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Vichard

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  1. No mods were updated, it all happened in the same game session. I'm convinced Ike did pull it in, to check this I set the orbit again roughly the same as before which showed no intercept, then I created a maneuver node but did not adjust it what so ever, moving it around the orbit path showed an Ike encounter even thought the maneuver was 0.0m/s. This is not the first time the game has failed to show an Ike encounter for me personally and I've also witnessed it on another persons steam.
  2. So I had a Apollo style mission to Ike where the CM was orbiting Duna at around 1.8 Million meters circularized with an Engineer and Scientist on board while I went off to land on Ike, now once I had landed on Ike re orbited the moon and went to leave it's SOI I noticed the CM was no longer orbiting Duna, I enabled every filter in the tracking station which didn't show anything, so I checked the astronaut complex which state that both Engineer and Scientist were KIA. Is the stated orbit just high enough for the CM to have had it's orbit adjusted by Ike's SOI to put it on a suborbital trajectory with Duna? I only did a maximum of 3 orbits around Ike so I feel it might not be the case. Although I have noticed before the predicted SOI change doesn't always show up in the map view... Mods Used - [x] Science!, Antenna Helper, BetterBurn Time, Docking Port Alignment Indicator, Gravity Turn, Kerbal Alarm Clock, Maneuver Node Evolved, MechJeb2, Module Manager, Toolbar Controller, Trajectories, Transfer Window Planer, TriggerAu Flags
  3. I'm trying to run the latest release of Ckan Guiana) on a fresh install of KSP but I'm getting this error on launch... "Error in autoupdate: The request was aborted: Could not create SSL/TLS secure channel."
  4. Hey thanks for the tips, I had my frames capped at 60 I'm running i5 4690k, GTX 1060 6Gb, 8Gb Ram, installing MemGraph I noticed the stutters are more bearable now here's a picture https://imgur.com/Z5Lh2eF don't really know what I'm looking for to be honest. Edit: And another showing the intervals https://imgur.com/sE1nrqU Here is a list of the mod I have installed nothing major really, I have a feeling FMRS could be the cause of the major stuttering although I have no proof - https://imgur.com/U1wh2kx
  5. So I've read countless posts about people experiencing the effects of Unity's garbage collection in the form of stuttering and FPS drops, this has now become an issue for me as my Career save only now every ~20 seconds gets a consistent stutter and FPS drop. It's become a huge annoyance and burden that I don't really want to play anymore but before abandoning that save is there a way to essentially "clean up" the save so I don't scrap a lot of time put into my Career? Again this only happens in my Career save otherwise the game runs fine.
  6. So I built a Shuttle in the SPH and launched it a few times no problems, I since loaded it up into the VAB and it blows up after 20 seconds, I noticed that the batteries offset was so out they were floating in midair. At first I thought it was the SRB cluster but now I'm no so sure as even just sending the Shuttle alone down the runway with no SRB's or main fuel tank it rips apart.... Could it be that my craft file has been corrupted moving it back and forth between the SPH and the VAB? I'm not using alot of mods really, McJEB, Kerbal Engineer, Scatter/EVE, I did have real plums and lighting which I have since uninstalled. The craft file if anyone is interested https://kerbalx.com/Vichard/Shuttle-Full-Assembly-v2Broken-Do-Not-Download Edit: So I think I've found the issue but have no idea how to rectify it, it seems there's something wrong with the Big-S Elevon as seen here - https://imgur.com/tOtnHSr - if I try to remove that part and launch the Shuttle the game doesn't load properly and I'm left looking at this... - https://imgur.com/1F1tw68 Anyone encountered this before?
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