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Kermagerd

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  1. At no point have i denied the value of an active modding community (and a developer that listens to them). But personally i enjoy the game as it is very much, i like a consistent game expirience, and i like to avoid as many bugs, framedrops, and corrupted savegames as possible. I did, however, end up installing Scatterer, but exclusiviley because of this absurd visual glitch. I'll uninstall the mod as soon as the game is patched.
  2. Thank you, at least i know i'm not the only one having this issue. I'm not for installing mods so i'll just take it as it is and hope they fix it, but damn it is really annoying.
  3. Hello, i've tried browsing this problem but i haven't found a solution that works for me. So i have stock KSP with both DLC's and i get these long shadows on the terrain whenever i'm close to a body (very close, it's only visible at aprox. 2000 meters or closer to the ground), specially Kerbin. I think it has to do with the sun because in the early and late hours the problem is more noticeable, so it's something about lighting. However i've tried to tweak various graphical settings and it's unaffected by it, i just keep getting these annoying flickering shadows. This problem is not visible on screenshots. I also get an invisible square on the navbal sometimes that prevent me from seeing any markers, like target, prograde, retrograde etc. This seems to happen when i do an EVA and then get back in the ship. It'll sometimes get sorted out if i keep entering and exiting the ship, but then it'll come up again randomly if i fly for long enough. This last problem does show up on screenshots so i will leave one here. Any ideas will be really appreaciated, these are not game breaking bug but they are really annoying.
  4. Not much, i first played the demo and following the construction tutorial i managed to throw jeb pretty far away into space and i thought "hey this is cool, maybe i should buy it". But didn't know all the things i could do until i actually bought the game and looked for tutorials, then i found about Scott Manley and he opened this world of possibilites for me. KSP and Scott Manley had me intrested into space exploration since then.
  5. Rovers are slow, there's no denying that, but as @Rocket In My Pocket said, they are better used in long term missions, and as transportation for kerbals to go between surface outposts and such. In my case, i do enjoy long rides, and long flights with airplanes below 8000 meters too. Sometimes i spent a 2 hours game session just getting from point A to point B while listening to music or science podcasts and enjoying the view, it's very relaxing. Sometimes i play like that, sometimes i just try to get a lot of funds or science quickly, in that case i rarely use planes or rovers since using landers or rockets is way faster. Just find what fits your mood and play accordingly. But yeah i agree that more surface activities would encourage the use of rovers, but it should be balanced, otherwise the drawback could be forcing players to use rovers when they really don't want to.
  6. Can i see a screenshot of that one, please? I like big planes!
  7. Well, it's just a matter of personal prefference. I love watching others play modded KSP, but i play vanilla myself because after 350 hours in game i have yet a lot of enjoyment left in vanilla KSP. I like to get the most of a game before installing any mods. I am also reluctant to install mods in any game because they can corrupt your install, your gamesaves and cause all kind of troubles, this is specially true with a game that still gets updated by the developers. But yeah, i think mods are good for all of us, even those who don't use them at all, since a free and active modding community gives developers a lot of good ideas and feedback on fixes, improvements and mechanics to implement in future updates, which is awesome.
  8. Well i like kerbals as they are, but if people wants more females or more colors then whatever, it's just a minor esthetic addition.
  9. Well, seeing your posts guys i feel like i'm playing a different game because MY SHIPS AND STUFF LOOK SO BLAND. But i'm very proud of my modest and highly inefficient first Mun surface outpost that i've been busy with yesterday and today. The rover design is one i saw a long while ago in this forums, the science lab i kind of copied it from a youtube tutorial, but none of them are a step by step copy, they are just... let's say heavily inspired. It still lacks a lander to get kerbals to or from Mun's orbital station, and some little ship able to jump to different parts of the Mun in order to fulfill contracts, but the launches for the two surface stations had cost me a total of 274.624 funds, even when i did end a couple of contracts with these launches they didn't sum up more than 100.000 funds total. Not efficient at all, i lost almost 200.000 funds, so the expansion of the outpost can wait and for now i'll focus on accomplishing more contracts. Fixed the link, thank you for the heads up @Agustin
  10. Well, i guess this counts as a kraken fart: recently i landed on Minmus with a little manned lander, EVA'd, went for a little walk, and when i came back there was no lander. I opened the map and saw it was 8.000 meters high, so i Atargeted it, jumped with the RCS pack and failed miserably at trying to recover it; it finally smashed against the floor. Good thing i quicksave often, not fun having a bug ruining your mission. BTW i have quite a lot of CTD's, mostly while loading screens involving the Spaceplane Hangar, that is: SPH<->KSC, SPH<->Runway. Is that common?
  11. Thank you, i will probably end up installing KER because knowing your DeltaV is nice, besides that i am thinking of Kerbal Inventory System which sounds really nice to have, and maybe something that adds events like system failures and such, but this last one i don't know what mod would be, perhaps you can recommend a good one.
  12. Hey there, very welcome then! I'm on the other side: I have 314 hours in game (290 of them are from year 2016) and i used zero mods so far, except for flag packs. I will be installing mods however, once i feel that stock KSP is lacking for me. For now, i enjoy a lot watching the awesome stuff other players come up with in a modded KSP.
  13. Well, it wasn't today, but i thought it was dumb enough to share. So i had this rescued kerbal in my Mun's orbital station, and wanted him back to Kerbol. I load a standard Kerbol-Mun-Kerbol rocket with its Mk1 pod, heat shield, decoupler, parachute and such and then the launcher. But then i remembered i also had a couple of kerbals in that station that i didn't need to be there, so i thought well i just add an Mk1 crew cabin and make a couple of adjustments. Launch, get to munar orbit, load kerbals into the vessel, get to escape trajectory, enter the atmosphere, and BOOM i decouple the Mk1 crew cabin. Bye bye Jeb and Valentina. Then, and only then i realised i added the crew cabin but left the decoupler and heat shield attached to the MK1 command pod. I felt SO stupid and i laughed so hard at it. It was okay, in the end i could load my quicksave just in escape trajectory of the Mun and as i had enough fuel i could adjust my orbit to do some good old aerobreaking. It took 3 orbits around Kerbol and the Mk1 crew cabin got to the ground glowing red, but i'm sure Jebediah and Valentina had a lot of fun there, they are brave adventurers after all.
  14. Thank you guys for the answers and warm welcome! I can relate to that, i feel like having bases in both satellites before venturing outside the kerbol system. I'll follow that path for now and see how it goes!
  15. Worry not, you have a compatriota right here so we can slaughter Shakespeare's language together! And yeah, KSP is one of those games you come back to. Just like the Deus Ex: every time you talk about it, someone somewhere can't resist the need to replay it. Have a good one!
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