DanGSun

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About DanGSun

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  1. And talking about Mods?.. Should I install any Informartional mods?
  2. I have promised my teacher to show KSP at the lesson. What should I show? We've passed Newton's laws, circular motion & escape velocities. P.S: By the way, it's Russian school)
  3. Probably, if I'll just make a killswitch on the Backend-side, there will be some problems at frontend. But it's worth trying though. P.S: I am NOT an experienced C# programmer nor a unity developer. I am experienced in Python, but not C#. I am trying to continue this mod without enough knowledge about C#, so... I think, it would be easy to make a killswitch for map-related things in API, but I can't guarantee I'd make it. P.P.S: I do not have enough time for gaming, so hour in KSP per week is the best... So P.P.P.S: Actually, the most Major thing I did for Telemachus is a building Pipeline. If someone commits to Houston repository, it getting bundled automatically, and then if SB commited to main repo, Telemachus automatically grabs Houston and builds it into one ZIP-file, which is fully ready to installation.
  4. Telemachus has fixed URL. You can just add it in your browser's bookmarks.
  5. It actually was since first posts in this thread) so we've achieved it a long time ago)
  6. Yeah, I will fix it to the end of year. Together with performance at all. But if KSP2 comes out... I think, that the mod will require full rewrite...
  7. Telemachus is actually very laggy, when using it with KerbalVR, but I don't have enough time to rewrite Telemachus entirely... And this version is old and fully abandoned... So you should use this one instead.
  8. Hey, this is pretty cool, but can you add CKAN-repo integration? For example to write smth like this: lwmi install ckan/telemachus-reborn -y where lwmi is your installer, install is operation, ckan/telemachus-reborn is id & -y is silent install flag.
  9. Hello, Thx, but what have changed? I am actually using old-KSP.Leaflet with changed map urls. So what have you added to API? Or is there something also I need to know about changes?
  10. Will try to fix map on Monday, thx for report. Mb there is a problem with paths.
  11. It is not finished yet... So, yes, it's a bug. Currently, I do not have much time to change something more than compiling Telemachus for new versions of KSP and curating a community of Telemachus.
  12. A new update is ready! Telemachus Gyrfalcon (v1.7) Appears! Download links: Spacedock GitHub Releases Changelog: Fixed: * Antennas * ZIP-File * Telemachus-Dev Native UI Problems Added: * New homepage Built: * For KSPv.1.7