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RocketSimplicity

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Everything posted by RocketSimplicity

  1. So, it's late at night, you've been using Reddit or something else with a dark mode, that is nice on the eyes in the night. Then you realise that you haven't checked the forums in a while. So you jump on Chrome, greeted with a dark new tab page. You tap the bookmark/ quick access link to the forums and aahh! It's so white and bright! Your eyes melt out of their sockets and fall to - you get it. You've probably seen the 'Themes' setting on the bottom of the forums. The only themes on it however is the default theme and a copy of the default. This makes me feel like it's been wasted. I think that the forum managers should add a dark theme to the forums if possible, and maybe other themes. This would help those who use the forums during the night and those who are dark mode fanatics (like me). Who else wants to see this feature added to the forums?
  2. Using breaking ground to make a kerbal blender with a close-able lid.
  3. We do still need Orange 5m tanks if we want to replicate non-early space shuttles (early shuttles had white tanks).
  4. This isnt code; this:("is") These features are pretty cool. This is the first point This is the second point This is the third point This is the fourth point I can't be bothered to keep writing this Look ma Im on the right! djdjjdjdjdjjddjdjdjd wddjdjjdwjdidjiwdjdi
  5. Jeez, this is about a fuel tank, how did nationality even get involved? Anyway, I feel like they need to do a full on revamp with all shuttle-based parts changed as a feature update. Maybe even a DLC? For example, the Vectors are slightly too small, we need new nose cones, as well as shuttle OMS engines, among other things. But, for now, 5m Orange tanks may be good enough.
  6. Talking about the density of the fuel, I wonder what is the closest liquid fuel/oxidizer in real life compared with the ratio for the in game fuel/oxidizer. Also, as @linuxgurugamer also states, you could just drain fuel and ox. I find that it's easier to use more, long drained tanks than one big fat tank for aerodynamic reasons.
  7. In this image you can see that the fuel tank is about the same size as the shuttle itself (not my image, it uses 3.75m tanks and 2.5m boosters) And here is the real life space shuttle. The tanks are far bigger than the orbiter. Considering the only bigger tanks we have are 5m, the 5m tanks would be a better fit. But, it all comes down to personal taste on what looks better in your opinion, and whether you want to do a perfect replica or not. (Image: NASA)
  8. I wish they gave the 5m tanks and nosecones Orange variants because the 3.75m tanks don't match the size of Space Shuttle replicas.
  9. So, 1.8 is here and we now have Space Shuttle styled tanks - except they're the wrong size. The Space shuttle's main tank is bigger than the shuttle by a fair amount. This is not the case with the 3.75m orange tanks. The orange tanks are about the same size as the Mk3 shuttles themself, and so these tanks cannot be used for even closely accurate replicas. The Shuttle styled SRBs are also too big to be used with these tanks. These tanks however do suit all the SLS-styled parts, apart from once again, the Shuttle styled SRBs which are again too big. My request is that we get 5m Orange tank variants. This would result in accurate Shuttle replicas, as well as accurate SLS replicas made with the new parts.
  10. Another source of Windows Market Share:
  11. Some people living in polluted areas have adapted to the pollution and now require heavy amounts of CO2 and carbon monoxide to survive.
  12. Yes, it will work on Windows 10. It would be pretty bad for the players and the developers if it didn't.
  13. Rest in peace Alexei! You truly were a pioneer and if it wasn't for you, we likely wouldn't have seen the ISS become reality, thanks to EVAs.
  14. I too bought KSP from Steam, so that doesn't appear to be the problem. Sadly, it doesn't work. Several friends of mine spent their money on this game because they had the wrong impression. I think we really need a demo that sticks around and is in clear sight on the KSP website. They shouldn't also pull it down once a new version for the full game has been released. I think this is how the developers should do a demo: Theoretical Example with 1.7+ releases 1.7: Can we develop a demo yet? No, we're working on BG DLC and 1.7.1 1.7.1 Can we develop a demo yet? Not yet as we need to quickly fix bugs with this version and the DLC same for 1.7.2 1.7.3: Can we develop a demo yet? Yes we can, before we start over with building 1.8 1.7.3 demo is quickly made , and then 1.8 development begins. No demo for 1.8 and 1.9, but lots of new features have been added, and so the 1.7.3 demo wouldn't give a realistic impression on what the game was like now, so 1.10: Can we make a new demo? Not yet as we need to fix bugs Hotfixes come, and then when the devs think 1.10 is complete, they make the demo.
  15. It appears to no longer work, at least on the windows version. It always says Depot download failed : missing license for depots 231411 It's a shame that it no longer works. It's also confusing they call it 1.0 demo when it is a 0.18 demo.
  16. I've seen many threads related to this, but these are all old and concern the 0.18 version of the demo. I checked on the KSP wiki and found out that the last demo version was 1.3.1, a fairly modern version of the game. However, it appears that it is no longer available. I have checked the current KSP website as well as older versions of the website on the wayback machine, and I have seen no hints of it. I have also checked steam and there was a KSP demo on it as recent as August 2018. Where did it go? Is it still available? I'm asking for a friend who wants to try KSP. If there is even a 3rd party copy of it I would like to know about it. Thank you for your time.
  17. I agree with @5thHorseman and @Brikoleur’s points, on how they want to keep the KSP 1 fan base going. I also want to add that, from what I can see, SQUAD are now trying to develop KSP in a different path from KSP 2, which I think started with 1.4 (Around the time T2 acquired KSP and probably when star.theory began developing KSP 2). They’ve stopped adding new big features and things that change the way the standard player plays (except for Breaking Ground, that’s something different). KSP 2 is continuing the new features / changing the way the player plays (e.g, colonies, interstellar, etc) while KSP is being improved into it’s final ultimate state (e.g part revamps, DLCs and QOL features) and supporting their fanbase (Involving the community more recently, e.g. Loading Screen Contest).
  18. I hope maybe in KSP2 with their analogues they fix these issues.
  19. Okay, if the Delta 4 in KSP is 2.5 and the one here is 1.65, I can do some math to find a number that can be multiplied with the shuttle SRB to find out what size it should be in KSP, judging by the in-game Delta 4. 2.5 ÷ 1.65 = 1.5151...... =1.52 (2 d.p) So, now we times it by the SRB's size. 1.51 × 1.2 = 1.824 So, we can see that judging by the Jumbo 64 being a Delta 4, the Shuttle SRB should be 1.875m Just to back it up, I'll measure by the Saturn V Saturn V = 3.25 5 ÷ 3.25 = 1.538461538... =1.54 (2 d.p) 1.2 × 1.54 = 1.848 So, from this we can determine that if KSP was properly scaled, for the shuttle SRBs to fit in with the part sizes the SRBs should be 1.875m.
  20. I was taking a look at a poster I had called Rockets of the World and I got out a ruler and measured the Delta 4 as 2.3cm 1.65cm and the shuttle boosters as about 2cm 1.2cm. We already have Delta styled fuel tanks as the Jumbo 64 so maybe this can help. I’ll add Saturn V here once I get home.
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