MrPacmanCo

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About MrPacmanCo

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  1. MrPacmanCo

    probleme with parachute

    here you have my hierarchy, i can convert all the base to one object but the parachute will have the same color everywhere... thanks again for you help and i'm realy sorry because i don't understand all what you say so you maybe found me strange but i do my best in the middle it's write - simple-cable -multi-cable -red part on the parachute -white part on the parachute (the font is very small)
  2. MrPacmanCo

    probleme with parachute

    why ? ...
  3. MrPacmanCo

    probleme with parachute

    THE DRAG WORK !!!!!!! but the parachute descent crooked... can you see my unity project (http://www.mediafire.com/file/0fs7xghzzcumvx7/insight fairing.zip) to tell me where have wrong ?
  4. MrPacmanCo

    probleme with parachute

    I see the config of the parachute for dragon cargo in Laztek pack and he dont make any drag cube and he dont make a "dragmodifer" variable and his parchure work very good... WHY ?
  5. MrPacmanCo

    probleme with parachute

    I update drag cube the vessel drag is better but the parachute don't do anythings again : MODULE { name = ModuleParachute semiDeployedAnimation = semiDeploy fullyDeployedAnimation = deploy invertCanopy = false autoCutSpeed = 0.5 capName = cap canopyName = canopy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.04 clampMinAirPressure = 0.04 deployAltitude = 1000 deploymentSpeed = 0.12 semiDeploymentSpeed = 0.5 chuteMaxTemp = 650 } MODULE { name = ModuleTestSubject useStaging = True useEvent = False situationMask = 8 } MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 0.67 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 20 } MODULE { name = ModuleTestSubject environments = 4 useStaging = True useEvent = False } DRAG_CUBE { procedural = True cube = PACKED, 0.2515,0.7794,0.7982, 0.2515,0.7805,0.4945, 0.3272,0.6346,2.566, 0.3265,0.9342,2.366, 0.9639,0.8088,0.9319, 0.9639,0.9715,0.9578, 2.98E-08,-1.006,0.1003, 0.7929,2.493,1.45 cube = SEMIDEPLOYED, 58.19,0.2756,5.374, 58.19,0.2736,5.795, 30.92,0.896,60.72, 30.92,0.5393,58.81, 72.55,0.1988,18.59, 72.55,0.4446,19.07, -0.07179,28.13,-8.731, 6.517,60.76,20.15 cube = DEPLOYED, 646.7,0.6772,55.35, 646.7,0.6782,56.54, 1704,0.7086,64.52, 1704,0.7031,65.62, 978.5,0.7125,54.42, 978.5,0.6767,53.03, 0.05322,27.48,-14.87, 60.63,70.11,59.11 } }
  6. MrPacmanCo

    probleme with parachute

    ok but how make a drag cube, what the number mean ??
  7. MrPacmanCo

    probleme with parachute

    i delete the drag_cube in my cfg file and in partDatabase config and now the parachute don't slow anythings
  8. MrPacmanCo

    probleme with parachute

    i update the mod the parchute can move now but the drag is the same and force direction the same to
  9. MrPacmanCo

    probleme with parachute

    thanks for you answer, maybe do this make the parachute work but if i share my mod it's don't going to be easy for users
  10. MrPacmanCo

    probleme with parachute

    thanks i going to try that i think my problem come to hierarchy... and i make canopy as en empty object, it's not important ?
  11. MrPacmanCo

    probleme with parachute

    it's not the drag modifier because i up the value to 500 and nothing happen ... thanks for the guide i going to see that in the guide it's write "add cap to you mesh" i don't understand how and what is a "cap"
  12. MrPacmanCo

    probleme with parachute

    thank you for your answer, I also try with the parachute drag cube mk25 nothing changes my part probably a problem but I do not know where it is, I put my Unity project for download if you want to examine ( I created my mesh on cinema 4d) http://www.mediafire.com/file/0fs7xghzzcumvx7/insight%20fairing.zip
  13. MrPacmanCo

    probleme with parachute

    thank you for your answer, I actually thought that the problem was the dragcube but I do not really understand how it works and I do not understand this line : dragModifier = [B] [COLOR = # FF8C00] 12 [/ COLOR] [/ B] why "COLOR"? and i take the dragcube on mk25 parchute
  14. MrPacmanCo

    probleme with parachute

    hello, I want to make the lander Insight for ksp. I did the lander but I also wanted to do the module that Insight contains, for that so I did a parachute but I have a lot of problem (the parachute that does not slow down not enough, the parachute that has one that has problems with the aerodynamic force, the parachute that is still visible at the landing ...) is there anyone who could help me please? I put you my fbx model, my cfg file and a video showing the problems (sorry for english mistakes i am french ) mesh (fbx) http://www.mediafire.com/file/92l1gqoq3rv8pu9/inSightFairing.fbx video : PART { name = inSight faring module = Part author = Matheo G MODEL { model = insight/fairing/insight_fairing scale = 0.4, 0.4, 0.4 } scale = 0.5 rescaleFactor = 1 node_stack_top = 0.0, 2.7, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.6, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, 0.0, 1.905, 1.0, 0.0, 0.0, 2 mass = 0.35 // heatConductivity = 0.06 // half default dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 crashTolerance = 60 buoyancyUseCubeNamed = PACKED breakingForce = 2000 breakingTorque = 2000 maxTemp = 1400 TechRequired = advMetalworks entryCost = 45000 cost = 18000 category = Pods subcategory = 0 title = insight fairing manufacturer = Nasa vesselType = Lander description = InSight is a robotic lander designed to study the interior of the planet Mars. The mission launched on 5 May 2018 at 11:05 UTC and is expected to land on the surface of Mars (landing site: Elysium Planitia) on 26 November 2018, where it will deploy a seismometer and burrow a heat probe. It will also perform a radio science experiment to study the internal structure of Mars. attachRules = 1,1,1,1,1 MODULE { name = ModuleCommand } RESOURCE { name = ElectricCharge amount = 200 maxAmount = 200 } MODULE { name = ModuleReactionWheel PitchTorque = 9 YawTorque = 9 RollTorque = 9 RESOURCE { name = ElectricCharge rate = 0.9 } } RESOURCE { name = LiquidFuel amount = 500 maxAmount = 80 } RESOURCE { name = ElectricCharge amount = 80 maxAmount = 80 } RESOURCE { name = Oxidizer amount = 500 maxAmount = 500 } MODULE { name = ModuleDeployableSolarPanel animationName = solar isTracking = false secondaryTransformName = solar1 pivotName = solar1 isBreakable = false resourceName = ElectricCharge chargeRate = 2 impactResistance = 1000000 } MODULE { name = ModuleParachute semiDeployedAnimation = semiDeploy fullyDeployedAnimation = deploy invertCanopy = false autoCutSpeed = 0.5 capName = cap canopyName = canopy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.04 clampMinAirPressure = 0.04 deployAltitude = 1000 deploymentSpeed = 0.12 semiDeploymentSpeed = 0.5 chuteMaxTemp = 650 } MODULE { name = ModuleTestSubject useStaging = True useEvent = False situationMask = 8 CONSTRAINT { type = ATMOSPHERE value = True } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } CONSTRAINT { type = DENSITY test = GT value = 0.2 prestige = Trivial } CONSTRAINT { type = DENSITY test = GT value = 0.1 prestige = Significant } CONSTRAINT { type = DENSITY test = GT value = 0.02 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 1000 } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 300 body = _Home } CONSTRAINT { type = SPEED test = LT value = 1000 body = _NotHome } CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } } MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 0.67 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 25 } DRAG_CUBE { cube = PACKED, 0.5892,0.6294,0.7139, 0.5892,0.6294,0.7139, 1.108,0.7804,0.6249, 1.108,0.9455,0.164, 0.5892,0.6305,0.7139, 0.5892,0.6284,0.7139, 0,0.226,0, 1.233,0.5889,1.233 cube = SEMIDEPLOYED, 2.481,0.2866,0.7139, 2.481,0.2866,0.7139, 1.108,0.624,10.57, 1.108,0.6335,0.1685, 2.481,0.2876,0.7139, 2.481,0.2856,0.7139, 0,5.201,0, 1.233,10.54,1.233 cube = DEPLOYED, 6.385,1.925,2.071, 6.385,1.925,2.071, 12.23,3.129,10.07, 12.23,3.08,10.58, 6.385,1.931,2.071, 6.385,1.92,2.071, 0,5.203,-5.96E-07, 3.958,10.54,3.958 } MODULE { name = ModuleTestSubject environments = 4 useStaging = True useEvent = False } }
  15. ok so i need to use kos and not mechjeb but 2880KN x 9 !!! it's too much