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Posts posted by Zarbon44
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New update for Tantares Recolor!
New:
Extra Luna Lander and Phobos recolors
Fixes:
Soyuz Service module recolors (hopefully)
Do share any bugs you may find, and sorry for the long wait! Next update will focus even more on Tantares SP.
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1 hour ago, Pkmniako said:
Oh dear kraken, people are going to make the shuttle but gilly-sized
Congratulations on release!
We just need Gilly, shuttle-sized!
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17 hours ago, JadeOfMaar said:
These are gonna be so gooood! Cant wait. I wonder who built that big ship you mentioned.
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Update 5.8 "United Once More" is live!
This update includes new recolors for Soyuz and also Zenit recolors.
next update will also feature few more recolors for Zenit and Soyuz, as well as even more recolors for TantaresSP.
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1 hour ago, Unbreakify said:
You mean the one that just released? Lmao
i meant Intercolor soyuz update, its only on GitHub and that's not the release version.
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On 12/17/2023 at 8:23 PM, Unbreakify said:
I don't think this is meant to happen. @Beale FYI im using the latest GitHub version.
Yep this is not a B9 bug, i probably just left the part name in the config, will fix it soon with the new soyuz update
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Proton might be a bit difficult, or even impossible to recolor? So for now i want to try doing more CRE recolors. If anyone has any paintings, artwork, depicting rockets from that mod in different colors, do share! I will do basics for now like white and black.
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On 12/1/2023 at 4:03 PM, Beale said:
Dear god! This was not fun to read!
Thanks for flagging this to attention, and apologies if I missed this bug if reported before.I have released a patched version, all fuelcrossfeed = false has been removed, except for decouplers.
Tantares 25.2 for KSP 1.12.X
This Update:
- Fixed bug where certain parts were incorrectly marked FuelCrossfeed = Falsehttps://github.com/Tantares/Tantares/releases/tag/v25.2
Okay, what about the actual update you disgusting hack fraud?
Yes, sorry for teasing a bunch of fancy new Soyuz rework and then vanishing (though, you can get them right now if you download the latest GitHub branch).
I've bought a new house, started a new job, changed my citizenship, then started a new job again, which tends to make me focus on one hobby or the other (and sad to say KSP lost out this time).I'm hoping to give y'all the finished Soyuz, and 3MV Venera probe parts in December, but I can't promise nuffin.
Beyond that (and I know I've said this a million times) I'd like to move on to KSP 2 modding after this. Whenever that becomes a thing, if it becomes a thing?
Tantares is nearly 10 years old now, which is very cool! But, I was in my 20s when starting it, and now I'm a flabby middle-aged person, so I'd really like to move onto something a bit fresherI wonder if this will be the truly last Tantares major update. Tho we basically have everything we need right now, and anything that tackles 90s > Russian spacecraft should be a separate mod, done by someone else. Tantares suite is one of my must have mods, they are very Lego-esk and fit nicely with everything.
As always im doing my part to share and have fun with this lovely mod.
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Pushed a GitHub update with Zenit recolors, enjoy everyone!
Major update for SpaceDock/CKAN is gonna come out, most likely, when the Soyuz Revamp gets finished. -
Awesome mod and the "plume" looks amazing. Parts are very good quality and fit with restock-alike perfectly.
One thing i thing would be beneficial, is perhaps adding a optional patch making engines slightly stronger so that those who don't use mods such as Persistent Thrust could just have fun with spicy flashlights of unusual size. Keep up the amazing work!
https://imgur.com/kIsjUhJ
https://imgur.com/kIsjUhJ -
13 hours ago, GoldForest said:
Sure
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This little trooper of an engine is my now my favorite in career.
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New C mounts are awesome!
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Excuse me, can you tell us where the nuclear wessels are?
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On 8/3/2023 at 1:33 AM, TheShadow1138 said:
Another quick texturing update: I have begun texturing the engineering section (neck and secondary hull).
Strongback and nav deflector areas have been paneled and given color to match the studio model as closely as possible. You can see the panel outlines, which has been mostly completed across the secondary hull, still need to panel the neck, torpedo launcher, and fantail. I might have gone a bit overboard, but the overall look in the end should be pretty good. I chose not to exactly follow the paneling over the majority of the secondary hull because it is so spotty. So, I decided to do paneling that interlocks instead of sporadically overlaps with lots of gaps. Now, my variation choices may still create a similar effect because panels of the same brightness will likely end up next to one another, but it would be a bit more "realistic" in my opinion.
Once the panel outlines are completed, texturing the rest of the engineering section will likely go much quicker. I'm looking forward to putting the red pinstripes and the Starfleet delta on it. This might be a good time to share my plans for all of the text on the ship. As those who have played with the mod know, each ship comes with various registry texture switches to change the name and registration number of the ships, and to change from Starfleet delta insignia to Kerbban Empire sword and globe. This was really all of the text that was visible on the NX-class and TOS era Constitution-class ships, but the refit Constitution onward bears a lot more text across the ship. That text consists of "Starship U.S.S. (Name) * United Federation of Planets", just the name of the ship without the prefix, just the registry number, or just the text "United Federation of Planets". I plan to do all text on the ship using small planes so that the text will be clear and readable. The registry number and ship name will be done just as before, and will appear where they should all utilizing the same texture. The other text: "Starship" and "United Federation of Planets" will be on a separate texture to allow switching the nation of origin between "United Federation of Planets", "Kerbal Federation of Planets", or the "Kerbban Empire". The "United Federation of Planets" and "Kerbal Federation of Planets" will be switchable separately so you can choose which you would prefer to use, while switching to the Kerbban Empire textures would change the test to "Kerbban Empire". This might cause problems, so it might not work out the way I'm thinking, but leaving it switchable between all three would work too.
That's it for this update, but there will be more to come.
God i just cant wait to play around with this, keep up the amazing work
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19 hours ago, TheShadow1138 said:
Saucer/Bridge/Impulse Engines are Texture Complete!!! Lots of pics:
Dorsal specular showing clear "Aztecing" pattern
Saucer dorsal plan view showing the deflector grid
Saucer sensor bands, windows, and RCS thrusters
Forward plan view lit from the side
Ventral plan view fully lit showing the deflector grid and other cut panel lines.
Ventral plan view backlit to show off the emissive texture with the faux spotlight lighting port and starboard
Aft plan view showing the aft window arrangement and impulse engine exhaust.
Close-up of the impulse engines showing the scribed panels, the faux glow inside the edges of the impulse engine exhaust ports, and from the impulse "jewel". At the top of the image you can see the emissive "lighting" of the bridge aft docking port as well.I think it's coming along nicely so far. I will say I'm trying to get the colors as accurate as possible, which is proving a bit more of a challenge than I would have originally thought. In the films it generally looks gray, or bluish-gray, in fly-by shots in space, while mostly white in the dry dock sequence in The Motion Picture. The studio model is white with various shades of blue and greenish colors, which I've only been able to see in the films in like one shot in The Undiscovered Country. I am using the instructions for one of the Polar Lights model kits of the refit Enterprise to color my model, more or less as they suggest you paint their model kit. Once I've got the entire ship textured I can easily tweak the base color to hopefully achieve a bit more screen accuracy. I can then provide the studio model color textures and screen accurate textures as texture switches so you can use whichever you prefer. That is, of course, if there is a significant difference between the two when I test them.
For some eagle-eyed fans out there you may notice differences on the saucer dorsal and ventral faces from the studio model and widely available images. Some areas of panels, or colors are not present, there are windows on the aft-facing side of the ventral "bulge" where there are none on the studio model, and perhaps most noticeably, no phasers. A big part of why these things are absent, or present in the case of the windows, has to do with how I UV unwrapped the saucer. To save time, and space on the texture sheet I "folded" the starboard UVs onto the port UVs for both the dorsal and ventral sections. The consequence of this, however, is that placing something so that it shows up on the forward port-side of the saucer, also shows up on the aft starboard-side, and anything placed on the aft port-side also shows up on the forward starboard-side. All-in-all I think it still looks pretty accurate and isn't too much of a loss. I also chose not to depict the phasers because I haven't done so on either of the previous ships, as well as because of the aforementioned UV map issue I created. Also, you can't use the phasers anyway. If, however, people would prefer that they at least be there for the visual accuracy I can model them, and there's plenty of room on the texture for them as they'd be small. Honestly, I may end up doing this anyway, but I haven't decided on it yet. I also did not include the RCS thrusters on the emissive because it has never made sense to me for there to be lights coming from them at all times. My guess is that when the studio model was wired for light that they just saw the holes and through there should be lights there.
This is looking amazing!
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Anyone needs a pencil?
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A little crossover episode.
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On 7/17/2023 at 7:49 AM, Kaleta said:
To go with the Energia, I would like to a SOCK type mod for a Buran (whether it be you or someone else), although that'd be 80s , and I think there may be a mod for that already. 1990s on though it is kind of hard, but I think Orel would be kinda interesting to see, I think it may go well with other interesting concept vehicles/stations like the ROSS or Mir-2. Another cool thing I'd like to see in KSP would be the new concepts for space stations, like Axiom or ROSS (despite the fact it pretty much only exists because politics and russia not wanting to do much with the US or EU, i think it still is kinda cool), or even the Lunar Gateway (i forget the exact name).
Just so you know, SOCK Buran is a thing, the community basically finished it.
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Pushed an update to the github with WIP soyuz recolors: https://github.com/Zarbon44/Intercolor
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The new Soyuz is amazing.
[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]
in KSP1 Mod Releases
Posted
She inters on my stage until i sep