet Rocketdyne Rapier - Saber Air Breathing Rocket - Reaction Engine Cupola - ISS Cupola - European Space Agency NERV - NERVA - U.S. Atomic Energy Commission, NASA, Aerojet, Westinghouse MK1-2 capsule - Apollo Command Module - NASA
  3. 0something0

    Make upgradeable space suits!!!

    What if we had personal walkers/exosuits at the very late tier? Can we get a compilation of suit ideas? -High pressure suits -heat resistant/photoreflective suit -teathers -early game flight suits -ground mobility assist
  4. 0something0

    Crater Antipode

    I think he means that Death Star moon around Saturn, Mimas.
  5. So, we have two different mission profiles. Mission Profile 1 This mission profile involves waiting until the time is right, than launch straight up to hit the satelite. Mission Profile 2 This profile involves getting into orbit and hohmann-transferring into the satellite's sphere of influence So, which one would cost less delta-v?
  6. I also think it would fit in with the existing 1.6 addition, the delta-v meter. I do however, disagree that ASL/AGL/Target Distance should be locked to speedometer modes.
  7. 0something0

    Switching over to Linux (Ubuntu)?

    Ubuntu 18.04 switched back to GNOME
  8. A lot of the opposition to the idea of adding Steam Workshop integration to KSP (before it happened) was that only people who got it on steam could access the feature (and something along the lines of "go use KerbalX n00b") Would it be possible for the devs to create a separate free steam app for people without the steam version to use that gives access to workshop? Alternatively, would it be feasible to create an authentication system to give people who doesn't have KSP on steam to get it on steam?
  9. 0something0

    Time for KSP 2.0

    So, I was envisioning something like this:
  10. You could simulate mixing gasses while considering them as resources by having multiple resources be able to go into the tanks like the liquidfuel/oxidizer tanks. The player could set how much of the max gas capacity would be hydrogen or helium or something and have that be switchable on the go.
  11. 0something0

    Mods for only IVA runs

    Now someone needs to make a mod that puts you in the shoes of an engineer working at the VAB/SPH!
  12. 0something0

    Any kerbal professions mods?

    USI Life Support adds a bunch of different roles with different functions.
  13. 0something0

    Time for KSP 2.0

    What if science in KSP2 wasn't a per biome thing but rather a depletable resource? Basically, when you take science from a certain area, it creates a circular gradiant of less science around it.
  14. I finally got around to playing in Career mode, with USI life support (not colonization) and having to purchase parts to unlock them. The thing is, I have enough money that I can ignore it when building crafts, but not enough so the building upgrades are a concern. I could decrease the cash multiplier but that would make the building upgrades too much of a grind. Overall, I feel money needs rebalancing. So here is my suggestion: Make the cost of building ships (and unlocking parts in my case) be more similar to building upgrades, so either raise the part costs or lower the building costs Or, add in more cash drains, like say, a monthly upkeep, or having to hire more mission teams to fly more missions at the same time.
  15. So should I go talk to the Kerbalism folks?
  16. Can we get support for Kerbalism?
  17. 0something0

    No Sound?

    Kerbal Space Program has no sound. I mean just that. I have tried: Launching from the exe directly instead of from Steam Restarting the computer Deleting all mods Playing on a different folder/EXE (different version, 32 bit instead of 64 bit) Reinstalling the game (to clear the files in %appdata%) Running "Troubleshoot Sound Problems" Other applications produce sound fine, so I suspect it is a system issue, not a KSP issue. Output.log: https://www.dropbox.com/s/xb37bkzjuvt7aym/output_log.txt?dl=0 System Specs: Model: ASUS ROG Strix GL703GE OS: Windows 10 (10.0.0) 64bit CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12) RAM: 16271 GPU: NVIDIA GeForce GTX 1050 Ti (4031MB)
  18. 0something0

    No Sound?

    SOLVED!!!! I changed the hardware id of the speakers in Device Manager. For anyone reading this in the future, (or future me), go to Device Managers, Sound, Audio, and Game controllers, click on the speakers that you are using, go to properties, then details. Than click on the "properties" drop down and go to "Hardware IDs". I clicked on the id that was not selected and the problem was solved! It tends to be a good idea to try different things to narrow down the source of the issue (i.e. is it a KSP problem? a Unity problem? a driver/OS issue?)
  19. 0something0

    No Sound?

    Just went back and reinstalled the OS. STILL no sound. ARGHHHHHH UPDATE: I forgot to mention, I tried installing from the Realtek website with no luck. I did try running it from a Ubuntu VM, this time with more luck (but its literally unplayable due to long load times and high seconds per frame.)
  20. 0something0

    No Sound?

    The VS Studio installation was borked, not the drivers. I got the driver from the ASUS website (which gave me the normal realtek driver. I will try the safe mode later.
  21. 0something0

    No Sound?

    UPDATE: I did the thing that the Unity error message told me. It did not work. Well, the installation process got borked in the middle of it. The soundcard do have 16 bit audio support - 24 bit audio in fact. Tried that, sound didn't come on. I suspect I might have to reinstall the OS...
  22. 0something0

    No Sound?

    The problem appeared yesterday. UPDATE: I have attempted restarting the Audiosrv servicec via task manager and reinstalling the audio drivers. I also have found a Unity install on my computer which was installed while trying to install Visual Studio game dev package. It may have something to do with it. UPDATE 2#: Ran Unity editor and got this error: FMOD failed to initialize. This may be because your sound card is configured to give applications exclusive access, thus preventing Unity from using this device. You can change this in Control Panel > Audio Devices and Sound Themes > Playback Device > Properties > Options ... : "Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). " (59)
  23. 0something0

    No Sound?

    The problem appeared yesterday.
  24. 0something0

    No Sound?

    I looked it up and it appears that Unity itself uses FMOD. 1)Sound card: I don't know but I am using the laptop mentioned in the OP. 2)No. The laptop is only a month old so it should have the latest drivers.
  25. 0something0

    Scenario Builder (Making History)

    From what I gathered from the expansion vids (don't have it myself), the mission builder made scenarios but with a different name?