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Tsani

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  1. @Lisias Installed the TSCo PKMC and fired the game up. Didn't get the time to play it but there were no fatal error warnings. Thank you for that! While waiting for KSP2 to be playable, I decided to start fine tuning my KSP1 game. So I have been going thru the KSP log file to try and fix stuff. The only thing that came up as far a notice on screen was about two work arounds. That has been going on for a bit and I just haven't dug into it, but they are not a show stopper like the Fatals. Thank very much for your help. Hope your night shift was a good one. It's people like you that have made KSP so much more enjoyable and I do so hoppe to see your talent contributing to KSP2. Just wouldn't be the same with you!
  2. @Lisias Well I give up. Need some help. After weeks of trying, I am am to a Fatal error caused by double patching with Near Future Launch Vehicle Legacy parts it seems. If I remove the offending parts, no error is reported. The error did not occur till I loaded in the Tweakscale Companion Uber patches and I assume that if I remove them that the problem will go away as well. But then I will get a message saying that Tweakscale Companion needs upgrading (AVC). This is a heavily modded game of KSP. I have been stuck with using Tweakscale 2.4.6.18 till this latest one (2.4.7.1) as I worked thru the issues. But now I am at a dead end. I need the NFLV Legacy parts till I am done upgrading my craft files to the nonlegacy versions. I would appreciate your help. I can't seem to find how it is being double patched. I have provided links to the files I think you need (onedrive, hope I did it right, you can d/l them by clicking on the individual files you want). Thanks for your help. Love your mod, don't want to do without it. https://1drv.ms/f/s!ApCLO62-nmPInCYdbKOhnZaGb4Zv?e=RGxZUA https://1drv.ms/f/s!ApCLO62-nmPInCWluXNU70hrdO-b?e=AAMQfs https://1drv.ms/u/s!ApCLO62-nmPInG0IF4a1AQ3R6Tk8?e=FazMdl Again, much thanks, Tsani
  3. I have been having this exact same issue.I came to suspect this mod simply because it was the last one I installed. Removal cleared the issue. and for me, it is doing it in both 1.8.1 and 1.9.1. Shame. I like the active connection feature. Does your mod CommNet Constellation also offer this?
  4. No, What I am seeing is : [LOG 20:23:08.969] [TweakScale] WARNING: Removing TweakScale support for kerbalEVA (). [LOG 20:23:08.971] [TweakScale] ERROR: Part kerbalEVA () didn't passed the sanity check due not being correctly initialized - see issue [#30]( https://github.com/net-lisias-ksp/TweakScale/issues/30 ). Now the count is up to 29. I just updated B9PartSwitch and the errors jumped. I am getting tired of this. I might just say screw it and drop backwards to the previous version. This is getting ridiculous. But the good news is that it is not Tweakscale! [LOG 20:23:09.352] [TweakScale] INFO: WriteDryCost Concluded : 1842 parts found ; 0 checks failed ; 0 parts with hotfixes ; 0 parts with issues overruled ; 0 Show Stoppers found; 29 Sanity Check failed; 0 unscalable parts.
  5. @Lisias Thanks for that tidbit. I will also look in that direction. Right now tho, I think I will just have a whiskey and cool my jets a bit. Game is playable with 17 but I still want to root them out if I can.
  6. @Lisias I may be mistaken about the squad part. What was throwing me is the part names, KerbalEVA_Female, etc. Seems it may be related to the ETT mod. Still digging. But the 17 sanity errors happen weather the Hotfixes, etc, exist or not.Also something else I noticed was that with the hotfix, breaking parts and depreciated files in place, the modulemanager configcashe file does not get generated. But I do know the issue is not Tweakscale and the most common issue mentioned in the KSP file is issue 30. That I about 9 or so of the errors. Others are empty cfg files, etc. Game works tho. Just trying to piece this all together and sort it out with a low mod count before I start loading it back up before to where it was before the update. Then again, I am playing it at this level and its interesting so maybe I will stay here for a spell. I will eventually upload the logs to you. Your plenty busy right now. Added: It wasn't ETT. SO down the rabbit hole I go... I don't know how you keep this all straight in your head!
  7. I will do that. I have kept the local folder because I had some previous issues. Gun shy by now. Will let you know how that goes. The least I can do. Still trying figure how what affects what.
  8. Your doing the right things. Coding has always been a messy business. Would be nice if everyone followed good coding mannerisms. But people are people and things turn into spaghetti quickly. Even Ksp is guilty of this. I have 17 sanity fails that seem to be related to something missing in Squads stuff. But thanks for maintaining Tweakscale. While it may only do something when another add on tells it too, it does it wonderfully and fills a much needed necessity. I salute and thank you!
  9. Everything you need to just play the game within its design constraints is provided stock. But for me, limited and ultimately boring. The mods bring extended life and play to the game by making it versatile. I don't consider using Tweakscale as cheating. But then I play the game for myself, not to impress others. And in that regard, I thank Lisias for the mod because it has helped me play the way I want to. Everyone is different and it would be pretty boring otherwise. Even in the real world, people "cheat" and it provides insights, discoveries and improvements that otherwise would not have happened. Even nature "cheats". If you want to be a "purist", fine, have at it and don't forget to turn the games "cheats" off as well. Nothing like pressure limits to ruin your launch! As to the updates, keep at it. As you most likely know, your not in it alone. And I would like to point out that some mods that are "upgraded" to 1.8.0 or 1.8.1 are in fact still needing work. And no, I am not going to name them and start a online cat fight. It will get figured out in the end. What ever occurred with the 2019 Unity and game coding has really scrambled things up. But I can't say it's all bad news. The unmodded game graphics are much better, the game plays faster. As a final note, Tweakscale allows me more versatility in using less mods and less parts. Thank you and keep up the good work! It is truly appreciated! So far it is working. I am using a very limited set of mods right now. I have had to tweak some parts configs but not many. And I have had to eliminate some MM patches to get others to work. Bottom line is that is those things were not caused by TS but is the result of the upgrade changing what is needed.
  10. Ok. I will wait it out. I did have RealFuels Staock-Alike installed but it was getting flagged so I pulled it out. I did check the Squad configs for the rcs tanks and they are calling for the resource, RESOURCE { name = MonoPropellant amount = 750 maxAmount = 750 } just as the other tanks call for theirs. Unless I have it figured wrong. Always a possibility. I think its going to be spell before this all gets sorted out. Thanks.
  11. @Starwaster I am having a issue with KSP 1.8 (Who isn't!} and the RealFuels mod in regards to the stock Squad RCS tanks. When I install REalFuels, the tanks have no monopropellant and no option to fill them. The Other fuel tanks seem to work tho. My install is lightly modded at this point, mostly graphic mods for now (BetterSRBs, Chatterer, ChopShop, CraftManager, EVE, ExtendedAntennaProgression, KerbalEngineer, HyperEdit, KSP-AVC, KXAPI, MechJeb2, MissingHistory, PhysicsRangeExtender, PreciseEditor, RealChute, RealFuels, RealPlume, RealTimeClock2, PicoPorts, SmokeScreen, SVE, Tantares, TimeKeeper, ModuleManger 4.1.0, and of course, Squad and Squad Expansion) . As soon as I remove Realfuels, RCS tanks are good to go. Please let me know what info you need and I will round it up. Thanks for your help. I know this new update has everyone scrambling and I have patience. I am rebuilding my game pretty much a mod and it's dependencies at a time. Thanks Tsani
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