Crimor

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About Crimor

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  1. Happen to know if there's still an incompatibility with KSTS? This was that mod authors description of the problem last I checked: Not sure if the method has changed since.
  2. Would it be possible to add the "Newly Compatible" tab as a sorting option? Like so you can see the newest to oldest mods that were updated to the versions you specified? Sometimes I miss going into the tab to see if there's anything new so would like a full list.
  3. What would an MM config to add Gold and Gold Ore from the Gold Standard mod to the kontainers look like?
  4. Yeah could really use a small thing explaining how to use this
  5. Does KSTS break USILS entirely, or is it just when sending kerbals up?
  6. For some reason tundra parts aren't patched by remotetech, copying the "MKS_*" MM patch and making it say "Tundra_*" instead fixes the local control.
  7. Oh boy, can't wait for that, currently using SimpleConstruction but I do prefer the GC style. For some reason when I buy these three 3.75m parts they don't stay bought: https://i.imgur.com/0qAm1Cz.jpg https://www.dropbox.com/s/xwh9l18k5ts25fj/output_log.txt?dl=0 (Constellation prerelease with newest usitools from github instead of the prerelease version that breaks drills)
  8. The problem I see with only using GroundConstruction is that it's the last thing that forces you to use KSC launches in the lategame, and sometimes it can take literal years for a box to get to the planet your base is on.
  9. Would it be possible to hide or grey out the button if there's no science to be gotten?
  10. Figured out a likely culprit of this, I'll get ya a clean log when I have time but I should technically be working right now. Using the Constellation pre-release. Went back to the latest github release of usitools and it seems to have fixed it for now.
  11. For some reason my extractor, agriculture, and drills get turned off whenever I go out of loading range of my mining rover, what am I doing wrong? It's nuclear powered with over 1k of buffer energy just in case so I doubt it's a power problem. https://cdn.discordapp.com/attachments/132503638793912320/403316444902981643/unknown.png
  12. I have a small UI request, I use Tourism Plus a lot which means a lot of kerbals needing life support, thus the life support status is clogged with over a hundred tourist kerbals on one station at the later parts of the game. So my request is just a way to minimize specific ships in the status screen, with it maybe just showing the sup/ec/hab/home of the kerbal with the lowest timer on that ship.
  13. I mean that doesn't mean it'd be a bad idea to have them also as a separate option for transport, like what kontainers are meant for.
  14. Any specific reason why ExoticMinerals and RareMetals don't have their own separate storage options in the kontainers? And if there is a reason, any chance I could get a small MM patch to add it anyway?
  15. Unsure how to do this, I'm trying to add onto the possible things to switch to in FSFuelswitch. Specifically adding ExoticMinerals and RareMetals in the USI Kontainer parts that have both an FSFuelswitch and an FSTextureSwitch2 that needs them added onto the end, but I'm not good at this kind of stuff.