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About Krastynio

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  1. Hello! I would like to ask info about a small bug that happened to me recently. It happens for Every part of FUR v 1.2.9 on KSP 1.61 in the VAB/SPH: Once selected a part from FUR the VAB/SPH "freeze" you can't add new part, exit the structure, save or launch the craft (the icons are actually darkened) you can load another craft and the VAB/SPH goes back to be usable BUT you still cannot select any FUR part.. I'm looking on the log for any data but i'm not even sure what to look for It happened on a Heavily Modded Game (165+ mod) and i'm pretty sure is a conflict with some module..
  2. Hello, I would like to try IC but i can't get it to work, i might do some mistakes in the installation. Where exactly is supposed to go everything? I can't see specifications in any file but the obviously game data... the src file is supposed to go somewhere specific? into kopernicus? Because i tried to put it in a few places but nothing.. I'm not that dumb but apparently i managed to crash the game in more way i thought possible.. Is this plugin version locked? Because i'm trying 1.51 and 1.61. Sorry for the stupid question but I feel sooo stupid in this moment.
  3. Hello! I have been out of the ksp galaxy for a few solid months... Last time i was playing on 1.45 eheh... kerbalism has become my go to LS&more mod; so much so that i don't ever remember how stock background processing works... eheh (i should re-look into it). I would like to start a brand new career focused on interstellar colonization.. and even if everybody has suggested me USI for that i must admit i have never used it... xD but the logistic mechanics looks interesting to remove some micromanagement... BUTT; having said so.. Would be nice to have a Kerbalism adventure to t
  4. Hello, i have had a minor problem with CLS. All the parts i am using for a subassembly are passable in the VAB but somehow (moving some part around probably) a few became impassable and i didn't realized it until i was in flight.. i am trying to use KML to edit the config but still the CLS does not "extend" to the parts in question.. The same subassembly in the VAB simply needed to reattach the parts in question to be fully passable, so it was a "bug" of the subassembly. There is a way to change the CLS inflight? Otherwise i have to deorbit the subassembly and relaunch another one =( t
  5. Same here on 1.45. Well i have 130 mods so, i'm trying to exclude conflicts, at first i tested and seemed a problem linked to the SCALE of the model, some size broke immediately some didn't (well it made every vessel and planet kinda seethrough..) but has become clear that every vessel with a IR part will eventually break the game, it could last for a few minutes at times but when loaded it will eventually break. Seems to effect only loaded vessel, not vessel in physic range, not on rail not in the VAB/SHP. I'm gonna test on a clean 1.45.. let's see
  6. Hello guys! it's a few months that i'm not following this thread but seems time to go back again. At the moment i'm goofing around on a Kerbalism-centered 1.45 Career from scratch on a basic Kerbol Sistem. But I wanna, someday, start a career on a KSS gameplay (when is ready..) focused on permanent interstellar colonization. So..there is a plan for enabling permanent basis in KERBALISM in the future like in MKS? Or is MKS the only way to go? Because: a) never done a full career with mks b) i like the all background processing, integration with KPBS, Feline SSPR etcetc, BUT... still not been
  7. Great work on the new release! Just a point. Loading Screen Manager is no longer included by default right? Would be great to have some of those images back. They where so "inspiring". @StarCrusher96 Still need help with those creative writing? English might be my third language but i have 10 years of Monty Python worth of humour!
  8. @lordcirth thanks.. apparently never seen the percentile....
  9. Hello guys! Great mod! I really enjoy the slauthering of ker.... mmm challenges of Kerbalism: even if with it i'm gone no further than moon bases to test IRSU...(and sunbathing kerbals during a sunstorm for... "scientific purpose"?) the little fella was a little greener... One issue(maybe): seems i cannot see in flight how much time is left for the kerbals before stress emerges (a scroll down menù or a mousehover one).. or i missing something? And i still don't understand fully if switching vessel mid-flight affect it's stress (should as i understand but again no way to see). A hopeful
  10. I really wanna try this challenge but i need to figure out first why the plasma flux and antennas disappears from the VAB. Never tried MKS, only the other packs from RoverDude... Sounds interesting toh.. but i still wanna try this one with kerbalism and KPBS.. XP
  11. Hy everyone. FIrst, fantastic mod! Really great work! From planet texture to the overall idea! I am crunching together a bunch of mods to play with this Star System. BUT... I noticed that every time i install some of the USI plugin CCK, CRP (or others) the INMOD ENGINE and ANTENNA disappear... i tried moving files around but only crushed the game...any idea? Or i need to spend my next weekend learning how to make KSPIE work? xD Because at least the plasma engine was easy to use...
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