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Tidal Stream

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Posts posted by Tidal Stream

  1. Hello! I am glad that the Procedural Parts community is still active. As I wrote before, I don't have time for KSP any more. I will merge whale2's pull request so this should fix rerooting problems. ozraven's patch looks hacky so I am unsure about that one yet. Realism Overhaul (RP-0 at least) is still relying on Procedural Parts so they can take over if needed. And if someone has the time for full-time fixing of Procedural Parts, go ahead but make sure it doesn't break things, especially for RO.

  2. @AntstarNo, this is a common RealismOverhaul KER issue. Remove the crew and you will not see the mass increase. This is just VAB/SPH problem, in-flight the mass is correct.

    @OwariThis is USI problem, not ProceduralParts one.

    @Citizen247You have to figure out the formula of the oval cross-section, then instead of the loop going around the circle, you will have a loop that picks the next point in the oval. For regular polygons you could choose n points, then every iteration of the loop you go along the sides and corners of it.

  3. CKAN installs 0.3.23.1 for KSP 1.3.1 but on loading it gives a warning that it was built for 1.4.1. Usually these warnings are for earlier versions (1.2.2, 1.3) so I ignore them but 1.4.1 is later. I do not see problems so far but I thought it would be good to note this.

  4. The nozzle gets red when its temperature rises. For some reason this animation is bugged and is always red. I am not a graphic designer so I am not sure how it works exactly. Also the SRB bells IRL are usually white. Try replacing SRBBell.mu and StretchySRBBell.dds. I don't know why the bell placement gets broken. While we are on the topic, can you test the 1.2.15 Beta with the SRB thrust fix? I will release it as stable and merge it in the KSP 1.4 branch if I get one more positive feedback for it (I try to be conservative with releases to not break stuff).

    Update: Released the SRB thrust fix for 1.3 and 1.4.3 today. They are both indexed on CKAN (had to delete and recreate the beta version for CKAN to index it). It makes it easy to create fully solid ICBMs as I found out during testing today. Unfortunately most of them ended on solar escape trajectories even with 4000 kg ore payloads. Have fun with them and fly safe. O7

  5. @Tyko I have just tested your textures mod - it works fine and the textures look great. I see that CKAN already made Procedural Parts suggest your mod, which is very good - I was about to try to do that manually. I would just suggest changing LtGrey and DkGrey to GreyLt and GreyDk so that they are next to each other in the texture selection - with many texture mods it is easy to forget there are both Light and Dark variations.

  6. I updated the existing mixed, liquid fuel, and monopropellant tanks in the stock parts spreadsheet. I will upload to the repository when everything is updated. Because it is .xlsx, I will convert it to a plain LibreOffice spreadsheet for better git handling. I swapped the minimum and maximum drag for parts where minimum was more than maximum.A post by NathanKell said that drag values are now meaningless anyway. Also Starwaster commited 2 changes on his branch, so I will look into merging them on mine too.

    Update: I converted it to .fods and reapplied the changes, and updated the xenon tanks too (partially). Here is the feature branch on GitHub. And here is the spreadsheet. Feel free to update it and fill in the missing parts.

  7. @Tyko Hey, I actually didn't know that there was a wiki at all, thanks. Apparently Swamp-Ig had written one in 2014 but the next maintainer, Starwaster, forked the repo without the wiki, and I forked the Starwaster's repo. I will look into ways to get the old wiki in my repo too.

    Update: We now have a wiki. I will look for any broken links and will try to fix them. I will leave it open for editing by everyone in case someone wants to contribute. You need a Github account though. Someone could update the spreadsheet with stock parts linked in the wiki, and see if we should rebalance parts.

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