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ZLM-Master

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Everything posted by ZLM-Master

  1. Eventually the battlecruiser , i just noticed a tons of mistake on it !
  2. Yopyop ! This is the LL 3 big bro , fat craft share the same frame from little one . LL Fighter XL should be better competitor ! Yop
  3. Well ... Ok , so , i suggest you some points , up to you to use it ! - Before building a Fighter aircraft , build a Flyable aircraft first . ( doesn't need to be complex but a good frame is recommended ) - Place Weaponary safe inside fuselage and/or tank . ( one sidewinder destroy most of your 2 HP ammo box ) - Use RCS in BDAc dogfight ... MMmmm .... no sir ! - Protect your main wings with flat surface or bigger wing strafe . - Forget Browning .50 Cal . good for WWII only . ( BTW there are pretty fun ) - Try fine tuning on AI Pilot module , it's really important task ! - Radôme is useful coupled with AIM-120 , Most missile have they own tracking system , ( except A2G Missile and Sub-Marine Torpedo ) - Hydra 7 are ignored by BDAc Weapon Manager ( Manual use only ) - Probably other points but it's good for today . Well , i not try to "blame" you i try to help you to build better aircraft . ASFC is not "Just put a weapon on a flying thing" In a haste to see your next aircraft . Yopyop
  4. " Commander to Squad 3 , Retreat immediately , i repeat , retreat immediately , over "
  5. For now , we limited by how BDAc AI allow us to build something & it not allowed us to group engines for multi flight purpose , ( VTol to Horizontal or other flight mode ) But if you find a tricky build or tune , then EDIT : absolutly , there's a way to toggle engines and bind them to function key , ( brakes , gear , ... ) but it's pretty hazardous method !
  6. Yopyop ! New plane for Tee-Phoon replacement . I try a last shoot in a super lightweight drone . - 2 Engines - 1 Pod ( 2 AIM-9 ) - 2 AIM-9 - 1 Vulcan LL 3 in the arena All my condensed trick in a super lightweight drone !
  7. Haha ! Back in 2K17 I know , but i really really want to build a super lightweight drone , but most of them was a fail . Tee-Phoon is maybe the better i've build but it's outperform in actual meta . Yep both styling &/ armouring . By fine offset you can gain on your radar cross section , especially on his face view . minor on the side & close to nothing on the Top view . ... i just hate the sound of the Saturn engine XD . this is the regular Panther !! Haha !! but yep , half the mass , more thrust , less fuel flow & less heat generation ( about 35% ) But it's sound , AggGGrRR ! no i cannot !
  8. This one is heavier than usual . Some kind of flying tank . May annoy some of your craft but not all 13 tons & good among of weapon and fuel . Radar . Heat . Gun & RD . Tee-Bird - Battlecruiser
  9. Ammo inside the mid fuel tank , close to the RW . I try to keep minimal mass on this one . But should this enough to compete against other craft with high TWR . Maybe not enough .
  10. Yopyop ! I got a tiny surprise for you ! Looking weak but good flight ability . I also add a bit more AIM-9 . & yep that's true , V2 is a downgrade of the original Hunter . ( Why i do that ???? ) Mystery The tiny Surprise .
  11. Yop Yop Everybody I cannot stay behind my flat screen without submit something to this season ! Well , not a big surprise to come with a fresh X-Fighter version . Cannot say if it's better than the previous one , it's totally reset for KSP 1.6 , seems weaker than the old one , but BDAc damage seams a bit different too , so ! Let's see
  12. Yep ! I was another craft in progress but my MotherBoard as burn just before i finish it XD XD I wasn't plan to replace MB right now so i probably away for a while , erf ... i stay tuned on the forum anyway ˆˆ ...Snif ... date of birth 2013 . R.I.P 2018 ! CYA dear computer !
  13. Back to ground project ^^ Also , for Stock lover !
  14. Today ! Dear Pilots , We have to train against a new jet fighter . The T-60 . Light Jet Fighter with a low fire power , but beware ! It's tiny size make it a good manœuvrer aircraft & excel in close dogfight combat ! Brave pilots ! It's time to take off . - Yes Sir !
  15. Yop ! I have a Demo Version workable . I have to deal with FAR to make it better ^^
  16. Mooarff ! For now , it's more beautiful than it's flies ^^ Not a potato but hard to tune it competitiveness . Pretty stable with a too slow turn rate , i try fine tuning on the spoilers but doesn't change a lot . Already 13 Tons weaponized , Mmmm ! Need mome work
  17. @dundun92 Haha ! Funny , I'm on a similar project
  18. Yop I go step by step and double the output power of the craft . Here's a 130 KN new gunner aircraft . 6 Tons with 6 ShKAS mounted ! Pretty Fun Tempest-130-ShKAS Too Cute
  19. The original Project ! I don't have B9 mod so i can't test your craft , but it look far more powerful than mine This is a Snap of the initial project but it not fit your rules so i replace propeller with 2 tiger & more fuel . 6 Tons is too heavy for propeller . BTW it help me to re-learn how FAR work . Pretty much easier with a slow plane ^^ I going to build something more powerful !
  20. Well so ! I have my first entry with less than 250 KN and 6 MG 131 ( 13 mm ) Far , far away , i used FAR ! Huh ! I think i remember all the most important tricks with FAR so it's should work not too bad . All seems OK . VG-60-MG 131 The Scoot Killer ..... or not ^^
  21. @dundun92 Question Sir ? Are we use Static thrust or Dynamic thrust , because FAR has his own way for thrust calculation !?! Yep So 2 Tigers have 15 KN dry & 30 KN wet ( so 30/60 ) but in flight they about 289 KN ( Theoretical thrust calc ) I'm a bit confusing with the KN rule (-,-)
  22. @dundun92 Yep Thx ! Have to test all of that now
  23. Someone knows how to make Aviator Arsenal working ? Weapons not firing at all ^^
  24. Wow ! Not using FAR till KSP 0.23 ^^ Let me time to re-learn how to use it Can we use propeller ? WW2 monoplan style ?
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