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InterplanetJanet

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Everything posted by InterplanetJanet

  1. *snickers* it could probably work as one, though it might induce/provoke hairballs...
  2. Totally emphatically YES!!! Especially when you try to switch through some debris and can't get back to the original ship or your intended target because stuff moved! (or no apparent reason at all...)
  3. This is actually a couple of days ago, but I had to learnn how to upload to Imgur (not at all hard). Is there an advantage to making an account there? Okay, notes first. 1) I'm lame and slow, I know this. It's still my first actual manned Mun mission, and I'm going for a land-and-return! 2) it's only Year 1 Day 22. 3) I have almost ten dozen mods installed. 4) our so-called 'gaming' computer runs like a three-legged dog. Except when it bogs down and gets really slow. I know this is partially due to point #3. 5) I'm NOT a good pilot. And it's worse on a keyboard. And worse than that on this keyboard, which DH literally uses as a sandwich plate. Eyeugh. I wear gloves. Anyway, I like designing craft (poorly). 6) Nope, I cannot manage to keep things simple. I tried, and it doesn't work. "Oh but it needs to do this! And be capable of that! And while I'm already there, I should also have the capability of..." This is the other cause of #4. That and DH keeps wanting to eat food instead of upgrading the computer. 7) Good redundancy is good redundancy and better redundancy is even betterly redundantly better! And redundant. Glamour shots! Liftoff! "Move, _____! Get out da way! Get out da way, _____, get out da way!" (fair use! Song is "Move _____" by Ludacris from the album Word of Mouf) On the way! Hope to see you again real soon, Kerbin! But what was concealed in the fairing? Seriously, don't look. You've been warned. I really feel I should feel ashamed. Except I don't. I tested this thing in KRASH (the simulator) for about a week, and this is about the Mk 5 Mod 12 version, but who's counting? And now, while this is flying to the Mun ("One of these days, Alice Kerbin! Pow! Right to the Mun!") I'll be adding moar partz to my incipient orbital station, which is called Kerbinated Orbital Laboratory but I keep thinking of as Agglutination Station. Amen for KIS/KAS or I'd actually have to think this stuff through in advance! Oh, wow, someone took a picture of me playing KSP!
  4. Put in a switchable - at least in the VAB/SPH, preferably in flight too - to allow ANY engine to be controlled by EITHER the RCS system OR the engine throttle. And action-group-assignable.
  5. While someone examining my GameData directory might conclude that I have a deep and unnatural compulsion to install linuxgurugamer's mods (smile, it's a joke), I tend to spend the ~10 minute loading time doing something else, like washing dishes, and away from the screen except for glances. It was just a suggestion for version.next which I think would very slightly improve it. BTW, thank you Squad for putting a real-time what-the-program-is-doing display on the loading screen, rather than only having some dumb animated swirly (and that is supposed to make the reader think of having their head shoved into a flushing toilet bowl) like, uh, d___ near every other program in existence. Windows you excrescence I'm pointing particularly at you.
  6. IMO it looks a little sloppy to have a pic, a fade-out/fade-in and see the same pic again. A few lines of code - I mean, so simple I think I could write it and get it working within a couple of days a week, which means a barely-competent programmer should be able to do it in about five minutes - and you'd never see the same thing twice (in a row)!
  7. This mod gives me a reason to get (a satellite (or six)) up in the morning. Seriously, how could Squad NOT have done something similar in the original game? An instant poof-you're-done does not, IMO, count. I think I'd have stopped playing if it wasn't for this, seriously. Looking forward to the four-year birthday of SCANSat!
  8. Happy belated mod-birthday, to one of my favorite/required mods - and a long and heartfelt thanks to DMagic for writing and maintaining it this long. It seriously boggles my mind that people play without this. Raise a glass of your favorite libation, and let's hope that DMagic continues to mod and update with enthusiasm for at least another four years! *applause*
  9. whale_2's World Stabilizer and similar Kraken repellents - having things jump in the air, bounce, and break, or explode due to random overheating (from parts that don't make heat) just because you load/visit them is a serious BUG IMO, not a mod. Better Burn Time a switchable (maybe in Game Settings?) that would emulate KJR and other strengtheners - if I can set kerbals to come back from the dead, I should be able to do this as well. something that would allow me to just set a node's burn time and have it go for the time & thrust-percentage programmed (if there's a way to do this in stock, I haven't found it)
  10. I love using this; it makes "which way is up?" much easier, and also looks quite quite cool. The one thing I would like to change, though, is that in the VAB/SPH, the part selector shows 'the backs' of the lights, which does not show their colors; it'd be a nice tweak if they were rotated in that icon view about 180deg so you could see what color they were immediately, without having them rotate/spin (by placing mouse over part picker icon) or reading the description (which is too much like RTFM, and who does that? =)
  11. The idea of a simulation within a game/simulation is so recursively meta, it makes me snicker every time I consider it. But this is such a time- and sanity-saver, because I can design from the other end of a mission (what do I need to return from the Mun with a science payload?*) and expand from there (now that I can take off from the Mun and return to Kerbin, what do I need to add to deorbit and land on the Mun? Now what do I need to add to transfer-orbit from LKO to the Mun?) I can (and have) also find out not the hard way that some elements have doors in unexpected places, for when I want the little darlings to EVA. (don't ask how they got in, if they can't get out...) It is also exceptionally helpful in finding out how mods work 'in the real world' without taking 'real time'. {brain detects over-meta condition and krakens} Ow. More coffee. Alas, I need to report a small "buglet"/interaction, which might not be fixable. I use QuickStart to save a minute and some irritating mouseclicking. If I go directly into VAB/SPH, when I try to use KRASH later it only allows KSC Hangar or Runway as choices. The Orbit and Landed tabs are there, but if clicked on, they only show a blank gray window, without even a close/cancel option. I have to click on the Sim button again to close the KRASH window. If I go out to the KSC overview page (there's likely a better name for that, but I'm still caffeinating this morning) and back to VAB/SPH, the Orbit and Landed tabs in KRASH work as normal. I'm thinking KRASH is missing an initialization when QuickStart'd into the VAB/SPH. *: I'm lame and slow. Don't judge.
  12. Since you don't have enough to do already {/sarcasm_mixed_with_awe}, you might add a snippet on the firstpost about what OrigamiFoldableAssets does.
  13. Bumpage! I played World Of Tanks for a while... and oy vey, that forum can be worse than the battles. Idiot husband keeps reading them, though... and while he may have Tier 8 tanks in his stable, he's only about Tier 2 in Snark and Insult.
  14. Such a tiny mod, such a useful and helpful mod. Thank you for making it!
  15. This is helping quite a bit. I'll play with the other suggestions as well.
  16. A minor nitpick on a great mod: The CKAN one-liner description only says "Kerbal Konstructs for KSP 1.2 and onwards", which says nothing about what this mod actually does or why anyone would want it. I know, this descriptive thread is merely a click away, but...
  17. I feel much less aberrant about my ten dozen... *blush*
  18. "Help us, Obi-Wan Linuxgurugamer, you're our only hope!"
  19. No solution, same problem. Perhaps also related, MechJeb seemingly always wants to do a victory cartwheel when he's gotten something out of the atmosphere, then has trouble reorienting for the circularization burn (if you wouldn't spend so much time torquing yourself 120deg off the flight path, you'd be in the right orientation for that next maneuver node, you mechanical numbnuts!)
  20. Yet another mod to add to the Absolutely Required list. Thank you whale_2! (and extra thanks for adding it to CKAN).
  21. The Darkside EC Usage calculator is insanely useful for building anything before/without RTGs, and yet more so if using RemoteTech (or other shouldn't-stop-in-the-dark mods). Thanks to SodiumEyes for the original, and JPLRepo for the continuation.
  22. How do people play without this mod? This is one of my required, will-not-play-without-it mods. Thank you Snark!
  23. That could just be the "spokesman" for the linuxgurugamer consortium. Like the dork with glasses for Verizon ("Can you hear me now?") or the two guys for Bartles & Jaymes ("Thank you for your support.") or The Most Interesting Man In The World for, uh, whatever beer that was. Or about fifty thousand politically-motivated insults I shan't deign to include.... Just saying. =)
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