Pleb

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About Pleb

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    AKA TheSpaceDad

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  1. I'm not using USI-LS, and haven't for a while actually, but with Snacks! I'm not tweaking anything. Just take extra with you!
  2. As far as I know, the dlc surface features haven't been implemented into JNSQ yet
  3. I know what you mean, though I've only ever used it with JNSQ so I don't know how to compare it to a 'normal' game.
  4. Well looking in the ResearchBodies.cfg file inthe mod, these are the settings relating to Research Bodies: IGNORELEVELS { // body = easy normal medium hard Sun = true true true true Moho = false false false false Eve = false false false false Gilly = false false false false Kerbin = true true true true Mun = true true true true Minmus = true true true true Duna = false false false false Ike = false false false false Edna = false false false false Dak = false false false false Dres = false false false false Jool = true true true false Laythe = false false false false Vall = false false false false Tylo = false false false false Bop = true false false false Pol = true false false false Lindor = true false false false Krel = true false false false Aden = false false false false Riga = false false false false Talos = false false false false Hamek = false false false false Eeloo = true false false false Celes = false false false false Tam = false false false false Nara = false false false false Amos = false false false false Enon = false false false false Prax = false false false false } I play with Research Bodies and can confirm that this is how I see the planet initially depending on the mod's difficulty setting.
  5. You don't actually need any mods for ISRU, there are stock parts that will mine and refine Ore and turn this into Fuel. However if it is anything other than liquid fuel, oxidizer or monopropellant (for modded engines, life support, etc) then you will need mods and/or patches to do this. EDIT: Of course if you're looking for things to make this easier in JNSQ, I'd recommend ScanSAT to scan for the resources
  6. Ooh I haven't played KSP for a very long while (1.4 1.5-ish) and I come back and see Galileo and crew have a new map pack! I know what I'll be doing this weekend...
  7. You can easily make adjustments to the Renamer mod without it affecting GPP. I use a custom one I've edited so it renames all the kerbals to use human English/American names including the default ones, plus it gives the starting 6 (like in GPP) randomised stats. I've also made it be able to be called by other mods and have modded Contract Configurator and TRP Hire to use the Renamer mod instead of using the stock method of naming.
  8. That is true I actually took a peek at the source code to figure out how to get different suits for different classes. It can look at several different types of requirements. First of all look at this file for an example of how this is done in GPP: https://github.com/Galileo88/Galileos-Planet-Pack/blob/master/GameData/GPP/GPP_Replacements/Configs/Suits.cfg This will show you how they have set up their IVA and EVA suits, although the only requirement shown here is the veteran requirement, which is pretty self explanatory. However you can also set other requirements: name - This can be set to the name of the Kerbal you wish to change trait - This can be Pilot, Scientist, Engineer, or Tourist (Or you may have more if you have a mod like MKS that creates additional traits/classes for Kerbals). gender - This can be Male or Female. isBadass - Can be True or False, depending on whether they are a Badass or not. experienceLevel - Can be 0 to 5 (I think) depending on what level/star the Kerbal is. These requirements can be used in any of the Sigma Replacements mods that change Kerbals, such as the suits, heads and descriptions. There are a few more so if you want take a look in the source code for Sigma Replacements, but this will be fine for just doing heads and suits and descriptions/sprites.
  9. A PR was put forward on Github ages ago for KAC and TWP that was supposed to make them compatible but I believe it was rejected. I imagine there was further issues caused. As far as I m is no further work had been attempted at getting them to all work together.
  10. I've been playing a lot of GPP but I know what you mean it is getting a bit samey. Was thinking of trying out GEP Primary, which is the Grannus Expansion Pack but just on it's own. It looks fairly challenging so could be fun!
  11. That looks promising @whitespacekilla I will test this later and see if this helps! Good job!
  12. Currently the only 'fix' I know of is the one quoted in red in the posts above. This does work and had to be done in the previous version of GPP as well.