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Everything posted by MaximumThrust
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[WIP] Restock: KSP Part Art Revamp (RCS Parts - Feb 14th)
MaximumThrust replied to Nertea's topic in Add-on Development
@Nertea It's easier when we don't want all the parts in a revamp, you could easily chose each ones to keep or not using Janitor's Closet, everything in-game, and with the possibility to see both parts side by side. If you don't want the stock one, you prune it and keep the other. Of course, you lose the possibility to share that craft file like it was stock - not a problem for me. Some parts also have config names totally different from the in-game part name, like the Rhino Engine, it's called Size3AdvancedEngine. Can take some time to find a lot of parts this way. Ven's can be even worse, I remember it using other name for the same part after it was replaced (For example: VenStockRevamp/Squad/Parts/Propulsion/KR-2L for the Rhino) I can say I really liked everything you did so far, I highly doubt I will don't want all the parts. But there's people out there with different (and questionable) tastes, like the ones that like the poo brown heat shields. Since having two distributions is out of question (and since you are keeping in mind to make something clean I don't even see the need for it anymore), here's my humble suggestion: If it don't impact performance, make one .cfg file for each part, with names that are easily recognizable knowing the name the part have in-game, inside folders with the category names If, for any reason, multiple parts will need to share the same .cfg, put something with the in-game part name, with "//". @JadeOfMaar I think ReStock and NF-P will merge very nicely, complementing each other. I find NF-P very balanced against the stock game. None of the engines or tanks are inherently better than stock, each one have specific niches where they excel, making the experience very fun and a good brain exercise, and greatly reducing part count in some cases. But I agree, don't make any sense to duplicate the parts and include them in NF-P. -
[1.6.x] Training Kerbalnauts (Training Laboratory + Field Training Facility)
MaximumThrust replied to Efour's topic in Add-on Releases
What would be the best version to use in a 1.4.5 install, since the recompile for this one was missed? Many thanks. -
Was more lack of attention than lack of knowledge, I didn't looked at the install files with attention. I downloaded the source code, and was finding strange to not see the files there. If I had looked at install files, I would see that my question didn't even made sense Kopernicus is updated, but I have no ideia what should be changed in SVT to solve some problems that are being related. Thanks
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You are totally right, SVT is only textures and configs, sorry for the really dumb question.
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[KSP 1.4.2] Stock Visual Terrain [v2.1.4] [01 April 2018]
MaximumThrust replied to Galileo's topic in Add-on Releases
With 1.6, I fear 1.5.1 will be skipped -
@4x4cheesecake (cool name btw), I saved your post and now I may need it. How about recompiling SVT for 1.5.1 with this method?
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Anyway to evaluate my progress without doing full reloads every time I change the values?
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If you make it, you'll got at least 1 reader
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How about Tarsier Space Technology?
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[WIP] Restock: KSP Part Art Revamp (RCS Parts - Feb 14th)
MaximumThrust replied to Nertea's topic in Add-on Development
@Nertea thanks for the reply! When I said it's easier, is from a player point of view (of course not the modder's one), but using Ven's Revamp as reference. Glad you agree that it's confusing, and is keeping in mind to make something clean. This way it should make no difference for us 70 parts? I guess it's time for the legendary Hype Train! -
A reverse switch for airbrakes
MaximumThrust replied to Black-Two-'s topic in Suggestions & Development Discussion
But you can do that asymmetrically when enabling the control surfaces in them, opening the brakes more in one side than the other, providing great pitch and yaw control, while you slow down and increase the surface area. Spending fuel = when you don't want something slowing you down. -
[WIP] Restock: KSP Part Art Revamp (RCS Parts - Feb 14th)
MaximumThrust replied to Nertea's topic in Add-on Development
Just curious A standalone option to install would be nice, like in Porkjet's Legacy. It bring some advantages, like a lighter install with less MM patches, and usually is way easier to manage. As awesome Ven's Revamp is, sometimes is a pain to deal with all those patches -
There are any texture replacements for the parachutes bags? Something that make them white, and fitting better the suit. I've searched, but couldn't find anything. I still play in 1.3.1, and I'm thinking in the possibility to update at some point. Thanks.
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[WIP] Restock: KSP Part Art Revamp (RCS Parts - Feb 14th)
MaximumThrust replied to Nertea's topic in Add-on Development
What are the plans to integrate the parts into the game? Replacing the models of the stock parts, or completely new parts? And, to hype us a little more, how are the plans for the decouplers? The same model for every size (like in 1.4.x) or unique models for each size (like 1.3.x and previous)? And the heat shields, they will be a faded black matching the style of Near Future SpaceCraft? Ok, I'll stop here (for a while) -
My modding knowledge is very low, but with some help I maybe could do something, I've done some Real Plumes patches before. I'm seeing the docking ports as templates: I could use this as template, only changing the values and types of camera? If so, how can I get the right positions? Any tool in-game for that?
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[1.6.x] Anatid Robotics / MuMech - MechJeb - Autopilot - [2.8.2] [3 February 2019]
MaximumThrust replied to sarbian's topic in Add-on Releases
I'm playing in 1.3.1. To test, I installed the latest version of MJ on a 1.5.1 install, now I have the "bi-impulsive" transfer, but couldn't find anything related to "period offset". Could you help me? Edit: I've found it in the latest dev build, but I'm nothing getting good results, I tried both 0.25 and 1.25 to get 90º apart. 0.25 puts the vessel very close to the target, and 1.25 almost 180º apart. -
@linuxgurugamer awesome mod! How about a patch to add cameras to the telescopes in DMagic Orbital Science?
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[1.6.x] Anatid Robotics / MuMech - MechJeb - Autopilot - [2.8.2] [3 February 2019]
MaximumThrust replied to sarbian's topic in Add-on Releases
@sarbian I have a small suggestion for MJ. I love doing constellations with satellites equally spaced, and would be nice to have a feature to make this even easier than the Resonant Orbits method. How about doing Rendezvous to points forward or behind the target? Like: Rendezvous, but 1/3 of the orbital period behind. This would make so much easier and efficient to do this constellations, and allowing for adjusting them. Also one feature to allow to this easily (invert the position of the encounters). I think this one maybe trickier, since they are in different orbits. One I did with the actual method: -
[1.5+] Space Age 1.0.1 (2018-10-17) - tracking your achievements and failures since year 1 day 1
MaximumThrust replied to garwel's topic in Add-on Releases
Amazing mod! Thanks! Can't believe took me so long to find it. How about put in SpaceDock, so more people could find it easily? And as suggestion, how about tracking when you assign new Kerbals? A way to edit the entries in-game also would be welcome, but it's not essencial, since is easy to edit the save game file. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
MaximumThrust replied to K.Yeon's topic in Add-on Releases
@JadeOfMaar why not make a proper OPT Continued mod? I think the license allows that This mod is one of the best overall for KSP, it deserves more! -
Impossible Parts Ideas
MaximumThrust replied to Xurkitree's topic in Suggestions & Development Discussion
I was searching the definition of rocket, to discuss the concept of "pure rocket", and the first one I've found were way more Kerbal than expected -
Impossible Parts Ideas
MaximumThrust replied to Xurkitree's topic in Suggestions & Development Discussion
That's possible, air-breathing/augmented rockets They pull air to use it as reaction mass. I think Mk2 Expansion and Near Future Aeronautics have them. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
MaximumThrust replied to Ven's topic in Add-on Development
I'm playing in 1.3.1, and decided to take a look at this version (I may have to update at some point, to keep up with mods updates), and I'm impressed how the files are organized now, making extremely easy to choose what parts we want or not. When I decide to update, this will make my life way easier. Good job! -
[WIP] Restock: KSP Part Art Revamp (RCS Parts - Feb 14th)
MaximumThrust replied to Nertea's topic in Add-on Development
@cineboxandrew awesome! Really liked the science experiments and the RTG. As a small suggestion, how about making the thermometer the same size of the others, since they all have the same mass? -
A reverse switch for airbrakes
MaximumThrust replied to Black-Two-'s topic in Suggestions & Development Discussion
@Black-Two-Why would you want to invert pitch and control surfaces? Just curious. @Rocket In My Pocket well, it depends, for general crafts spending fuel is usually a big no. When doing reentries or landings, were you want to decrease your speed and increase the surface area in some points, it's very useful.