cy4n

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About cy4n

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    Sr. Spacecraft Engineer

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  • Location Earth... for now
  • Interests Playing Kerbal Space Program

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  1. PART THE FOURTH In which a slightly greater achievement is accomplished, but with none of the fanfare The Minmus was essentially the same space-craft as the Mun 2, but with one important difference: the Minmus was crewed by a scientist, but flown by a probe-core. Fig. 1: The Minmus, poorly lit This enabled it to collect Science using only a single set of experiments, and the probe’s partial control, combined with the scientist’s partial control, enabled it to be flown nearly as if by a qualified pilot; except for maneuver nodes, for which purpose it carried a large antenna. Fig. 2: The Minmus again Fig. 3: Ha, ha, only joking! These launches were all the same, really, and there was no point in extending them to fill a few sentences, so the Minmus soon reached orbit. Fig. 4.4: Ooh, I think this is a much better system, don’t you? This mission would be slightly different from the previous by using a new ‘plane-change’ maneuver, which involved turning the space craft at an angle ninety degrees to any used before. It was also fairly uneventful. The Minmus then set out for its eponymous destination, utilizing another ‘transfer stage’, the repetition of which was getting rather tiresome. Fig. 4.5: The Minmus sets off for Minmus Once it arrived at Minmus, Bob Kerman (for it was he who had been crew of the Minmus) departed his capsule, did some Science, and, using his scientist abilities, re-set the experiments for later use. Fig. 4.6: The Minmus on its way to Minmus When the Minmus was ‘captured’ around Minmus, this was done again, and a picture was not really necessary, but here it is anyway. Fig. 4.7: My, this is a lot of pictures, isn’t it? With the help of the probe core, the Minmus landed, a flag was planted, Science was performed, et cetera. While this was arguably a greater achievement than the Mun landing, only a few sentences were devoted to it. Fig. 4.8: If you ask me, it’s probably because he feels bad about taking so long. In another part of the mission that has been done many times before, the Minmus returned to Kerbin. Fig. 4.9: But who am I to know? I just write the captions. With the return of the Minmus, engineers started work on the most advanced space-craft ever built. It would carry Kerbals (well, one Kerbal) far beyond the influence sphere of Kerbin in a tiny dark capsule for three years. It would be called... the Duna-Ike.
  2. PART THE THIRD In which the greatest achievement accomplished by Kerbalkind... is. The Mun 2, as it was called, was indubitably the greatest achievement ever accomplished by Kerbalkind, at least for a few years. Fig. 1: The greatest achievement ever accomplished by Kerbalkind. It was a colossal space-craft, almost twice the size of the preceding mission, with an unprecedented amount of stages and an even greater number of parts. Fig. 2: Let’s take a look at it again. The Mun 2 would soar to unparalleled heights both figurative and literal. Fig. 3: This is the last one, I swear. It would claim the very Mun itself for Kerbalkind. Fig. 4: ... After an uneventful launch, wherein nothing much happened, it proceeded to orbit, following the usual method, and finally set a course for the Mun, using another new ‘transfer stage’. Fig. 5: Fine. You win. Fig. 6: *glares* Once it arrived, the Mun 2 had no business in orbit, and got right down to landing. A landing site was picked more or less at random, based upon wherever the lander happened to pass closest to the surface. The Mun 2’s high ‘thrust-weight ratio’ enabled it to land with little difficulty. Fig. 7: After planting a flag with a suitably inspirational message, Science was performed. Fig. 8 With the Mun 2’s objective complete, it took off and returned to munar orbit, spotting something strange along the way. If this space program had time to waste, it would return to investigate. Fig. 9 After landing on the Mun, landing on Kerbin was laughably easy, and the Mun 2 arrived home with great aplomb. Fig. 10 Unfortunately, due to the space program’s integrity, there was not quite enough science available for a mission to Duna. A new mission would have to be undertaken first, both to acquire new science, and to provide a test of the new naming scheme. It would be called simply the Minmus.
  3. In keeping with the spirit of the original Caveman Challenge, both because the original Caveman Challenge was done in 1.0.4, and because of the 'Caveman' in the name, would it be allowed for me to complete the challenge in 1.0.5?
  4. PART THE SECOND In which the Mun is flown by The Mun 1 was the first ‘space-craft’ to bear the Mun designation, and the first to visit another celestial body. Its design put to an end the lingering dullness of the previous three missions and ushered in a new era of space-craft that differed, at least slightly, from what others were doing. Fig. 1: The Mun 1 Once it was in orbit, the Mun 1 transferred to a trajectory that flew past the Mun, a ‘fly-by’ if you will, using a new ‘transfer stage’ designed especially for this purpose. Fig. 2: The experimental ‘transfer stage’ Once it entered the Mun’s ‘influence sphere’, Valentina Kerman put the Mun 1’s complement of science instruments to use, recording many important data on the Mun’s atmosphere (none), temperature (none), effects upon a strange gooey substance, and effects upon an Experimental Engineering Group Science Jr.® self-contained laboratory with complimentary notepad. Fig. 3: The Mun 1 approaches the Mun Fig. 4: Valentina Kerman performs an extra-vehicular activity, or ‘EVA’ All good things come to an end, however, and the Mun 1, assisted by the Mun’s gravity, was soon falling back towards Kerbin. The trajectory set up beforehand enabled an aerodynamic braking maneuver, or ‘aero-brake’, to occur, ‘bleeding off’ the speed from the fly-by. Fig. 5: The Mun 1 performs an ‘aero-braking’ maneuver Once this was accomplished, landing on Kerbin was relatively simple. Fig. 6: The Mun 1 returns to Kerbin The Mun 1 had paved the way for the next mission, a mission that would go down in history as the greatest achievement ever accomplished by Kerbalkind, at least for a few years. Its name was the Mun 2.
  5. PREFACE BY THE AUTHOR CONTENTS i. Preface by the Author ii. Contents 1. In which the endeavor is begun, and several missions are launched. 2. In which the Mun is flown by. 3. In which the greatest achievement ever accomplished by Kerbalkind... is. 4. In which a slightly greater achievement is accomplished, but with none of the fanfare. PART THE FIRST In which the endeavor is begun, and several missions are launched The first mission of this space program was an uninteresting one, a mission that you have doubtless seen many times before, so not much time will be spent describing it. For the few who at all care, a picture has been provided below. Fig. 1: The Kerbin 1 on its immensely dull flight It went up, and it came down. Construction was immediately begun on a new, more interesting mission. Fig. 2: The Kerbin 2 The Kerbin 2 pushed the boundaries of rocketry with its revolutionary new design, which still managed to look quite like many other craft. While it had a more interesting mission than the 1, consisting of not one but two science opportunities, it still suffered from the same fundamental dullness. Fig. 3: The Kerbin 2 in flight With the development of the Kerbin 3, the engineers at Science, Incorporated started to close in on the cause of this dullness, and equipped the Kerbin 3 with new features to fight it, such as more parts, a multi-stage design and a number even larger than its predecessor’s. Fig. 4: The Kerbin 3 The Kerbin 3 followed the ‘orbiter’ mission format, with a launch phase, a ‘circularization’ phase, a science phase, and a return phase. Some difficulty was presented in piloting the mission, its having no method of control for the first stage, but this was easily overcome. Fig. 5: The launch Fig. 6: The circularization Fig. 7: The return The efforts of these engineers were not entirely in vain, however, as the insights gained from this mission enabled them to take a step forwards that was almost visionary: eschewing the Kerbin naming scheme to call their next rocket the Mun 1.
  6. Could the following threads please be locked? (My old poorly-written KSP stories) Thank you.
  7. A long time ago, I tried to make another forum account. The accounts were merged, and the newer name overwrote the old one. Would it be possible to change my username back to cy4n?
  8. cy4n

    What did you do in KSP today?

    tfw you build your first Duna mission and you realise you forgot to add parachutes halfway through the transfer burn https://imgur.com/a/MQd5sfL
  9. Kronal Vessel Viewer appears to be broken in KSP 1.4+. The icon does not even appear in the VAB. (I suspect it has something to do with the Unity update)
  10. Please lock the following threads:
  11. cy4n

    [1.4.X] KS3P

    The problem persists with v4.2, but I believe I have isolated the source. Without chromatic aberration, shaders are normal, however, with it on, the screen turns black.
  12. cy4n

    [1.4.X] KS3P

    Upon installing the v4.1 update, I could not see any post-processing effects. For clarification: stock install, stock KS3P, my config disabled. Everything in the log relating to KS3P: [LOG 15:34:43.874] Load(Assembly): KS3P/Plugins/KS3P.Processor [LOG 15:34:43.874] AssemblyLoader: Loading assembly at /Users/cy4n/Library/Application Support/Steam/steamapps/common/Kerbal Space Program/GameData/KS3P/Plugins/KS3P.Processor.dll [LOG 15:34:43.876] AssemblyLoader: KSPAssembly 'KS3P_Processor' V1.0 [LOG 15:34:43.877] AssemblyLoader: KSPAssemblyDependency 'KS3P_Shaders' V1.0 [LOG 15:34:43.877] Load(Assembly): KS3P/Plugins/KS3P.Shaders [LOG 15:34:43.877] AssemblyLoader: Loading assembly at /Users/cy4n/Library/Application Support/Steam/steamapps/common/Kerbal Space Program/GameData/KS3P/Plugins/KS3P.Shaders.dll [LOG 15:34:43.878] AssemblyLoader: KSPAssembly 'KS3P_Shaders' V1.0 [LOG 15:34:43.878] Load(Assembly): KS3P/Plugins/KS3P [LOG 15:34:43.878] AssemblyLoader: Loading assembly at /Users/cy4n/Library/Application Support/Steam/steamapps/common/Kerbal Space Program/GameData/KS3P/Plugins/KS3P.dll [LOG 15:34:43.879] AssemblyLoader: KSPAssembly 'KS3P_Core' V1.0 [LOG 15:34:43.879] AssemblyLoader: KSPAssemblyDependency 'KS3P_Processor' V1.0 [LOG 15:34:43.879] AssemblyLoader: KSPAssemblyDependency 'KS3P_Shaders' V1.0 KS3P.Shaders v1.0.0.0 KS3P.Processor v1.0.0.0 KS3P v1.0.0.0 KS3P [LOG 15:34:45.874] Load(Texture): KS3P/Textures/LensDirt00 [LOG 15:34:46.365] Load(Texture): KS3P/Textures/LensDirt01 [LOG 15:34:46.971] Load(Texture): KS3P/Textures/LensDirt02 [LOG 15:34:47.524] Load(Texture): KS3P/Textures/LensDirt03 [LOG 15:34:48.002] Load(Texture): KS3P/Textures/NeutralLUT_16 [LOG 15:34:48.007] Load(Texture): KS3P/Textures/NeutralLUT_32 [LOG 15:34:48.016] Load(Texture): KS3P/Textures/Null [LOG 15:34:48.019] Load(Texture): KS3P/Textures/SpectralLut_BlueRed [LOG 15:34:48.025] Load(Texture): KS3P/Textures/SpectralLut_GreenPurple [LOG 15:34:48.028] Load(Texture): KS3P/Textures/SpectralLut_PurpleGreen [LOG 15:34:48.031] Load(Texture): KS3P/Textures/SpectralLut_RedBlue [LOG 15:34:48.033] Load(Texture): KS3P/Textures/Galileo_Textures/LensDirt00 [LOG 15:34:48.051] Load(Texture): KS3P/Textures/Galileo_Textures/LensDirt01 [LOG 15:34:48.066] Load(Texture): KS3P/Textures/Galileo_Textures/LensDirt02 [LOG 15:34:48.090] Load(Texture): KS3P/Textures/Galileo_Textures/LensDirt03 [LOG 15:34:48.114] Load(Texture): KS3P/Textures/Galileo_Textures/LensDirt04 [LOG 15:35:19.453] Config(KS3P) KS3P/Config/KS3P KS3P.Shaders 1.0.0.0 1.0.0.0 1.0 37d383e23c060b5b26498c5da3648005095ca7b232608aa96db963a49cb88a95 KS3P.Processor 1.0.0.0 1.0.0.0 1.0 33fa73a4d805174f8a1ef768abaea5a2980d809447dc0e9815c28523e1999cfb KS3P 1.0.0.0 1.0.0.0 1.0 1a9d18a8c86dcf021c8cfe69aad61c4470f1e37ef379e3f409d072db0d0303cd [LOG 15:35:20.020] [ModuleManager] :BEFORE[KS3P] pass [LOG 15:35:20.020] [ModuleManager] :FOR[KS3P] pass [LOG 15:35:20.020] [ModuleManager] :AFTER[KS3P] pass [LOG 15:35:20.020] [ModuleManager] :BEFORE[KS3P.PROCESSOR] pass [LOG 15:35:20.021] [ModuleManager] :FOR[KS3P.PROCESSOR] pass [LOG 15:35:20.021] [ModuleManager] :AFTER[KS3P.PROCESSOR] pass [LOG 15:35:20.021] [ModuleManager] :BEFORE[KS3P.SHADERS] pass [LOG 15:35:20.021] [ModuleManager] :FOR[KS3P.SHADERS] pass [LOG 15:35:20.021] [ModuleManager] :AFTER[KS3P.SHADERS] pass [LOG 15:35:43.520] [AddonLoader]: Instantiating addon 'MMenu_Manager' from assembly 'KS3P_Core' [LOG 15:35:43.791] [KS3P]: Booting up...
  13. cy4n

    [1.4.X] KS3P

    @Freshmeat Sorry to say, I have no idea what might be causing those issues.
  14. cy4n

    [1.4.X] KS3P

    Here is my own custom config: Post_Processing { Name = Subtle SETUP { Scene = SPH Anti_Aliasing { Mode = FXAA Quality = 3 } Bloom { Anti_Flicker = True Intensity = 2 Radius = 4 Soft_Knee = 0.5 Threshold = 1.1 Dirt_Enabled = True Dirt_Tex = KS3P/Textures/Galileo_Textures/LensDirt00 Dirt_Intensity = 20 } Color_Grading { Preset = Neutral } Chromatic_Abberation { Spectral_Tex = KS3P/Textures/SpectralLut_RedBlue Intensity = 0.05 } Grain { Intensity = 0.375 Luminance_Contribution = 1 Size = 0.5 Colored = True } Vignette { Center = 0.5,0.5 Color = 0,0,0,1 Intensity = 0.25 Opacity = 1 Roundness = 0.875 Smoothness = 1 Rounded = False Mask = KS3P/Textures/Null Mode = 0 } } SETUP { Scene = VAB Anti_Aliasing { Mode = FXAA Quality = 3 } Bloom { Anti_Flicker = True Intensity = 2 Radius = 4 Soft_Knee = 0.5 Threshold = 1.1 Dirt_Enabled = True Dirt_Tex = KS3P/Textures/Galileo_Textures/LensDirt00 Dirt_Intensity = 20 } Color_Grading { Preset = Neutral } Chromatic_Abberation { Spectral_Tex = KS3P/Textures/SpectralLut_RedBlue Intensity = 0.05 } Grain { Intensity = 0.375 Luminance_Contribution = 1 Size = 0.5 Colored = True } Vignette { Center = 0.5,0.5 Color = 0,0,0,1 Intensity = 0.25 Opacity = 1 Roundness = 0.875 Smoothness = 1 Rounded = False Mask = KS3P/Textures/Null Mode = 0 } } SETUP { Scene = Flight Anti_Aliasing { Mode = FXAA Quality = 3 } Bloom { Anti_Flicker = True Intensity = 2 Radius = 4 Soft_Knee = 0.5 Threshold = 1.1 Dirt_Enabled = True Dirt_Tex = KS3P/Textures/Galileo_Textures/LensDirt00 Dirt_Intensity = 20 } Color_Grading { Preset = Neutral } Chromatic_Abberation { Spectral_Tex = KS3P/Textures/SpectralLut_RedBlue Intensity = 0.05 } Grain { Intensity = 0.375 Luminance_Contribution = 1 Size = 0.5 Colored = True } Vignette { Center = 0.5,0.5 Color = 0,0,0,1 Intensity = 0.25 Opacity = 1 Roundness = 0.875 Smoothness = 1 Rounded = False Mask = KS3P/Textures/Null Mode = 0 } } SETUP { Scene = EVA Anti_Aliasing { Mode = FXAA Quality = 3 } Bloom { Anti_Flicker = True Intensity = 5 Radius = 4 Soft_Knee = 0.5 Threshold = 1.1 Dirt_Enabled = False } Depth_Of_Field { Focus_Distance = 10 Aperture = 11.2 Use_Camera_FOV = False Focal_Length = 150 Kernel_Size = 3 } Eye_Adaptation { Luminosity_Minimum = -6 Luminosity_Maximum = 14 Maximum_EV = -5 Minimum_EV = 1 Dynamic_Key_Value = False Type = 0 Speed_Up = 2 Speed_Down = 1 Range = 0.5,1 Key_Value = 0.3 } Color_Grading { Preset = Neutral } Chromatic_Abberation { Spectral_Tex = KS3P/Textures/SpectralLut_RedBlue Intensity = 0.05 } Dithering { } Vignette { Center = 0.5,0.5 Color = 0,0,0,1 Intensity = 0.25 Opacity = 1 Roundness = 0.875 Smoothness = 1 Rounded = False Mask = KS3P/Textures/Null Mode = 0 } } SETUP { Scene = IVA Anti_Aliasing { Mode = FXAA Quality = 3 } Bloom { Anti_Flicker = True Intensity = 5 Radius = 4 Soft_Knee = 0.5 Threshold = 1.1 Dirt_Enabled = False } Depth_Of_Field { Focus_Distance = 10 Aperture = 11.2 Use_Camera_FOV = False Focal_Length = 150 Kernel_Size = 3 } Eye_Adaptation { Luminosity_Minimum = -6 Luminosity_Maximum = 14 Maximum_EV = -5 Minimum_EV = 1 Dynamic_Key_Value = False Type = 0 Speed_Up = 2 Speed_Down = 1 Range = 0.5,1 Key_Value = 0.3 } Color_Grading { Preset = Neutral } Chromatic_Abberation { Spectral_Tex = KS3P/Textures/SpectralLut_RedBlue Intensity = 0.05 } Dithering { } Vignette { Center = 0.5,0.5 Color = 0,0,0,1 Intensity = 0.25 Opacity = 1 Roundness = 0.875 Smoothness = 1 Rounded = False Mask = KS3P/Textures/Null Mode = 0 } } SETUP { Scene = MainMenu Anti_Aliasing { Mode = FXAA Quality = 3 } Bloom { Anti_Flicker = True Intensity = 2 Radius = 4 Soft_Knee = 0.5 Threshold = 1.1 Dirt_Enabled = True Dirt_Tex = KS3P/Textures/Galileo_Textures/LensDirt00 Dirt_Intensity = 20 } Color_Grading { Preset = Neutral } Chromatic_Abberation { Spectral_Tex = KS3P/Textures/SpectralLut_RedBlue Intensity = 0.05 } Grain { Intensity = 0.375 Luminance_Contribution = 1 Size = 0.5 Colored = True } Vignette { Center = 0.5,0.5 Color = 0,0,0,1 Intensity = 0.25 Opacity = 1 Roundness = 0.875 Smoothness = 1 Rounded = False Mask = KS3P/Textures/Null Mode = 0 } } SETUP { Scene = KSC Anti_Aliasing { Mode = FXAA Quality = 3 } Bloom { Anti_Flicker = True Intensity = 2 Radius = 4 Soft_Knee = 0.5 Threshold = 1.1 Dirt_Enabled = True Dirt_Tex = KS3P/Textures/Galileo_Textures/LensDirt00 Dirt_Intensity = 20 } Color_Grading { Preset = Neutral } Chromatic_Abberation { Spectral_Tex = KS3P/Textures/SpectralLut_RedBlue Intensity = 0.05 } Grain { Intensity = 0.375 Luminance_Contribution = 1 Size = 0.5 Colored = True } Vignette { Center = 0.5,0.5 Color = 0,0,0,1 Intensity = 0.25 Opacity = 1 Roundness = 0.875 Smoothness = 1 Rounded = False Mask = KS3P/Textures/Null Mode = 0 } } SETUP { Scene = TS Anti_Aliasing { Mode = FXAA Quality = 3 } Bloom { Anti_Flicker = True Intensity = 2 Radius = 4 Soft_Knee = 0.5 Threshold = 1.1 Dirt_Enabled = True Dirt_Tex = KS3P/Textures/Galileo_Textures/LensDirt00 Dirt_Intensity = 20 } Color_Grading { Preset = Neutral } Chromatic_Abberation { Spectral_Tex = KS3P/Textures/SpectralLut_RedBlue Intensity = 0.05 } Grain { Intensity = 0.375 Luminance_Contribution = 1 Size = 0.5 Colored = True } Vignette { Center = 0.5,0.5 Color = 0,0,0,1 Intensity = 0.25 Opacity = 1 Roundness = 0.875 Smoothness = 1 Rounded = False Mask = KS3P/Textures/Null Mode = 0 } } SETUP { Scene = Map Anti_Aliasing { Mode = FXAA Quality = 3 } Bloom { Anti_Flicker = True Intensity = 2 Radius = 4 Soft_Knee = 0.5 Threshold = 1.1 Dirt_Enabled = True Dirt_Tex = KS3P/Textures/Galileo_Textures/LensDirt00 Dirt_Intensity = 20 } Color_Grading { Preset = Neutral } Chromatic_Abberation { Spectral_Tex = KS3P/Textures/SpectralLut_RedBlue Intensity = 0.05 } Grain { Intensity = 0.375 Luminance_Contribution = 1 Size = 0.5 Colored = True } Vignette { Center = 0.5,0.5 Color = 0,0,0,1 Intensity = 0.25 Opacity = 1 Roundness = 0.875 Smoothness = 1 Rounded = False Mask = KS3P/Textures/Null Mode = 0 } } } (To install: Save it as 'Subtle.cfg' in the GameData/KS3P folder, open 'Settings.cfg' and change 'Startup = Default' to 'Startup = Subtle') Pics: