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About Pleb

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    AKA TheSpaceDad

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  1. So because my potato laptop can't run JNSQ (and I can't always get on my desktop) I usually play 1.8.1 on there, as it runs better than 1.7.3 did, allowing me to add in some mods. But the standard 1.0x scale solar system was annoying me. So I found another use for SMURFF - instead of using this mod to scale up the engines (or whatever hocus pocus witchcraft this mod does) I used negative values in the configs to nerf the engines (or again whatever sorcery this does), thereby simulating a larger system without needing Kopernicus. Not sure what side effects this will cause but so far so good!
  2. I think the memes... are the flare... *cue CSI Miami Theme (The Who - Won't Fooled Again)*
  3. That shuttle either has a secret hidden warp engine, more dV than all the boosters in KSP combined, or (most likely but I'd prefer one of the previous two) has been alt-12/hyperedit 'd into orbit of the pictured bodies around the JNSQ system! Great work though @G'th!
  4. 10/10, would download again. Seriously though why?
  5. Whoop! Thread of the month! Justly deserved for an awesome mod made by a great team!
  6. The question here would be how many manned ships/stations/bases/rovers do you have active and how many Kerbals are on these crafts/facilities? This window will be calculating the amount of time each Kerbal has to live (roughly) based on the amount of Snacks that are on each of these crafts/facilities. I have a quite a few active crafts and facilities in my 1.7.3 game and also in my 1.8.1 game. I don't see any lag in my 1.7.3 game (but that's played on my desktop which has an i7 4790K Quad Core 4.0 GHz CPU with 32 GB RAM and is installed on an SSD) but my 1.8.1 game does lag a bit when the UI is open (and that's played on my potato laptop which has an i5 3317U Dual Core 1.7 GHz CPU with 8 GB RAM and is installed on a HDD) so I think it depends on the number of Kerbals and crafts/facilities you have in your game and also the machine you are playing on.
  7. Just create a patch file. For example, go into the GameData folder, create a folder called Patches then create a text file and rename it restock-changes.cfg then copy and paste the text from my other post.
  8. JNSQ. 'Nuff said. *drops the mic*
  9. The texture for default suits was changed in KSP some versions ago, so if you are running KSP from version 1.5 (I think?) onwards this is not possible. As far as I know no one has created any new suits using the new textures...
  10. I use snake names, like in Elite (Krait, Adder, Mamba, Cobra, etc...) for my craft names. Great missions reports @Cavscout74, keep up the good work!
  11. I'm assuming this will need a recompile in order to work on 1.8.X but going by the posts above it can be done already but the mod author hasn't recompiled it themselves yet, so there isn't a supported version on 1.8.X yet.
  12. Yeah agreed I love(d) GPP and had OPM and GEP bundled with them, but I never visited all the bodies, not even close! I have yet to visit all the JNSQ ones either.
  13. Yes you're paying to do the mission but getting science and reputation in exchange. In career games I find that it's easier to get Funds than Science or Reputation (depending on your mods and settings), so this seems a fair exchange to me.
  14. So with this mission you are paying the 18k funds to start it, if you fail you get the 18k back but lose reputation, but if you complete the mission you get science and reputation as your reward.
  15. This can be remedied by using the following patch to undepreciate the Striker and Mallet: @PART[restock-srb-mallet-1]:NEEDS[ReStockPlus]:FINAL { @category = Engine subcategory = 0 -TechHidden = dummy } @PART[restock-srb-striker-1]:NEEDS[ReStockPlus]:FINAL { @category = Engine subcategory = 0 -TechHidden = dummy }