Leophos
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Thanks for another swift and terrific update, @blackrack! :-D One quick question though; just out of curiosity. I saw on reddit that you were working on heat refractions for ksp engines (and it looks totally awesome!) I also saw a separate branch on Github called ‘heatRefractions’. Is this something you’re still thinking about implementing, or is it (semi-)permanently shelved? No rush, just curious :-)
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Leophos replied to Galileo's topic in KSP1 Mod Releases
Couldn’t find that one either.. will wait for your update then. The newest Kopernicus works for me, with only the ksc terrain color being off. Looks like everything surrounding that is brighter than it ought to be, and the ksc terrain and buildings are still darker (and this is inverted from inside the VAB) -
https://github.com/HaArLiNsH/TextureReplacerReplaced/releases (You need the CKAN fix, 0.5.3).
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Somehow it seems like all the parts that get reflective maps (which the shader utilizes) are not casting the right shadows anymore either. Of those parts, only the pieces that are reflective (windows/panels) cast a shadow, while the plating material etc surrounding it is shadowless. Perhaps the wrong maps (the windowshine ones) are (invertedly) being used for calculation of shadows+transparency, instead of the regular ones. All non-reflective parts (the ones not included in windowshine) are fine.
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Seems to be a problem with the current shader that TextureReplacerReplaced is using, as is described here. The shader will be updated in the (hopefully near) future.