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Space_Kadet

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Everything posted by Space_Kadet

  1. I just read this over and I realized that you're sentence structure and manipulation of the English language is commanding. So I want to reply to my previous comment that I did not mean to sound like a Baboso
  2. You're welcome. Glad I could help your space program progress! I do admit, the 90 Degree roll looks cool as all give a &*^#'s on launch, but is completely useless when trying to maximize efficiency in a launch. Thus why I do not use it. Well, being from Buenos Aires... and native language is probably Spanish (maybe Portuguese if you on a border to another country) *Defining terms* Pitch, (up and down movement) Yaw, ( Left and right movement) Roll ( twisting movement) They are talking about how when launching, a rocket can *Roll when launched (Depending on how it was built in the VAB) https://translate.google.com/#en/es/Well%2C being from Buenos Aires... and native language is probably Spanish (maybe Portuguese if you on a border to another country) Defining terms%3A Pitch%2C (up and down movement) Yaw%2C ( Left and right movement) Roll ( twisting movement) They are talking about how when launching%2C that a rocket can Roll when launched (Depending on how it was built in the VAB)
  3. This is really a mod? All you have to do is Ctrl + Q (on the root part when done building) That is it.. build the rocket you want, and then press Ctlr + Q
  4. Rotate it 90 degrees in the VAB. (Typically, 90 Degrees Clockwise) I was wondering the same thing with my launch scripts using kOS a while back... I was thinking, why is it rolling? I am not telling it to roll... So I rotated it 90 degrees clockwise in the VAB and it did what you are saying you want your rocket to do Here are two screenshots so you know 100% exactly what I mean. This rocket WILL roll 90 degrees on launch due to its orientation and what the rocket believes is 0 degrees roll This rocket WILL NOT roll 90 degrees on launch due to its orientation, Because the rocket believe it is already at 0 degrees roll And it is very important to notice the Kerbals in this last picture conducting a final inspection of this rockets orientation prior to flight.
  5. kRPC with kRPCmj I know this is the kRPC thread, But @artwhaley didn't create one (that I can find) and it is a mod for a mod, with the mod's documentation linking to the mod's mod... So maybe I can get some help with the mod's mod here? I will get some of the formalities out of the way before the question: KSP 1.4.3 Mech Jeb 2 (Current release version, not the Dev build #800) kRPC (Current Version) log>>> https://www.dropbox.com/s/wlm1r4lqofv7jxx/KSP.log?dl=0 Screenshot>>> (The error I am going to refer to is the top box / error message) (kRPC works in 1.4.3, I just have gotten used the incompatibility detected warning) For installation as stated here: https://github.com/artwhaley/krpcmj/wiki When I put the krpcmj.dll into the kRPC folder I get this error (pictured in the screenshot) I have tried every configuration of how to install this mod in order to NOT get this error. to include the GameData folder ect... ect... I am doing something wrong on installation or, this project is abandoned and no longer keeping step with kRPC/ Mech Jeb, or I am not using the correct version of KSP for this to work? Or I have completely missed the mark and it is something else? TL;DR (Below) I am new to coding and just want to do more than leave the launch pad until I get better. Don't get me wrong, I would love to write an auto_pilot code that would allow me to not have to use MJ. But I am new to programming ( 3 almost 4 months now ) kRPC keeps me motivated to keep writing code (and have fun doing it, I am playing an awesome game after all) the more I write the more I learn and the better I get at writing, so I am using this as a learning tool, But you know... It would also be nice to dock with something or use it to really nail down an ascent profile or something... It gets boring going to orbit, coming back, going to orbit, coming back, going to orbit, coming back... I still want to enjoy the game a bit sometimes...
  6. I installed MechJeb2 (dev800,dev799, and the current release) I did not get any error on loading KSP (v 1.4.3) MJ does not show up. No Icon, nothing. anyone else has this problem? >>> log https://www.dropbox.com/s/eq7ga83d4j110yi/KSP.log?dl=0
  7. You're attention to detail really shows, and really I super appreciate it! But TBH I think it all looks great. Thanks for taking your time with this MOD it is my favorite, and always the first one I install.
  8. Skynet went online on July 25, 2004... But we are all still here? I am so confused. Very true statement.
  9. Still not working. Reinstalled the mods just to be sure. Still broke. Say's not compatible with my version (I am on 1.4.1) Don't know why a part mod wouldn't be compatible?
  10. National Highway Traffic Safety Administration (NHTSA) has awarded the Tesla Model S a 5-star safety rating, not just overall, but in every subcategory. Approximately one percent of all cars tested by the federal government achieve 5 stars. NHTSA does not publish a star rating above 5, however safety levels better than 5 stars are captured in the overall Vehicle Safety Score (VSS) provided to manufacturers, where the Model S achieved a new combined record of 5.4 stars. Goto this website (NHTSA) and type "Tesla" into the search bar. https://www.nhtsa.gov/ratings#ratings-2011-present (2011 - Present, the NHTSA redefined there terms and definitions of "safety") So the "units" you're asking for is regulated by the NHTSA. (Or I could be a D!#% and just say stars, the unit is stars...) Safety is a subjective term. The NHTSA decided on the definitions. So they made it an Objective measure. Measuring their appropriate levels. and grading from the score determined by there definitions. So to know the units. reference the NHTSA. (The agency currently probing Elon Musk)
  11. Really, the U.S. Government should do more to accommodate Tesla and (SpaceX for that matter). Most U.S. based auto industries have fled the U.S. and outsourced the industry (the majority of it) across international borders. Here we have a new automobile manufacturer (last time that happened was the Saturn (1990–2010) and the time before that was Jeep (1963) and I only mention these two because they are the only ones that count...) who produces in the U.S. and has an international market, and is worth more than Ford... also, when was the last time a U.S. based company started a viable space program? Tesla (2003–present) General Motors (1908–present) Ford (1903–present) That's it for automobile manufactures in the U.S. Everything else is a part of a part, or owned by these three... Not jumping on the bandwagon. But Tesla has a great safety record compared the gas/diesel cars. Just a few weeks ago I have seen a tow truck hauling away a Ford Mondeo that was obviously on fire and smashed in like it hit something. I think the NTSB is the dog that would bite the hand that feeds it.
  12. KSP 1.4.1 Won't load your wonderful work that I like so much @Kartoffelkuchen Is there anything you can tell me that might fix this? I had it working like a charm in 1.3.1 Installed the same way here... maybe I missed something?
  13. CLEARSCREEN. // LOCK throttle to 1. SET mySteering to STEERING. // Setting steering to a variable LOCK mySteering to UP + R( 0, 0,180). WAIT 1. STAGE. WHEN MAXTHRUST = 0 THEN { STAGE. PRINT "Staging" AT (0,1). // Set to whatever line and collum you like //SET staged to TRUE. // What are you trying to do with setting the stage to true? } WAIT UNTIL SHIP:ALTITUDE >= 3000. { LOCK mySteering to UP + R(0,80,180). }
  14. I am not really understanding what you are trying to say here. are you opposed to using liquid fuel engines? all i see in your .craft files are SRB's.
  15. What .craft file should I be trying to write a script for? sciencemis-1, 2, 3 or 4? None of your craft files have a kOS computer...
  16. Awesome, I got your github now. just took a look at what you have. What mods might I need to load your craft files? Also if you don't mind, if you share your .ks I can look at it and hopefully help with the staging issue. we can learn from each other
  17. I cannot see you github account to look at the launch vehicle. Can you provide this so we can collaborate?
  18. @Bluethunder198 I am in. Going to go start a new game just for this! Are you also going to install remotetech along side kOS? Here is my github, I will soon be adding to it so we can share scripts. https://github.com/Space-Kadet/Space_Kadet_kOS So what is the first goal, What am I going to write first?
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