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Kronus_Aerospace

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Everything posted by Kronus_Aerospace

  1. Doing more testing on my Pelican. It can pitch up now, buuuuuuut........ I think it's safe to conclude that Unbreakable Joints is a must from now on. I guess 2625 parts is a bit too much for the game to handle.
  2. Decided to make a J-2 today, Mostly out of boredom. Ended up with something that actually looks pretty good! I replicated most of the big design elements and managed to replicate the business of the J-2 as well. I've already built and posted an F-1, I'm asking for trouble at this point.
  3. Nope, the fuselage is 15 meters tall, the tail was way out of reach. The tail simply cannot withstand the forces upon on rotation. The only solution I can think of to fix it is remove some autostruts. Perhaps allowing the tail to flex will prevent it from disintegrating. Side Note: I have worked so long on this thing, if the tail of all things turns out to be the deal-breaker... needless to say I'll be a little frustrated
  4. Part count is a pretty good measuring stick for how long load times will be, since the game basically has to build the craft on the runway while loading. Mass isn't really a factor, but what is a factor is part size. Larger parts have more complex models and therefore take more processing power. This SSTO that I'm working on takes longer to load than smaller craft that have more parts. That being said part count is still the biggest factor. Fairings might also be the culprit, Fairings are great for in-game performance, but cause a lot of lag in the VAB/SPH. I can't say exactly how much they contribute to load times, but in my experience they do increase them, the size of the fairings in question is also a much bigger factor than number of fairings in this case. Other times certain craft have ridiculous load times for reasons I can't pin down. Determining what's causing KSP to slow down or lag can be kind of a crap-shoot sometimes. Hope this was helpful!
  5. Today I'm doing some (hopefully) final testing on my Pelican, out of everything that I thought would fail, the tail was not it.
  6. Today I decided to make an ultralight, it aint exactly the prettiest thing in the world, but it works well enough I totally didn't make this to delay the inevitable or anything. Not at all
  7. Kardun Seems extremely pleased with this situation.
  8. I thought of that, but having to deorbit the thing and land everytime I make a change would be incredibly time consuming. I guess there's no way around it though.
  9. Today, I saw Squiddy's and Rade's recent Duna prop aircrafts. And well, I of course decided to take the concept to its logical conclusion. I don't have hyper-edit or vessel mover, so I'm not sure how I'm gonna do test flights.
  10. Awe well, I guess I do have more experience with SSTO designs, but I wouldn't call myself an expert. I must say though, re-entry, or just entry, is usually the most satisfying part of an SSTO mission. When you've just returned from Eeloo, or when you've finally arrived at Laythe, the atmospheric entry is kind of like fireworks celebrating your achievement. I can understand re-entering just for the sake of it though, even without thermal limits it's still pretty exciting and pretty. However, I think it's even more exciting when you're at the end of a long interplanetary mission, and your craft gets just a few degrees away from exploding during your aerocapture. Those are some real heart-pounding moments!
  11. Mainly because I thought it would be funny, which it is, but it also ended up being a really good craft in general. That tends to happen a lot with me to be honest.
  12. After a 5 month absence of new craft I decided to return to my roots of building gigantic cargo SSTO's. This beasty that I'm working on now currently weighs in at 6,404 tonnes, and is 69 meters long and 55 meters wide. The planned payload capacity of this craft is 3000 tonnes. In order to give this craft a large enough payload volume capacity such that it would be able to realistically hold a 3 kiloton payload, I had to use a dual payload fairing setup. This prevents the craft from being excessively long which would introduce structural issues. The craft currently has a decent TWR with 352 R.A.P.I.E.R.s, however considering the fact that this craft's mass will increase by 50% once I add the test payload this is far from the final number of engines that will be used. The SSTO itself as I mentioned weighs 6.4 kilotons, however this is more than it needs to be. Ideally the SSTO itself should only have to weigh about 5.7 kilotons in order to deliver a 3 kiloton payload, presuming it is decently efficient. This over-engineering is intentional as it allows me to freely adjust fuel levels to optimize preformance as well as fine tune the location of the CoM EDIT: I have now added most of the wing surfaces for the craft, as well as adding another section of fuselage with 64 additional engines, bringing the total up to 416. The test payload has been added and the craft's fuel levels have been adjusted, it currently sits at 9.1 kilotons. This is still more than it needs, but I haven't built one of these in quite some time so I don't remember the proper liquid fuel to oxidizer balance.
  13. This craft is fairly fragile due to its high maneuverability, large part count, and mass. So I recommend using Unbreakable joints This craft is a massive highly maneuverable jet-fighter style aircraft. This jet is extremely stable in flight, to the point where SAS is entirely unneccessary. This craft uses canards made from clipped Big-S Elevon 2’s to control the pitch and the rest of the control surfaces to control roll (besides the one on the tail fins of course). This craft also has a ridiculous amount of yaw authority, like too much. Pulling a hard yaw maneuver with this craft will immediately max out the accelerameter on the Nav-ball, so yaw at your own risk. Download link (and additional screenshots): https://kerbalx.com/Kronus_Aerospace/Kronus-DD-3-PTV Craft Mass: 87.1 tonnes Part Count: 392 Flight Characteristics -Rotation Speed: 50 m/s -Max Speed SL: 346 m/s (Just barely Supersonic) -Cruising Altitude: 9500 m -Max Speed CRZ ALT: 298 m/s -Stall Speed: 20 m/s -Max Dive Speed: 460 m/s -Sea level TWR: 1.78 (Will drop as the craft acellerates) This craft was inspired by the works of Servo, I highly recommend that you check him out. https://kerbalx.com/servo Servo has also made a large fighter aircraft inspired by this craft. It's quite awesome so check that out as well! https://kerbalx.com/servo/200-F-16 Side Note I accidentally posted this craft on the wrong section of the forums. The topic is still there unfortunately as I do not know how to delete a topic. Any help would be much appreciated.
  14. Some days, I ask myself the question. Is this just a teensy-bit excessive? Today is not one of those days.
  15. This craft is fairly fragile due to its high maneuverability, large part count, and mass. So I recommend using Unbreakable joints This craft is a massive highly maneuverable jet-fighter style aircraft. This jet is extremely stable in flight, to the point where SAS is entirely unneccessary. This craft uses canards made from clipped Big-S Elevon 2’s to control the pitch and the rest of the control surfaces to control roll (besides the one on the tail fins of course). This craft also has a ridiculous amount of yaw authority, like too much. Pulling a hard yaw maneuver with this craft will immediately max out the accelerameter on the Nav-ball, so yaw at your own risk. Download link (and additional screenshots): https://kerbalx.com/Kronus_Aerospace/Kronus-DD-3-PTV Craft Mass: 87.1 tonnes Part Count: 392 Flight Characteristics -Rotation Speed: 50 m/s -Max Speed SL: 346 m/s (Just barely Supersonic) -Cruising Altitude: 9500 m -Max Speed CRZ ALT: 298 m/s -Stall Speed: 20 m/s -Max Dive Speed: 460 m/s -Sea level TWR: 1.78 (Will drop as the craft acellerates) This craft was inspired by the works of Servo, I highly recommend that you check him out. https://kerbalx.com/servo
  16. Reminds me of that one Stratzenblitz video, the Eeloo Station one, where he does like a 3 day long ion burn. I honestly lack the patience to use ion engines at all.
  17. This somehow ended up being by far the best jet I've ever made. It's also highly maneuverable despite weighing 90 tonnes
  18. That would certainly be a challange, I've never loaded 4800 parts in before.... I know exactly How I would do it though.
  19. I love that this works. I'm so tempted just to call it finished here, the comedic possibilities are too great.
  20. To be fair, That one is based off of an aircraft that was actually proposed by Boeing, same size and all. I do see your point though.
  21. Today I think I've officially gone insane. For some reason I really wanted to build a gigantic jet fighter, and ended up putting way too much work into it. It's only half done, so far it has the body done and has working canards, I was also gonna build a big cockpit out of solar panels, but the little bubble cockpit looks way funnier. The thing also actually flys in it's current state, albeit in a very unstable fashion.
  22. Doing some proper testing of my Pelican now. 2500 parts and 1660 tons, I just hope it gets off the ground. It also looks strangely futuristic with its shiny new turboprops. combined they produce about 9 mega Newtons of thrust.
  23. Apparently I've entered the void. The Mun, Kerbol, Kerbin, and even the stars have seemingly disappeared. Its pretty eerie honestly.
  24. Can I go one day without a glitch? I'm honestly just impressed that it's not exploding.
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