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Kronus_Aerospace

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Everything posted by Kronus_Aerospace

  1. Most certainly. But my most complex replica has 2800 parts, I'm estimating the part count of this one to be around 2500, so nothing I can't handle
  2. The very concept of measuring the frames per any unit time smaller than an hour is a joke when talking about that screenshot.
  3. My 747sp replica has seen some nice progress (if gradual). The craft has its tail fin and tail planes, giving it a total of 768 parts so far. The vast majority of the work I've been doing has been on the wing. For this project I wanted to accurately replicate the flaps used on the 747sp using stock mechanisms and without any DLC parts. So far I have working Krueger flaps as well as a single WIP zap flap. At the moment it only functions as a control surface, I will make it be able to deploy later. Funny thing is, the wing is 181 parts already, even though the actual wing has barely any progress done on it at all. And only half of the stock mechanisms are done, since I need to build another unique zap flap after I finish the first one. Funny that I'm doing so much work to incorporate features that don't actually do anything due to how basic KSP's aerodynamics system is. Overall this project has quickly gone out of proportion, mainly because with the announcement of KSP 2 (and college) I'm uncertain that I'll even have time to start another project after this, so I'm pulling out all the stops and making this craft my magnum opus.
  4. @Bottle Rocketeer 500 Actually @Munbro Kerman has been working on just such a replica, I don't know if it is complete or not or when he'll end up posting it, but there you go! That isn't to say that I couldn't make my own, but I'd prefer to let him have the glory. I've never been one for one-upmanship.
  5. This post was made before I fixed the issues with my Stratolaunch, read it if you wish to gain a true understanding of just how severe it was.
  6. Imprecise wording on my part. Airbus has proposed variants of the A-380 with 1000 seats, however none of the ones in the air have that many. It's been fixed.
  7. @Avera9eJoe Thank you very much! Doing these kinds of builds are a huge passion of mine, and account for 90% of my time playing KSP.
  8. That would save me a great deal of trouble, but alas, I am cursed (by my own arbitrary standards) to build stock!
  9. WELCOME TO THE HANGAR Here there be giants With part counts measured in the thousands, these colossi of the skies aren't for the faint of heart Look inside to find detail-oriented replicas of some of the largest passenger and cargo liners ever built or conceived With no mods or DLC required, these craft are open to all who can handle their bulk! Boeing 747-100 Antonov An-225 "Mriya" Boeing 747-8 Airbus A-380-861 Boeing Pelican "ULTRA" Hughes H-4 Hercules "SPRUCE GOOSE" McDonnell Douglas MD-11 Scaled Composites Stratolaunch Boeing 747sp (WIP)
  10. My next replica is well in the works, this time I'm tackling the dinkiest variant of the 747, the Sutter's Balloon (AKA the 747SP). A mere 56.4 meters in length with a 59.7 meter wingspan, this oddball of an aircraft is turning out to be mountains of fun to build! I'm pulling out all the stops for this one and am proceeding with the goal of making it as accurate as I possibly can, part count be damned! My building style typically involves keeping the part count on the fuselage as low as possible, however this craft's now complete fuselage boasts 178 parts and 9 fairings by itself. To go along with this I will be using replicas of the Sutter's Balloon's PW JT9D Turbofan engines to power it. True to form they boast a high partcount of 171 parts each. All in all, this project is a monster, but I'm more excited than ever to work on it! Without a doubt this will be by far my best craft once completed.
  11. Stratolaunch is nearing completion! The wings are now complete, theoretically all that would be left is to add the engines. However, the engines will add a lot of fairings and parts, so I am going to do a lot of testing to make sure that everything works beforehand.
  12. Stratolaunch progress report, the wing section connecting the twin fuselages is complete. I've attempted some flight tests, but it is currently incapable of takeoff. I'm hoping completion of the wings fixes this.
  13. And I just started rewatching TNG, how appropriate! It looks good so far.
  14. Starting to work on my stock Stratolaunch replica again, the individual fuselage is now complete and stands at 744 parts. Considering that this doesn't include the second fuselage, wings, or engines. The part count on this will be among the highest of my aircraft replicas.
  15. I'd say you did a pretty good job right there. Thanks a million!
  16. This craft is a full stock 1:1 replica of the McDonnell Douglas MD-11, this craft makes use of no DLC parts or mechanisms. While I have built a number of large planes, it has been nearly a year since I've built an actual airliner, so I decided to tackle another one. I wanted to built a tri-jet as I had simply never done one before, and true to form I chose the largest tri-jet ever built, The Md-11, a largely altered variant of the DC-10. This craft features refined versions of building techniques I had used in the past, as well as new ones. In total it took 3 months of on and off work to complete, as various difficulties and roadblocks would regularly halt progress on the build. This craft also utilizes a perfected form of the custom actuated wing surfaces used on my Drehmeister fighter craft to replicate the large control surfaces located at the base of the wing. basically every section of the craft had to be reworked or rebuilt from scratch, this made the build the slowest going out of any craft I have built proportional to it's size. However, I feel it payed off as the final product is notably more polished than any of my previous builds. Download Link: https://kerbalx.com/Kronus_Aerospace/Kronus-McDonnell-Douglas-MD-11 Part Count: 1485
  17. Thank you so much for having me on here. With all of the incredible and important stuff going on this past month, being among them is a real honor!
  18. I kind of have, I built a large fighter a few months ago that utilized the same concept, It had all moving wings giving it excellent control authority, the wings in total were similar in weight and lift to the control surfaces on the wings, and could withstand 30g maneuvers as well as speeds of mach 2 (though at those velocities they didn't work well with SAS). The control surfaces on the wings having a much greater internal volume allowed me to make them out of much stronger components as well, so I'm confident they will handle well in flight. Since the wings will be a custom aerofoil, the craft likely won't exceed 200 m/s anyway, so they won't have to experience very extreme forces.
  19. Currently working on the MD-11's wings, and when I saw the huge control surfaces at the base of the wing, I decided to replicate them using the power of stock mechanics, the result is a huge custom control surface with a high degree of deflection and fast actuator speed, which will hopefully give the finished craft unparalleled control authority for its size. The number of lifting surfaces used to construct means that this will provide the equivalent of 2 of the stock aeroplane wings swiveling, and that's each wing. Imagine and aircraft with 4 total of the stock aeroplane wings moving like giant control surfaces.
  20. MD-11 is off the shelf and back on the bench, first things first is the tail section. The engine, tail fin, and tail planes are all finished. This leaves the wings as the only big section that needs to be completed. Progress is good.
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