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MeekCJ

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Everything posted by MeekCJ

  1. @CobaltWolf the more I think about it a half-size Botticelli Crew Module (with 2 Kerbal capacity) and accompanying heat shield, to convert the Leo to 1.875m, would then allow existing parts to recreate the Rescue Gemini variant. Perfect for completing Kerbal rescue contracts or retrieving that Leo Minmus Flyby crew that couldn't quite make it back to Kerbin!
  2. Hi @CobaltWolf, I have a suggestion for 3-4x additional parts which would I think would allow both the Big-G variants above to be recreated in KSP to a pretty good approximation. https://drive.google.com/open?id=1E5m6fRmHbDXWWLTO1_0whF7HUCioLVLP The top variant of Big-G (to fit onto an SIVB upper stage) can be easily created I think with 1 extra part. Something like a Medici Service Module, with the profile of the SIVB interstage scaled down to a 3.75m opening diameter. https://drive.google.com/open?id=1DSsZWtD6on--PfDrNzaP631VaWHbDi9l The lower / Space Taxi variant - I think my model is slightly too long but I would suggest a service module, similar to the Kane CSM, with a 2 kerbal crew capacity module in the rear for realistic docking operations. This could be a single part, or two parts for the Service Module and Crew Module elements respectively - for maximum reuse potential. I don't know why but I've always thought the MOL docking ring most appropriate for the Space Taxi, although I don't have any evidence to support this. https://drive.google.com/open?id=1LwmxxIX9RoLcXEa_aaCyOsDzqcHOXscq The final module I think could then be something similar to this Orbital Manoeuvring system (sorry I can't remember where its from - might be stock?), but scaled to the profile of the Inon adapter tank in the previous model. A monoprop engine cluster with monoprop CSM and docking module would then make a pretty good looking space taxi! :-) Edit - I think there's enough variety in the Kane CSM module variants that you could get away with adding just a half-width orbital module without the tapered faces as a "CSM Crew Compartment Module" or something like that.
  3. Hey guys, Is anyone else having the same problem with aerodynamic friction seeming not to affect the Zenith/Sharik capsules? I've also tried tweaking the .cfg file values but even with x10 air resistance it seems to make no difference? I'm running this in 1.3.1 alongside various other mods, but nothing like FAR that would affect air resistance. Stock/BDB/Tantares capsules all seem to function as anticipated?
  4. Hi! So I'm new to the forum, this is my first post here. @CobaltWolf I just want to say I'm a huge fan of this mod. It's great fun to be able to (re)create some of the NASA missions that never were. I do have a small request though. Is there any chance of a 6-way MDA for the Hokulani/SkyLab? I can make something by offsetting Prometheus fuel tanks through the existing 4-way MDA, but a dedicated 6-way MDA would look much prettier I'm sure. But seriously love this mod!
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