Nik Power

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About Nik Power

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  1. My pleasure, Man! Me and my elder kid like to kerbalize those cucumbers to space, so it really upset us, when our KSP-kerbalimulator does not give us our fun :))
  2. I think, Github is what You need https://github.com/SuicidalInsanity/Mk2Expansion/releases I'm lazy and using CKAN generally... CKAN does not want to install mods w/o MM
  3. Dear Snark, I have encountered the problem, that Mk2 Expansion hungs with the new BBt 1.8 version on Module Manager phase showing Mk2Expansion/Parts/Engines/AASRB/Radial/M2X_RATO took me half-a-day to figure the problem (reinstalled all my 136 mods 1-by-1) Made I have only Mk2 Expansion and BBT installed - same result I installed BBT 1.7 and it worked normally.
  4. Nik Power

    [1.6.X] Mk2 Expansion v1.8.3.5 [update 1/212019]

    Checked Mk2 parts and CRP only - worked OK. Can't find \KSP_x64_Data\output_log.txt Trying to install mods one by one to locate the conflict UPD: found, that mod BetterBurnTime 1.8 is causing the conflict Swap down to BBT 1.7 removed the conflict
  5. Nik Power

    [1.6.X] Mk2 Expansion v1.8.3.5 [update 1/212019]

    Could You be more specific, which log file I need to provide? And do you mean picture of GameData folder or what?
  6. Nik Power

    [1.6.X] Mk2 Expansion v1.8.3.5 [update 1/212019]

    Attempted to update to Mk2 1.8.3.4 via CKAN Module Manager 3.1.2 phase loading stuck on Mk2Expansion/Parts/Engines/AASRB/Radial/M2X_RATO Returnng to Mk2 1.8.3 and MM 3.1.0 did not solved the pain. Thank You for ruining my game.
  7. I'm playing on KSP v1.5, RT v.1.9.0 and CC_RT 2.1.4 - Remote tech contracts do not show up. @nightingale Alt-F10 shows multiple parameter errors, mostly anout KSCConnectivity and CelestialBodyCoverage Could You, please do something with it? I do now want to establish comm network without these contracts... @Dimentia can I have that recompilation? I could check if it's working UPD: I've tried CC_RT 2.1.4 with RT 1.8.13 and 1.8.12 - CC_RT worked properly with 1.8.12
  8. Nik Power

    Show All Fuels Continued

    People, HI! Need help, in version 1.3... there was a mod, that was showing fuel remaining in tanks of a vessel in seconds. Was very usefull to understand, how much DeltaV you have (for example, to understand, is there enough fuel for redevous maneuver and deorbit) Can anyone remind me, what mod it was? UPD: found what I seeked in MechJeb Stage Info. Question closed.
  9. People, HI! Need help, in version 1.3... there was a mod, that was showing fuel remaining in tanks of a vessel in seconds. Was very usefull to understand, how much DeltaV you have (for example, to understand, is there enough fuel for redevous maneuver and deorbit) Can anyone remind me, what mod it was? UPD: found what I seeked in MechJeb Stage Info. Question closed.
  10. Nik Power

    [1.6.x+] Contract Configurator [v1.27.1] [2018-12-28]

    I guess, I did something wrong trying to implement that DLL for me, but it does not helped. Still running on RT 1.8.8 (works OK for me)
  11. Do You use Contract Configurator and Remote Tech 1.8.9 ? If Yes - download Remote Tech 1.8.8 and install manually - must help
  12. Nik Power

    [1.6.x+] Contract Configurator [v1.27.1] [2018-12-28]

    Glad to have You back, Nightingale! Just hope You will update your mod to work with new Remote Tech
  13. Did not worked for me. Installed RT 1.8.9, replaced CC_RemoteTech.dll with Guillaume's, no Remote Tech contracts in game. Reversed back to RT 1.8.8_10 and old CC_RemoteTech.dll - got RT contracts back
  14. Remote Tech - SETI Config by Y3mo supposed to add ground control stations along Kerbin equator. In SETI Config version 1.3.0.1 stations feel to be added (no communications lost, when out of KSC range/LOS) but no Ground Control locations are shown on map and no yellow communication lines from stations to orbit relays/probes Can anyone check this?
  15. Plz, read the post above yours MORE CAREFULLY I said, I downgraded from 1.8.9 to 1.8.8 and written how to do that