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Batrachos

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  1. Could be cool to implement as a dwarf planet type object in the Kuiper belt equivalent, assuming they can work out the terrain issues. I think anything with giant crystals in the inner solar system would not maintain those structures for very long. The less perturbed objects of the outer solar system would probably be a better home, and add more interesting destinations in the outer reaches that's still not quite interstellar
  2. Fair enough, Laythe doesn't need to have life tbh. I only went with Laythe because we don't really know enough about new the exoplanets/moons to know how suitable they would be. It seems Gurdamma is going to be a young kerbin, so too early for life to have formed. The other target could be Merbel, but we don't know much about the oceanic or atmospheric composition. Or potentially a yet to be disclosed celestial body would be an even better candidate As far as Vall goes. I think having very limited, fairly boring vats of microbes is a safe and tantalizing approach to teasing life outside of kerbal, and could spur players to explore for life outside the kerbol system like you suggest.
  3. Oh yeah scanning tech could be cool since SCANSAT wouldn't be able to penetrate below the thick ice shell. Maybe some radar parts too to map the sea floor/detect the '?" anomalies of ice shell moons, although that would be very time consuming to map
  4. Yeah I've made submersibles before, with stock parts using loaded up ore tanks as ballast (the thing was absurdly heavy, i had to roll it off the runway very slowly). It's just so awkward as is, and having to use jet engines producing smoke clouds underwater is hilariously out of place. Not to mention it really is just a vastly empty place down there, nothing but clear water and a featureless sea floor. Would be very cool to explore coral reefs on kerbin, or weave between massive ice crystals forming downwards from the ice shell on Vall
  5. I haven't been following KSP2 development too closely so forgive me if this is something that's already largely planned for KSP2, but I would really love some content or a DLC devoted around marine exploration. Aquatic alien environments are important future targets of investigation in space exploration, and I believe it would be great if this was reflected in KSP2. The content I have in mind would largely be focused on submersibles and buoyant rovers, although if IG wants they could totally expand to typical aquatic crafts like boats and submarines as well What would this additional content entail? Parts: Command Modules: 2-3 Crew pods, 1-2 probe cores, 1-2 habitat modules New Aquatic Propulsion systems (maybe some pure hydrogen fuel that can be generated with new hydrolysis parts?) Ballast & Flotation systems Structural & hydrodynamic parts Aquatic landing gear & new cargo/bay parts New lamps/lighting parts, cameras + monitor feeds (think raster prop monitor) Improved nuclear energy tech, fission too? (for deep sea mission power requirements) 2-3 new science parts/experiments Buoyancy system for kerbals on EVA Celestial Bodies: New marine environments/biomes/anomalies on the following: Kerbin Laythe Eve Gurdamma Merbel Icy moons (Vall + others) with a subsurface ocean that's many kms below, only reachable via deep canyon like cracks. Any celestial body that holds life should have that added in visually to create a more enriching experience for the players Kerbin: Modern earth like marine ecosystems. (coral reefs, kelp forests, deep benthic zones etc.) Vall + Other ice shell moons: Could have microbial-mats/stromatolite-like formations of chemosynthetic bacteria near hydrothermal vents It would also be cool to see a planet or moon outside of the Kerbol system that contains more advanced forms for life, something akin to Ediacaran or Early Cambrian life forms
  6. Holy wow, some of those jet engine sfx are terrible. I really hope the devs are receptive to forum community feedback and they change the sounds back because I honestly can't stand them at all
  7. It's most problematic when you're rotated in such a way that you don't hear engine thrust at all so if you're in map view and you accidentally tap full throttle you might not even realize it. Would be nice to add a mono option
  8. I think this would be a nice addition, and I think it should come with an Enceladus/Europa and Titan analogues as well (Maybe a volcanic moon like Io as well!). It would be great to see more variety and examples of celestial bodies than the ones we currently have and I would much prefer these to be stock than a mod
  9. If you enter the debug menu through alt+f12 you can actually generate kerbals with any first name you desire and set stupidity and courage to your choosing as well.
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