Probably, if I'll just make a killswitch on the Backend-side, there will be some problems at frontend. But it's worth trying though.
P.S: I am NOT an experienced C# programmer nor a unity developer. I am experienced in Python, but not C#. I am trying to continue this mod without enough knowledge about C#, so... I think, it would be easy to make a killswitch for map-related things in API, but I can't guarantee I'd make it.
P.P.S: I do not have enough time for gaming, so hour in KSP per week is the best... So
P.P.P.S: Actually, the most Major thing I did for Telemachus is a building Pipeline. If someone commits to Houston repository, it getting bundled automatically, and then if SB commited to main repo, Telemachus automatically grabs Houston and builds it into one ZIP-file, which is fully ready to installation.