Pleb

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About Pleb

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    AKA TheSpaceDad

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  1. You can easily make adjustments to the Renamer mod without it affecting GPP. I use a custom one I've edited so it renames all the kerbals to use human English/American names including the default ones, plus it gives the starting 6 (like in GPP) randomised stats. I've also made it be able to be called by other mods and have modded Contract Configurator and TRP Hire to use the Renamer mod instead of using the stock method of naming.
  2. That is true I actually took a peek at the source code to figure out how to get different suits for different classes. It can look at several different types of requirements. First of all look at this file for an example of how this is done in GPP: https://github.com/Galileo88/Galileos-Planet-Pack/blob/master/GameData/GPP/GPP_Replacements/Configs/Suits.cfg This will show you how they have set up their IVA and EVA suits, although the only requirement shown here is the veteran requirement, which is pretty self explanatory. However you can also set other requirements: name - This can be set to the name of the Kerbal you wish to change trait - This can be Pilot, Scientist, Engineer, or Tourist (Or you may have more if you have a mod like MKS that creates additional traits/classes for Kerbals). gender - This can be Male or Female. isBadass - Can be True or False, depending on whether they are a Badass or not. experienceLevel - Can be 0 to 5 (I think) depending on what level/star the Kerbal is. These requirements can be used in any of the Sigma Replacements mods that change Kerbals, such as the suits, heads and descriptions. There are a few more so if you want take a look in the source code for Sigma Replacements, but this will be fine for just doing heads and suits and descriptions/sprites.
  3. Or make your own using Sigma Replacements:
  4. A PR was put forward on Github ages ago for KAC and TWP that was supposed to make them compatible but I believe it was rejected. I imagine there was further issues caused. As far as I m is no further work had been attempted at getting them to all work together.
  5. Pleb

    What planet packs should I download?

    I've been playing a lot of GPP but I know what you mean it is getting a bit samey. Was thinking of trying out GEP Primary, which is the Grannus Expansion Pack but just on it's own. It looks fairly challenging so could be fun!
  6. That looks promising @whitespacekilla I will test this later and see if this helps! Good job!
  7. Currently the only 'fix' I know of is the one quoted in red in the posts above. This does work and had to be done in the previous version of GPP as well.
  8. The landing area I chose I already knew was flat from previously playing, and also a handy hint in the GPP thread on the forum. It's a good place for an easy landing and is a good site for bases as well.
  9. 9. First Landing on Iota The CSA wants to first make sure it is able to safely orbit Iota and return before attempting landing a craft there. David Welch is certain that the Mamba VI design does not need to be modified, and the flight recorder has supported his theory that there should be enough fuel on board to attempt this. A new Mamba VI is rolled out onto the launchpad: And takes off into with no problems: It blasts through the sky with ease: Once the liquid fuel boosters run out of fuel they are ejected from the craft, their residual fuel levels pumped into the main fuel tank: It reaches space with no complications: And begins its orbit insertion burn: Once in orbit a course is plotted to bring the craft into proximity of Iota and the Mamba VI rocket begins its transfer burn, the fuel in the main fuel tank of the first stage now nearly empty: Once the fuel runs out the first stage is ejected and then second stage continues its burn towards Iota: Once the burn is completed the craft proceeds to leave Gael behind and set off towards Iota: Getting further away from Gael: And closer to Iota: Once inside Iota's gravity pull, David begins the orbit insertion burn to bring the craft into orbit around the moon: And soon the craft is in an elliptical orbit around Iota, a new achievement for all Gaelan-kind: David decides to circularise his orbit around the moon, despite his fuel levels starting to look a bit low, and waits until he reaches the periapsis before beginning his burn: And soon the craft is in a stable low-orbit around Iota: After orbiting a few times and gathering as much scientific data as he can, David performs a transfer burn to return the craft to Gael, the fuel now getting dangerously low after David's risky maneuver before to circularise the orbit around Iota : Fortunately there's been enough fuel on board to get him home and just enough to slow his descent as he reaches Gael: The command capsule is ejected from the second stage and the discarded fuel tank and engine burn up safely in the atmosphere, as the capsule also burns through the sky towards the surface: David is able to deploy his parachute and drifts gently towards the ocean: Splashing down David is safe, although he may get a telling off from his superiors back at the CSA for nearly running out of fuel trying to perform a maneuver not on the schedule. However all will no doubt be forgiven in the long run, as he once again brings fame and glory to their space agency: So with some more gains in scientific data obtained from the mission, the CSA is able to research more technologies to further their space program: The CSA now feels the time is right for an attempt at landing on Iota. David has been let off with a warning regarding his actions in the previous mission, mainly because they need him for this one - the first ever landing on Iota! All the peoples of Gael will be watching as he becomes the first Gaelan to walk on another celestial body. Of course, first of all they've got to actually get there and land without blowing up! The Mamba VII is constructed, using a similar design to previous rockets in the Mamba series, but with some new additions as well. This rocket will have four liquid fuel boosters and will use a asparagus staging, whereby fuel is fed from two of the boosters on opposites sides into the next nearest boosters. These will then eject first, and the residual fuel will go into the remaining two boosters. Then when these run out of fuel the residual fuel in these will feed into the main fuel tank in the first stage. Also as well as having a second stage in order to get the craft to Iota, the craft will have a third stage, equipped with landing legs so the the craft can land on the surface of Iota. This thirs stage will have to contain enough fuel to not only land on the surface of Iota but also take off, get back into orbit and then return to Gael: The Mamba VII is rolled out onto the launchpad: The rocket takes off and blasts into the air: It flies up into the sky and the first two boosters are ejected once they run out of fuel: The craft continues to blast through the sky and into the atmosphere, finally ejecting the second two boosters once they too run out of fuel: Once reaching space David begins the orbit insertion burn to put the Mamba VII into orbit around Gael: Once orbit is reached a course for Iota is set and the craft begins its transfer burn, ejecting the first stage once the fuel has run out: The second stage now drifts majestically through the darkness of space, on course for Iota: Soon Gael is left far behind: And Iota looms nearer: Once arriving at Iota David puts the craft into orbit, first an elliptical orbit and then circularising this to bring it into a stable low orbit around the moon: A landing site has been chosen on the surface that would appear to be flat, based off of the pictures that David brought back from his previous mission. A debate had been held before that perhaps a survey satellite should have been put into orbit around Iota before this landing was attempted, but the CSA had not wanted to wait too long and perhaps miss their chance to be the first agency to get a Gael on the surface. David changed the orbit of the craft so that its path was directly above the landing site and then waited until it was at the right point in which to begin the de-orbit burn and begins the craft's descent towards the surface: The craft slowly makes its way towards the surface, as David prepares to eject the second stage: The second stage is ejected, tumbling towards the surface of the moon ahead of the third stage, which David slows down by performing intermittent burns of the engine: Eventually the craft is nearly at the surface, which luckily appears to indeed be very flat and should not be too difficult to land upon. David extends the landing legs so that the craft may land safely: And slows the engines just before impact: David becomes the first Gael to land on the surface of another celestial body! It doesn't take him long to suit up and go outside, walking upon the surface of Iota and planting a flag to commemorate the historic moment: From here, David ponders that Gael looks pretty small among the vastness of space: After performing many scientific experiments and gathering as much data as possible, David re-enters the craft and blasts off back into space: Leaving the surface behind David flies up into space above Iota to begin the orbital insertion burn: Once reaching about 15,000 metres above the surface he begins the insertion burn: Soon the craft is back in orbit and David makes the necessary burn to take him back to Gael, leaving behind Iota and the flag he has planted on the surface: The craft drifts towards Gael: David ejects the command capsule from the third stage: Which subsequently burns up and explodes in the atmosphere whilst the command capsule burns through the atmosphere, protected by its heat shield: David manages to deploy the parachute and the craft drifts towards the surface of the planet: And he's done it! David has managed to travel to Iota, land on it's surface and return safely. This is a certainly the beginning in a new chapter of space exploration for Gael-kind: And with the scientific data David brought back with him, the CSA continues to improve its technology: The CSA is now looking at launching a survey satellite into orbit around Iota with a communications array on board, to aid in future missions to Iota...
  10. There's already so many planets and moons in GPP/OPM/GEP though, I've yet to visit even half of them! I'm still a newbie at this game despite well over a 100 hours of playing.
  11. Sorry I haven't updated this in ages, I've been distracted (playing No Man's Sky). I'll try and get round to continuing this playthrough later this week and will update the first post with a solar system screenshot from the Tracking Station as requested.
  12. @linuxgurugamer - I assume @whitespacekilla was referring to a 'bug' I had with GPP and this mod, whereby contracts for Gael display the planet in lowercase. This isn't so much a bug as a compatibility issue, as GPP renames Kerbin to Gael and this mod puts any celestial body that's display name doesn't match it's internal name into lowercase. I therefore created a crude 'fix' for this. However not sure why you were dragged into it!
  13. RIP Tandin...
  14. 8. Fly Me to the...Iota? So with the recent upgrade done to the VAB, the CSA can now look to start building bigger and better spaceships. As such, we're hoping to be able to send the first craft to do a flyby of Gael's nearest moon, Iota. As the CSA originally went with manned over unmanned missions, this will be no different and David Welch will be flying the fly-by mission in the new Mamba VI: Whilst similar in design to the last few Mamba craft, the Mamba VI utilises some new features that weren't possible in previous models. First, we've now been able to add fuel lines between the booster fuel tanks and the main fuel tank, so that when the boosters are separated/ejected from the rest of the craft any residual fuel in these tanks can be pumped into the main tank, giving it a boost of fuel. A second stage has been added in between the command capsule and the main fuel tank, powered by a Terrier Engine, allowing for the craft to travel further and more efficiently once in space. Also launch clamps have been added to the craft to help with stability when launching, especially as this is the biggest craft the CSA, or indeed any of Gael's space agencies, has ever launched. As a test though, the CSA only fits three tail wings instead of four to see if this will make any difference. The Mamba VI is rolled out onto the launchpad and blasts off into the sky with no issues: It's not long before the boosters separate and the main stage reaches into space, the craft gliding up to the optimum altitude to begin it's orbit burn: Once in orbit of Gael, David waits until the craft is in position to begin it's next manuvere to put it on course for a fly-by of Iota, then engages the engine: The first stage runs out of fuel and is ejected, whilst the second stage continue its burn towards Iota: The craft then sails through the stars, travelling further and further away from Gael: And closer towards Iota: David reckons he has more than enough fuel aboard to try an orbital insertion burn and put the craft into orbit around Iota, but mission control don't want to risk it and he continues on his way back to Gael: The command capsule separates from the second stage and re-enters the atmosphere: And David and the command capsule, along with all the scientific data he amassed from his trip, are safely recovered and brought back to the GSC. However David is keen to get back out there and thinks they won't need to make any changes to the Mamba VI in order to put the craft into orbit around Iota. However if they want to land there, they may need a different design...
  15. Ok thanks I'll check that out. You certainly seemed to make a lot of money off of that probe! Great mission reports, keep up the good work!