ZLM-Master

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Everything posted by ZLM-Master

  1. ZLM-Master

    KSP Military Mega Thread

    Well well , great day for a formation training with all the KSC Pilots available ! " Sir , Yes sir ! " Nice day on Kerbin !
  2. Yopyop For my last entry , i submit a manned Jet-Fighter . Tweaked against your PEGASys-D6 , not really for beat it but to force me to maximise performances , it can handle it a bit with a good opening but not more The ZPF Sir !
  3. @Box of Stardust You right , too enthusiast building session So , Keep 3 crafts : - X-Fighter - Hunter Versatile craft - ZLM's Support Light Guard Mono light engine craft - Mini Shark III Fake Jet-Fighter Should be enough ^^ Just not enough manned craft for a separate leaderboard , so drone leaderboard mastering the season ! i'll be happy to see more manned aircrafts , got some ones to submit ! If you have a good jet-fighter to submit ; the manned leaderboard may growing up !
  4. ZLM-Master

    GP7000 Turbofan Replica

    Maybe you can clip inline air intake into the top fuel tank should work as long as there are not in the fairing ! Beautiful nacelle !
  5. Yop ! Mini Shark is back , ( Huhu ) EDIT : V-TEK Reboot in the place too ! And my Personal Guard Build Mania ^^ Support Guard !
  6. ThX , i like your style too , especially your PEGASys Series Pure line , look really nice ! Yep , got issue with BDAc 1.2 , not seen from age , when your craft focus a splashed down craft , & can't unlock ^^ put your craft in a dangerous stance for several minute sometimes . Hop . 2 hellfires & next target ^^ ( sometimes 4 hellfires ^^ ) Last time i've seen this was in KSP 1.0.3 ! ( if your remember , my old Rafale got Hellfire ) And yes , even if all weapons are ' Ground Target Disable ' I also like destroying absolutely everything XD You have to deal with the Radar Signature introduce in the last BDAc update ( or 1.1 ... )( check in the SPH Icon Mod ) Aera effect in M² . So if the craft 's got furtive shape , it become more difficult to lock at . If it got ECM jammer ( Radar parasite ) it become MORE difficult to lock at . AIM-120 got ~ 13 KM Lock but poor tracking system . If you're talking about the long left turn at start , it's a new feature in BDAc , i suppose it's due to the weapon type onto your craft ( not sure )
  7. Got some new entry , better ( or not ^^ ) Let's see More TWR on Xc-Fighter - Infinity & Lower Mass on X-Fighter - Mini Infinity Mini Tada !
  8. " We lost the battle, the war can begin! "
  9. I also keep in mind that ( 10% / 15% ) Random luck ( Haha ) My best tip is , Test , test & re-test ^^ Take a look at our AI pilot setting ( & the global shape of the craft ) could help you a lot , the two last values ( G & AoA ) can be set to the max but care with other values set at max can have Négatif impact ^^ ( too much Steering , too low altitude ) Maybe stupid idea but try to put your Mind inside your craft ( what you want to your craft ) Speed , Accuracy , Lifetime , dodge ! Yep , that's not so easy that's it look ! You've build a short design drone & it's not the more easy to tweak ( just my PoV - X-fighter take me time to proper tune ^^ ) My other tip is , build a good Drone ( aircraft ) Then put weapon on it ! at least 3 step . - A decent aircraft - The optimized weapon for THIS CRAFT - Tune the AI Pilot & ofc , test against other challenger
  10. Yep , Don't know if it's intended , but all your AI flight Pilot are set to Default values ! It's highly recommended to tweak ( at least ) your AI Pilot .
  11. Honestly , i don't know ! But that's a logical answer on the battle result on my & his computer !
  12. Mmm .. strange , i made 3 matchs against your ASW-MI(D) and i win 9-0 with one craft soflty damaged . And i'not tweak them till i upload them on KerbalX . Can't know for your other craft ! Don't have Ven's Stock Part Revamp MoD ( Don't have B9 too ) , As long as there's a 'Random' part of luck in dogfight , that's maybe just 'luck' Still work for a 3rd craft entry but i got nothing very good to submit . Mmm !?! BTW , Nice day on Kerbin
  13. ZLM-Master

    Fastest Juno-powered aircraft

    My entry with a manned craft I think i can push a bit more with fine tuning ! 762 for now !
  14. ZLM-Master

    Fastest Juno-powered aircraft

    NP ! Best entry is good for me too . I could try something on the manned leaderboard EDIT : Only Cockpit or Command seat allowed ?
  15. ZLM-Master

    Fastest Juno-powered aircraft

    A little bit better . 811 !
  16. ZLM-Master

    Fastest Juno-powered aircraft

    I take a shoot , with a basic design !!! The Juno-Bomb 797 just before crash .
  17. ZLM-Master

    Un-Stockable

    I'm always happy to see new Jet-fighter builder Because where there's Jet-Fighter builder , there's Dog-fighting challenge ... ZLM ...Over ...
  18. Haha ! i beat myself , very ironical This was the prototype of the X-Fighter & it's funny to see how it work in KSP 1.3.X . I managed to fix some of his little issue for 1.2.1 & with better AI it's tiny better . BTW , i don't think it can do something against the Gunbrick . Maybe by his size or speed , but the Gunbrick power probably don't let him pass the 1st merge . Need a good among of luck after the launch PoD to engage fast , so it probably got only one chance to prove his maneuverability because Gunbrick rarely offert a 2nd chance ^^ - Like the Du-8C , it could be really good with tiny improvement Maybe just wait the Du-9 ^^ - THX for Upload
  19. Yopyop I can enter a 2nd aircraft for KSP 1.4.X .The Lure Target is most fun & still decent maneuverability . I work on a better version of the X-Fighter , but it's seem's than i reach it"s max performance , Huh ^^ I also try newer design without the result expected , go to the draw board again So i enter a 3rd aircraft if i'm able to build something good ! Good enough Nice day on Kerbin . EDIT : just remember that it use DCK engine ( Kitty ) so i replace them with AP engine ( Tiger )
  20. I made a radar test against the same target and this is what i see . - Mounted 1 radome in front , AIM 120 lock target at about 11 KM , with 0% success - Mounted 1 radome in front , AIM 120 ( 2nd Lock ) around 7 KM . with 20% success Then - mounted 8 Radome in front ; AIM 120 lock at 12.5 KM with 0% success - Mounted 8 Radome in front , AIM 120 ( 2nd lock ) around 9 KM , with 20% Success . So my conclusion is that Mutiply radar as no impact on your success hit , A tiny impact on range lock & a better FoV if mounted in different way ! MMmmmm
  21. @Box of Stardust The only test i've made is with reversed vulcan canon , & AI is able to fire with it ( the front canon not firering , only the rear one ) But it's always a few among of bullet in a very short wave ! ( 3 to 5 bullet rarely more ) May work better with some craft when they try to touch the sky ^^ For missile it's pretty hard because you general facing the tiny radar signature ( the front one )
  22. Using Link data transmiter seem better than mutiple radar . 1st for your mass craft , plus you don't have to face ennemy if one other of your craft still pointing him . But with multiple radar you sure to cover 360° view , not sure with Data link ^^
  23. @53miner53 In Game , Press ( ALT+B ) & Check BDA Debug ( Tick it ) You'll see additionnal BDA HuD .
  24. My 1st Craft for BDAc 1.2 is ready to take off It's a Hunter version of the X-Fighter . Just in case , BDAc 1.2.1 has been release !
  25. @Box of Stardust NP , i'm want to switch to BDAc 1.2 too , more i test craft more interesting the game is . I begin to tune them , i link them when they finish . Got some issues ( don't know for you ) - GAU gun won't shot at all . - CM Chaff with wrong skin - Torpedo explode onto water ^^ ( cannot drop them from an aircraft ) ( intended or not ? ) Not tested all part but globally AI seem far better . I'll check if there's a BDAc update , maybe a small patch ! Yep , so you can forget the last link because i've already re-build them in KSP 1.4.X . ( I also notice that a same craft is a bit better with last AI pilot ) i'll stay tuned !