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DeliriumTrigger

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About DeliriumTrigger

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  1. It's related to Ambient Occlusion. Not sure what setting needs changing but if you mess around with those settings you should be able to figure it out.
  2. Yeah, but I'm not the maintainer of the mod and I was only trying to help you solve your problem with the warning. [snip] Maybe the maintainer doesn't really care about CKAN, they wouldn't be the first. Besides, if the mod works as is and the CKAN metadata says it doesn't, that's more on the people responsible for CKAN metadata.
  3. If you use KSP AVC mod you can just mark it as compatible and any warnings will go away. Also has the benefit of letting you know when mods update.
  4. I think you'd be surprised. I'm all but certain that I'll be buying KSP 2 if it isn't plagued with the same performance issues that exist in current KSP, and if it offers the same ability to be modded as KSP 1. But I won't be buying it on day 1 because I don't trust any game developer, and I won't be buying it at all if either of those criteria aren't met. Everything I've seen so far, which isn't much, makes me want to buy it. But I damn sure am not going to spend $60 on it if the value proposition isn't there. And even if KSP2 is amazing from the outset and open to modding, it's
  5. Those pics without Scatterer and Eve look amazing. @GameslinxAre you a wizard?
  6. Remove the IVA.cfg file, and if you're using a config file that's set up for multiple scenes such as Zorg's, then remove IVA from the line: scene = MainMenu, SpaceCenter, TrackingStation, Flight, EVA, IVA, MapView
  7. I can all but guarantee you that the people who have contributed to JSNQ have played KSP just about every way a person can. So much so that they extracted all the value they could find out of the stock planet system and started making their own. You're flying green frog people to space with your keyboard. Realism is a silly thing to talk about in that context. At any rate, Tweakscale exists. Module Manager exists. Nothing is stopping you from applying a patch to remove/relax career limitations and just Tweakscaling the parts to meet your own, personal, arbitrary me
  8. Thank you, I completely missed this stuff as I was just clicking around the sidebar of the wiki and really didn't know what exactly I would need.
  9. Does anyone know of any good wiki pages, guides or examples for how to add RPM support to mods? All of my searches pull up plenty of info on prop creation, which I'm assuming means the placement of the screens and buttons inside of a cockpit, but I haven't found much information on how to actually draw stuff on the screen and have the buttons interact with a mod or the vehicle. Sorry if this is a stupid question, the extent of my programming chops are doing some simple stuff in Visual Basic 20 years ago. But I'd like to have a go at it, since there are some features I'd like to have and
  10. Thanks for this, I was wondering why a couple of the parts were all black even after running the included batch file.
  11. Just did my first full IVA trip to Mun, landing and return in your Mk 1-3 IVA and it's now my new favorite thing in KSP. Thanks!
  12. Yeah I have plenty of music to listen to while playing. The problem is that despite turning the music completely down in the settings menu, from time to time the game just ignores that and starts playing the music anyway. Which is really weird, and annoying when other music is playing.
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