

Juba
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Posts posted by Juba
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On 7/27/2021 at 1:47 AM, IgorZ said:
Not without code changes. In what use-case you'd need to have more than 100m range? For a spot light such distance seems more than enough.
Was trying to attach it to landing gears, but because the range is short, landing at night was hard.
But I managed to edit another mod (Aviation Lights) to give me the required range.
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7 hours ago, MOARdV said:
I can add that in a future update.
You could work around it short-term by adding a custom preset that sets the range to 400, but the slider would still be capped at 50, so you wouldn't be able to adjust it without exiting and editing the preset
Worked Nicely Thank You..
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Hey @MOARdV
I am trying to use the parts attached to landing gears on my SSTO, the problem the Light Range is so small and capped at 50.
Is there a way to rise that cap to something like 400 ? similar to the stock illuminator MK1
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CKAN.InvalidModuleFileKraken: TweakScale v2.4.5.1: C:\Users\Crimson\AppData\Local\Temp\tmp77E7.tmp has length 288150, should be 256221 at CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move) at CKAN.NetAsyncModulesDownloader.ModuleDownloadComplete(Uri url, String filename, Exception error)
Hey @Lisias I am getting this error from CKAN while trying to update.
lol we posted in the same time @Nova1
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CKAN still shows 2:release-1.12.0-47
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23 minutes ago, Serenity said:
Maybe there should be a small redesign on forums to promote and somehow motivate more all the amazing mod creators, i don't know how exactly but
it would be nice to see some added support to the modding community, its going to be a long ride till KSP2 and things like that would definitely ease that transition.
Since the game is about to be considered complete, I suspect a ton of dead mods coming back to life.
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This is actually good news.
Now the development of KSP 2 is getting serious since squad decided to join in.
Now you should rest assured knowing that we would get a game worthy to be a KSP successer.
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@Shadowmage @TiktaalikDreaming @lo-fi
Thank you for this great mod.
If you are still taking suggestions then I would like a suggest a tiny addition to Aircraft wheels.
Lights, Please add lights to it.
This is the only thing that makes me go back to stock jet wheels.
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I guess it does not work with TweakScale ?
I put 4 drills scaled at 75% but still each produce 60 kW according to SH overlay.
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1 hour ago, OrbitalManeuvers said:
I'm able to confirm that without any planet pack, the sky is black in the daytime. But this same build works fine with JNSQ. Here's the log from the black sky install:
https://drive.google.com/drive/folders/1wz1LdB-o3NgSrWF_pZWCZW2eC87czhMI?usp=sharing
This explains why I don't have the black sky issue since I have a Planet pack installed.
But you still got the KSC lights issue ?
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I don't know if its just me.
I updated
- Kopernicus
- KSPI
- Kerbin Side Remastered GAP
And noticed that KSC building lights turn on at Day and turn off at Night !!
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I updated recently and shadows looked bad a bit like the old bugged ones, so obvious on Minmus, went to Scatterer options and put quality to very high (was on low) and Shadows got fixed for me.
But the Aliasing is so bad especially those Gigantor Solar panels they Aliasing so bad, I have Anti Aliasing in in-game options on x8 but it seems it does nothing, it was fine on previous Scatterer.
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Hey FreeThinker
I updated to latest version + Fuel switch but the game hangs when it finish the loading bar and I had to terminate it from task manager.
Went back and installed older version 1.28.6 + 3.28.2 Fuel switch and it worked fine.
KSP Log:
https://drive.google.com/file/d/1YAuABIWLElWrNncxwpVTSIbQr6DttUlW/view?usp=sharing
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9 hours ago, hemeac said:
As an untested hot-patch, you could try changing line 42 of Kopernicus/Config/SolarPanels.cfg to @name = KopernicusSolarPanels. That may not be the final solution as will need to test through combinations of mods in which this patch has created issues in the past
Made the change, No more B9 Warning message, Everything seems fine for now.
I cheated to get to another star system, Solar panels recognized the new star and it seems everything working fine.
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20 minutes ago, hemeac said:
@Juba, Could you try testing your game with Near Future and Kopernicus, but exclude Interstellar and see if you still get the errors? I suspect that it is a combination of the three that is producing the error. Should be a "relatively" easy fix if that is the issue.
Well I did and the message went away.. huh!
Here is the new log file if you need it
https://drive.google.com/file/d/1I4pyyWrtK7HBE8txqD4KLWQQRUBdWGKd/view?usp=sharing
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Hey @R-T-B
I am using the 1101 version and I am getting this message from B9 Part switch.
At first I thought it from Near Future Solar or KSPIE but after reading here and there it seems Kopernicus causing it.KSP Log file
https://drive.google.com/file/d/1YAuABIWLElWrNncxwpVTSIbQr6DttUlW/view?usp=sharing -
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1 hour ago, nightingale said:
are you actually getting the science for it, but it's just not completing the contract? If so, can you provide your save file so I can take a closer look?
Yes it gives the science but doesn't complete the contract.
I ended up completing the contract through Debug Toolbar but I think I have older saves with the contract still active, will send you the file tomorrow.
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I have this contract that asks to do (Experiment: Baobab tree scan), I tried with all 3 arms it still does not register the scan.
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On 10/9/2020 at 11:25 PM, Maple Kerman said:
If you want to update to KSP 1.10.1, use the latest dev release of Kopernicus BE build 1101. (Note that you will need to update it frequently, either manually or through CKAN.)
So Extrasolar working in 1.10.1 with this ?
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On 9/10/2018 at 11:44 PM, Patrick_the_big said:
I like the loud crackling of an SRB in the morning
This, keep the great work
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Lag goes away when loading a save but again after a period of time it gets unplayable.
This started to happen when I updated a number of mods through Ckan, before it was working fine.
KSP 1.4.2
Output log file link
https://drive.google.com/open?id=1MX_T2f5grUbxZH0CGlCH2h-3t9qQVn2l
Please help me
[1.8.x, 1.9.x, 1.10.x] Jet Sounds Updated
in Add-on Releases
Posted · Edited by Juba
nvm