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About RocketSimplicity

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    Always has a partial success.

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    Rockets, Drones, Aerospace, Aviation and computing. Oh yeah KSP

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  1. Maybe they were planning from the start for that to be SN2's nosecone?
  2. So, I started a new career save, and so I did a contract which involved basically just walking around the KSC and doing EVA reports from the surface. For 50,000 . I, of course, being in the early game, accepted this contract. While walking around, I stumbled upon something I never expected to appear in KSP: Wow!
  3. I think having a ridiculously crazy and inconsistent game engine is what gives Kerbal character. It just wouldn’t be the same without the kraken!
  4. Getting my manoeuver nodes as perfect as possible, even though knowing I have tons of extra fuel and I'm probably going to overshoot the burn anyway.
  5. I turned on every liquid-fuel rocket engine at once (using realplume) I made a reusable sounding rocket with a liquid-fuel first stage and a capsule with scientific experiments on top. Made with 0.675m parts using a spark engine. The first stage is reusable and nothing is thrown away on the capsule. Unlike many other reusable first stages, you can land the first stage and capsule at the same time. I forgot to screenshot it. Oh yeah, and this happened:
  6. My rendition of the Artemis 1 mission. I love the FOV options. Never thought booster separation would look beautiful, but... Arrival of the Koyuz, with KTS-3 waiting for it. Don't ask where the third solar array went... The south pole! Ummmm... Uhhhh... The un-destroyed North Polar Base!
  7. Personally, I would've preferred the historical launch sites to be at the KSC, where they were, and have a base that mimics Vandenburg or the Guiana Space Centre. Then again, less launch pads at the KSC equals better performance.
  8. Oh no! Not lens flares! Can't we play the game as if we are looking through our own eyes and not a camera! This isn't star trek, this is Kerbal!
  9. Strange. I didn't get a .dll file in my download. V 0.30.6 with this patch: (I don't know the name of this one) https://www.dropbox.com/s/jycdhbwzxkqcpyj/JSI-ksp181-fixes-2.zip?dl=1 Forum post for the patch: I really hope this mod gets fixed, because it's quite a good mod. EDIT: Hold on, I don't know if I have even installed RPM correctly. So you just drop in the JSI folder or do you only drop in the RPM folder within? I am pretty sure I did it right.
  10. I have been trying to use PCR recently with another IVA pack, DE_IVA and it hasn't been working correctly. You can find my struggles with it here and on the comments below it: It has many issues surrounding RPM and custom patches among other things. I'll check out these cockpits once I have access to my PC.
  11. @linuxgurugamer I played without DE_IVA and the mod still didn't work. I guess that rules out a DE_IVA error. Not on the toolbar, not on the probe. I also encountered several exceptions with MM, maybe that might be a clue on why it's not working. And here is the Player.log file, from the time I played without DE_IVA: https://www.dropbox.com/s/t23jtsm39ztbbhq/Player.log?dl=0 I hope this helps.
  12. I will check in there. I didn't know it changed, and it is strange it's an output.log from quite a while ago. I wouldn't recommend looking at the log, as it's a very old one. I was suspicious that DE_IVA may have been causing this.
  13. @linuxgurugamer, I have an issue where Probe Control Room does not work at all. It doesn't crash my game or anything, it just doesn't come up in-game. KSP: 1.8.1 Windows 64 bit Problem: Probe Control Room doesn't work. Mods installed: Probe Control Room 1.2.3 Module Manager 4.1.1 Kerbal Alarm Clock 3.12 Sci-Fi Visual Enhancements scatterer PlanetShine DPAI MechJeb 2 Kerbal Launch Faliure Kerbal Engineer Raster Prop Monitor With This Patch ^ HullCam VDS DE_IVA Extension EVE Astrogator AS
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