breakthesystem

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About breakthesystem

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  1. I assume the pressure slowly builds up as you go deeper, so pressure-wise, there should be a certain height that has the exact same pressure as Kerbin at sea level for example. Similar things have been proposed on Venus, where you also get high atmospheric pressure further down on the ground. (Floating Colonies on Venus)
  2. Mods are awesome, but by its nature, content added in DLC is so much more well integrated into the game, because the people working on it have access to the actual code and b) they are being paid and can pour in more resources. So, seeing as I'm someone with the disposable income available, I'd totally buy a "new parts pack" every few months, or an expansion each year. As a software developer, I know creating software is a lot of work, and I'd like this game to live and prosper for a long time.
  3. The thing I want the most is a game loop with more things to do. After thousands of hours I'm a bit bored with KSP 1, and I seem to be the kind of person who can't just set themselves a goal and achieve it -- I need the game to give me REASON to, idk, to build a certain type of space station, or land on a hard to reach planet. That's not to say KSP 1 is bad, far from it! I love that game to bits, it just feels like I've kinda played it to the end.
  4. Thanks a lot for your GitHub issues! Oh yeah, Dark Mode is an awesome thing that I had on my list for ages. Tadaaa!
  5. I found this youtube video about how to open your steam library in Finder. Once you have that, you can drag the folder from finder into the "Open Folder" dialog from Launch Pad. Wow this is a bit complicated, but macOS security principles make it hard to make this more user friendly (your Mac doesn't want any app to have access to the whole file system, so you have to pick a folder where it may play first) Thanks a lot! <3
  6. This is wonderful and I can't wait to try it out. One thing, do I see a strong planet shine in the promotional image? I assume that's not in the actual game graphics, even though I'd loooove if it were there :D~
  7. One thing I'd love to see is the ability to build new ships outside of Kerbin. It should need various huge parts and vast amounts of ore, and it should probably be limited to certain parts counts, but it would be so cool to not have to return to Kerbin for each new ship. I know this has been done in a mod (KIS I think) already, but the main developers could actually include it properly, with way better integration and less fiddlyness.
  8. Thanks! Right now I'm working on supporting as much of the CKAN spec as I can (because right now, some mods cant be installed yet)
  9. Let me know if you try it out! Some parts are still rough around the edges, but making this awesome could be a lot of fun.
  10. Launch Pad is a CKAN Client written for macOS. It allows you to download and install mods for Kerbal Space Program, including dependencies. If you play KSP on a Mac, and find it hard to use the official CKAN application using monodevelop, give Launch Pad a try! The app is still being developed, so while you can install most mods with it, you can't upgrade them right now. The app uses the original CKAN Metadata Repository, so all mods that are available on CKAN are also available in here. I'd LOVE for some adventurous Mac users to try it out and leave feedback though. More Information on GitHub Download the latest Alpha Version Submit Bugs and Feature Request Before trying out Launch Pad, I'd recommend creating a backup of your KSP directory, simply because it's still alpha software. If you have any question regarding how to install and use the app, please feel free to ask
  11. OK Hydroponics only includes the Garden in a Can Greenhouse and the Greenhouse: Expand-O-Matic. Seems like I'll have to start a new game. Thanks for the help!
  12. Hiya, first of all, thanks for this really cool mod! I've discovered it while looking for a replacement for Kerbalism, which seems to hit a snag in its development (I hope the author is ok). I realise that I have to run a specific scientific experiment in order to get the greenhouse to work, but it seems like I cannot find it! I'm using Community Tech Tree and various parts mods (especially the Near Future group of mods). From conversations in this thread I figure it should be a part called BSS, but i can't find it in the VAB or the techtree. Can you help me out by telling me which tech tree node should include the part? Thanks in advance.