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About Kronus_Aerospace

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  • Location Conversing with the Kraken
  • Interests Aerospace related topics, video games, and cartoons.

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  1. Kronus_Aerospace

    What did you do in KSP today?

    @HansonKerman @Geonovast Ah! The symmetry glitch. It would take too long to explain so I'll just say that it is a glitch that allows you to effectively multiply symmetry numbers, I've intentionally used it MANY times.
  2. Kronus_Aerospace

    What did you do in KSP today?

    Today I decided to make a stock gyroscope! I was hoping to make it more complex. but it turns out that the internal diameter of decoupler hit-boxes is freaking huge, so I could only fit 1 additional decoupler inside of the 3.75 meter decoupler.
  3. Kronus_Aerospace

    Stock Boeing Pelican, *HUGE AIRCRAFT*

    I think it was somewhere around 2 SPF.
  4. Huge thanks to @Azimech, whose incredible advice made this craft pososible. This craft is a full stock, 1:1 scale replica of the Boeing Pelican Ultra, a cargo ekranoplan/aircraft. This Colossus would have carried massive amounts of military hardware long distances, primarily across the sea to maximize fuel efficiency. However, it never made it past the concept stage, and now only exists in the form of vague specifications and inconsistent artist renditions. Having taken 5 months to complete, being composed of just under 3,000 parts, weighing in at 1.8 kiltons, with a wing span of 150 meters and being 120 meters in length, this craft is by far the largest and most ambitious project I have ever undertaken. The craft is also full to the brim of stock mechanisms. It utilizes 4 of my T-4650 stock turbofans, which together produce nearly 19,000 kN of thrust. The craft’s entire nose section rotates upwards to reveal the cargo bay, this is made possible with what is perhaps the largest stock joint ever created. The joint in question is made up of an orange tank that is held within a fairing precisely tuned to its diameter. It also features a ramp, which is incredibly mundane by comparison. All this work on to ensure that the craft could feasibly be used to transport payloads would have been for naught if the craft didn’t actually have any payload capabilities. Fortunately, this craft can easily carry payloads of well over 1000 tonnes, although it’s exact upper limit is as yet unknown. To get this beast into the air, a huge number of hidden control surfaces are used. The center of lift is also placed in front of the center of mass to ensure that it flies nice and easily. Download: (<-- As well as additional screenshots) Part Count: 2857 Irrelevant Information (AKA Gloating): -You could play a full sized game of Football (Soccer) on this craft’s back across its wings. -The cargo bay is so large that you could easily fit a 747 inside. -With full payload this craft is both larger and heavier than the Saturn V. -This craft produces 24 times the thrust of a 747. -I think you get the point.
  5. Kronus_Aerospace

    Sukhoi-Esque Fighter w/ Stock Missiles

    Depends, the tail fins do past Mach 1, and the entire craft does past Mach 2.5, though at that point it would be hidden by atmospheric affects.
  6. The result of a bunch of random experimentation, this fighter craft ended up being heavily inspired by various Sukhoi fighters. It is also quite large, being 3 meters longer and having a 4 meter wider wingspan than an F-22. The craft has excellent low speed preformance, as well as a very high top speed and service ceiling. There is also an alternate version available which possess 4 small missiles. These missiles each utilize 8 seperatrons, they have probe cores and reaction wheels, are able to accelerate from 0 to mach 2, and have an effective range of 2-3 kilometers. These missiles would (obviously) function best in air-to-air applications. Download Link: -Part Count (Unarmed): 287 -Part Count (Armed): 363 -Rotation Speed: 35 m/s -Stall Speed: 20 m/s -Max Speed Dry SL: 280 m/s -Cruising Altitude: 12500 m -Max Speed Afterburner CRZ ALT: 933 m/s -AG1: Toggle Afterburners -AG2: Launch Missile #1 -AG3: Launch Missile #2 -AG4: Launch Missile #3 -AG5: Launch Missile #4 -AG0 (or is it action group 10?): Detach Hard-Points
  7. Kronus_Aerospace

    Stock A380-861

    I'm no expert on computers, what I can tell is that my computer is off the shelf and was pretty cheap. All I can really say is that I can't get 60 fps on most games made in this decade. I took up the practice of playing minesweeper while building this craft, because (towards the end of the building process) everytime I made an alteration to it of any kind the game would freeze for almost exactly 2 minutes. Needless to say, I got a lot of games in. This freezing is due almost entirely to the excessive fairing use on this craft, although it was present on all of my airliner replicas, just not to this extent. It's for this reason that I'm minimizing my fairing use on larger aircraft that I'm currently building.
  8. Kronus_Aerospace

    What did you do in KSP today?

    Nope! I'm stopping this now, cause I really don't want to fill up this forum with irrelevant stuff. It's a bistable mechanism, basically a light switch.
  9. Kronus_Aerospace

    What did you do in KSP today?

    Not quite, but you're on the right track!
  10. Kronus_Aerospace

    What did you do in KSP today?

    Today I decided to do some tinkering. It's still a work in progress. Bonus points to those who can guess what this is.
  11. Kronus_Aerospace

    What did you do in KSP today?

    Today I decided to do some experimentation with big engine designs, ended up arriving at this idea. I'm really liking this design, might try to incorporate it into an actual craft.
  12. Kronus_Aerospace

    Stock A380-861

    @EpicSpaceTroll139 I think the tailfin is the worst part of this craft in general, it was the first lifting surface that I built, and my technique did improve as I went along. I find it to be kind of an eyesore, and it is definitely a bit of a part sink. I was also aware of the possibility of using an edited fairing for the wing edges, sure the lag would have been worsened, but there are already 35 fairings on this thing, so it wouldn't have been the THAT much worse. The reason I didn't use it was because of my rigid philosophy. I want my craft to be recreateble by everyone, I want anyone to be able to look at my craft and see how I constructed it, and maybe learn from that. So I only build stock with stock means, maybe to my detriment, but that's just how I do things. I appreciate the suggestions, but I do not wish to work on this craft any longer, after 1 month of building, and another month of continuous tweaking and testing I am down right sick of the craft. In truth it's not even "finished" I wanted to do more work on improving it's service ceiling, but as I said I grew sick of the craft. Even I have limits, and the game freezing for 2 minutes (I timed it) Everytime you placed or moved a part is past those limits. Hate to sound so exasperated, but it's the truth.
  13. Kronus_Aerospace

    What did you do in KSP today?

    A lot.... 2159
  14. Kronus_Aerospace

    What did you do in KSP today?

    I have returned from my brief hiatus!!! Today I decided to celebrate by (finally) posting my A380 replica. Download link for those who want it.
  15. Kronus_Aerospace

    Stock A380-861

    This craft is a full scale, stock replica of the Airbus A380-861. This specific variant of the aircraft features full stock GP7000 turbofans, which also include spinning turbines that spin up along with the engines. This craft was the result of various new construction techniques that allowed the build to proceed at a more steady pace than most of my other replicas, as well as new techniques that allowed me to make it more accurate. The craft has the looks, but as a consequence is extremely heavy. It flies well enough for its size, but is rather slow. DOWNLOAD LINK: (As well as additional screenshots) CRAFT INFORMATION: Craft Mass: 645.8 Tonnes Part Count: 2159 WARNING: This craft requires Unbreakable Joints to be active while it is being spawned in. Once the craft has settled it is safe to turn Unbreakable Joints off.